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1.The bug of the biochemical pyramid is currently only the mountain next to the prison (that is, the iron cage downstairs), the body is leaning against the mountain, the mouse is slightly pointing to the right, and then press w to move forward (at this time you will find that the body is moving slowly to the right side of the mountain, press w and don't let go), at this time, move the body and go into the mountain, and immediately come up to the wall after entering, otherwise you will die. This is the Biochemical Pyramid bug
2.Super jump: You can choose a big box to practice, press and hold w in front of the box, feel the body close to the box and then hold down s (w + s don't let go), and then press and jump, jump is a little press, and then jump up in a few clicks (remember, don't let go when jumping w+s).
This super jump beginner learns to be a little unsure of the interval between jumps. You have to try a few times by feeling it yourself and you will become proficient.
3.The point I give you is how to enter the big hole of the biochemical pyramid, if you don't know I'll teach you here. Walk to the railing on the right side of the big hole (note that it is on the railing), squat and walk to the side, with your back to the big hole, be sure to walk to the edge of the railing, feel that it is the closest place to the hole, and then turn your back to the hole, feel that you are behind the hole, the angle is about 45 degrees with the railing, and then stand and jump back, jump in the air and squat.
You're already at the mouth of the cave. Just go in and it's a great defensive position. Guarding the zombies won't catch you at all.
4.If you want to get stuck in a bug, it's best not to let other players complain about you, the new version of CF can complain by pressing the esc key in the game, and the system will **detect you after complaining, if you have an illegal program or are not within the scope of the game's regulations. You'll be disconnected. Thank you.
At present, the new version of CF has just come out.****Not yet.,Besides, few people know about this bug.,May**There will be in the future.。 o( o Thank you, can you give it to me, I worked hard to type it out word by word.
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I won't speak about bugs, I don't support the use of bugs (I'll look for them when I'm bored, but I'm just entertaining myself).
There's a place where I've corrected the squatting and jumping back, the so-called big hole, it's not misleading at all, although it can be entered, but for novices, is it easy to jump standing forward or crouching and jumping?
I don't know if you've noticed a point where the railing you're squatting on is horizontal?
Everyone knows that CF does not spin and jump, but you can use the ups and downs of the railing to determine the direction of the jump (from low to high) and try it yourself (the direction is slightly higher and more deviated, and hold down the W+A mouse to turn left at the moment of jumping) whether the direction has changed.
Now I can jump there faster and faster than you, and I can even jump up the steps inside.
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Location: There is a house on the map, and when you enter the house, you can see that there are boxes in the four corners, and there are intermittent platforms in the air! Then look up and see that there is a big hole in the wall at the opposite corner of the house, and one of them is easy to go up to!
The bug I'm talking about is another, method: stand on the railing of the platform, think about the target direction you want to jump, and then the angle between the front sight and the railing is 45 degrees, and after adjustment, jump backwards and squat, you will find that you jumped on the platform of the big hole, okay, play as much as you like here, as long as you guard the railing, basically zombies can't catch you! Remember, don't stand too far away.
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There is a wall made of mud next to the iron cage, close to it, squat and slowly walk to the right, and you enter. After entering, you have to go to a place parallel to the steps, otherwise you will lose 20 drops of blood at a time!
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It's the same as the Ka Desert Gray.
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Hello: In Biochemistry, only the gold tower can be put into the box, and the others are unknown. Generally, you will enter the chest on the map on the right side of the Golden Tower, and the method is as follows.
Squat and walk to the corner of the box, jump up face forward and turn 360 degrees, taking care not to let go of the squat when jumping. After turning 360 degrees, you are still in the original corner, and then move back and forth not too much, move back and forth a few times and go down!! If you don't know, go and see**, there are teachings.
Card box: The front sight is facing the right corner of the box, squat down and jump again [the whole process is done by squatting] and then press the A and D keys, swing back and forth left and right, first go in half, and finally flash squat +s, and you will get stuck. Take your time, I've been practicing for a long time.
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on top of the box.
The crosshair is aligned with the corner of the box.
Jump. Then squat and walk left and right.
Slowly, I went in, and after taking it, I walked into the inside of the box.
After entering the box. Squat and squat like this.
Otherwise, blood will be lost.
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Method:1The rightmost position of the dirt slope against the wall, press w+ctrl+space, write it down and go in.
2.Then remember not to stop, and walk against the shadows, to a high place, squat, against the wall, find the most ideal position, and don't stand too long, or you will die.
3.After becoming a zombie, don't get it. Now I don't know how many zombies died in it.,Generally,That's where zombies commit suicide.,After getting stuck in, I saw the zombies who wanted to be stuck.,I didn't care.,Died before you got in front of you.。
4.Also, that bug is not good, zombie claws can be stuck in.
Crossfire**Equip.
Configuration requirements.
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Double Jump No matter how tall the pillar is, you can go up:
In the Biohazard Pyramid, there are three separate pillars on which the player can jump (which is not a bug), and it takes two people to reach the pillars at the same time, with the player below crouching down and the other player jumping on his head. When the player below stands up, both players tap to jump at the same time, and the player above can reach the top of the pillar.
Pair Jumping Technique:
As long as players understand the double jumping skills, they can reach the high place card bug in many maps in the CF mobile game. The technique of the double jump is actually very simple, the player crouching below should jump at the same frequency as the player on his head, so that the height of the jump will be relatively high. In addition to jumping up, the player above also has to rely on the object to jump on (as close as possible) such as a pillar, chest, platform, etc., which is easier to jump on.
Refer to [4399 CrossFire Shootout King].
First, the card box:
This is simple, take the knife, stick to the box, look at the top, press the jump at the same time, press the squat immediately (be fast), press w to jump when the card is stuck in a high place and does not move (don't jump to the other side!) Hehe! You can usually jump on it in less than 5 times. >>>More
Parkour is better, if you run well, zombies can't be caught, o(o !
Egypt's pyramids were built 4,500 years ago as tombs for pharaohs (i.e., kings) and queens in ancient Egypt. The mausoleum is a square cone-shaped building made of huge stones, which is translated as "pyramid" because it resembles the Chinese character "gold". So far, 110 large and small pyramids have been found in Egypt, most of which were built during the ancient Egyptian dynasties. >>>More
Of course there is, it's magnificent,**.
Bermuda seabed, Caribbean seabed,