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Brake Eye Skill Chart:
Hit: Power 40 Normal Physical 20% Change opponent's defense 30 30 Energy Bullet: Power 55 Normal Physical 25 25
Eye Rays: Power 40 Common Special 40 40
Insight Attribute: Speed +1
Grappling: Power 70 Normal Physics: 15% Opponent Speed -1 Visual Distraction: Attribute Opponent Hit -1 40 40
Piercing Ray: Power 60 Normal Special 20% Opponent's Special Defense -1 Shielding Barrier: Attribute: Completely Blocks 75 Damage 10 10 Pain Ray: Power 100 Super Special. 10% of the other party is poisoned.
Lost Vision: Attribute: Opponent's Attack Special Attack -1 15 15 False Eye: Attribute: No ailment appears for 5 turns.
Future Ray: Power 0 Super Special Power Random 50-150 10 Disintegration Ray: Power 80 Super Special:
20% Opponent's Attack Defense -1 20 20 Eyeball Mastery: Attributes: Soul Possession of the Same Shadow Ball DescriptionAfter Suicide Special Attack Special Defense +1 5 5 Heart Chile Blade:
Power 100 Super Physics Reduces opponent's combat HP by 10 10 10 Disintegration Ray: Power 80 Super Special: 20% Opponent's Attack Defense -1 20 20 Thousand Eyes Warning Wave:
Power 150 Super Special 20% Self Accuracy +1 5 5 Cell's Brake Eye Race Value:
Stamina: 105
Attack: 90 Special Attack: 110
Speed: 100
Defense: 80 Special Defense: 95
Sum: 580
Brake Eye Match: Thousand Eyes Warning World Wave, Obscuring Barrier, Visual Interference, Energy Bomb.
Energy Bullets ignore speed, so they must be used when the opponent still has a little health.
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Super Celer Brake Eye Skill:
Tap: Power 40
General Physics. 20% changes opponent's defense.
Energy Bomb: Power 55 Normal Physics.
Eye Light: Power 40 Normal Special.
Insightful Vision. Attribute: Speed +1
Grappling: Power 70
Normal Physics: 15% opponent speed -1
Visual Distractions: Attributes.
The opponent hits -1
Piercing Ray: Power 60
Ordinary special. 20% opponent's special defense -1
Shielding Barrier: Attribute: Completely blocks 75 damage.
Pain Ray: Power 100
Super special. 10% of the other party is poisoned.
Lost Vision: Attribute: Opponent's Attack Special Attack -1
False Eye: Attribute: Does not appear as an ailment for 5 turns.
Future Ray: Power 0
Super special. Power is 50-150 randomly
Disintegration Ray: Power 80
Super Special: 20% opponent's attack defense -1
Eyeball Control: Attributes: Soul possession of the same shadow ball describes suicide.
Special Attack and Special Defense +1
Heart Chile Blade: Power 100 Super Physics.
Reduces opponent's combat HP by 10
Disintegration Ray: Power 80
Super Special: 20% opponent's attack defense -1
Thousand Eyes Warning Wave: Power 150
Super special. +1 to self-accuracy for 20%.
Cell's Eyeball Race Value:
Cell's Brake Eye Race Value:
Stamina: 105
Attack: 90 Special Attack: 110
Speed: 100
Defense: 80 Special Defense: 95
Sum: 580
Timidity seems good, right?
Congratulations to the landlord.
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Eyeball level 30 evolved into a super elf brake eye skill:
Hit: Power 40 Normal Physical 20% Change opponent's defense 30 30 Energy Bullet: Power 55 Normal Physical 25 25
Eye Rays: Power 40 Common Special 40 40
Insight Attribute: Speed +1
Grappling: Power 70 Normal Physics: 15% Opponent Speed -1 Visual Distraction: Attribute Opponent Hit -1 40 40
Penetrating Ray: Power 60 Normal Special 20% Opponent's Special Defense -1 Shielding Barrier: Attributes:
Completely Blocks 75 Damage 10 10 Disintegration Ray: Power 80 Super Special: 20% Opponent's Attack Defense -1 20 20 Pain Ray:
Power 100 Super Special. 10% of the opponent's poisoned and distracted vision: Attributes:
Opponent's Attack Special Attack -1 15 15 False Eye: Attribute: Does not appear as an ailment for 5 turns.
Future Ray: Power 0 Super Special Power Random 50-150 10 10 Eyeball Mastery: Attributes:
Shadow Ball's Soul Possession DescriptionAfter Suicide Special Attack Special Defense +1 5 5 Heart Chile Blade: Power 100 Super Physics Reduces opponent's combat HP by 10 10 1000 Eyes Warning Wave: Power 150 Super Special 20% Self Hit +1 5 5
Landlord, who are you happy My 100 Rugas has won against you. Completely speechless.
This is. Starting Ability: Ice Blade.
Level 1, Ice Blade (Ice, Physical, Power 40, PP 40) Level 5, Tail Flick (Normal, Physical, Power 45, PP 40) Level 9, Frost Armor (Attributes, 100% changes the self's Special Defense Level 1, PP 40) Level 13, Ice Armor (Attributes, 100% changes the self's Defense Level 1, PP 40) Level 17, Freezing Light (Ice, Special, Power 45, PP 35) Level 20, Ice Freeze (Ice, Special, Power 55, 10% Frostbite, pp 30) Level 25 Icebreaker Tail (Normal, Physical, 60 power, 15% changes the opponent's defense level -1, pp 30). >>>More
There are Earth Shield, Counter Storm, Heavy Punch, Burst Break, Percussion, Gaze, Charge, Dust, Charge, Wall of Earth, Fist of Earth, Deterrence, Shatter Impact, Hardening Impact. >>>More
1. Physical strength is 10000, the speed is average, the attack power is high, the natural attack level is +2, and the physical attack is the mainstay. 2. Water shadow system, electric system four times restrained. Grass and light still have a restraining effect. >>>More
1.King Rus's heavy material power plus attack: stubborn, sloppy and heavy** not good, because King Russ's ultimate is a physical attack, and there is a wave to hit a thousand blows (20 power. Do 5 to 8 attacks in one turn) is a physical attack. >>>More