Has Yu Gi Oh s P summoning been implemented to the official rules?

Updated on Game 2024-03-20
12 answers
  1. Anonymous users2024-02-07

    The ...... began on March 21

  2. Anonymous users2024-02-06

    Normal Summon: Basic land, which can and can only perform one normal summon per turn. Usually summoning consists of summoning and set.

    Summoning (Superior Summoning):

    Attacking monster cards from your hand head-on means placing them on the field. When summoning monsters above lv5, you need to free the monsters on your field, and the summoning at this time is also called "superior summoning".

    Under the existing rules, 1 monster needs to be liberated when summoning monsters at lv5 and lv6, and 2 monsters must be liberated when summoning monsters at lv7 or higher.

    The effect text for some monsters states that summoning it requires the liberation of 3 monsters or the need to liberate them, etc.

    Cover:

    Place the back defensive representation of the monster card in your hand on the field. When you set a monster card at lv5 or higher, you need to free the monsters on your field.

    Under the existing rules, you need to liberate 1 monster when you set monsters at lv5 and lv6, and you need to liberate 2 monsters when you set monsters at lv7 or higher.

    Reverse summoning is a "representation change", so if there is no special effect, the monster cannot perform a reverse summon on the turn of the set, and it is not possible to change the monster with the back defense representation to the front defense representation.

  3. Anonymous users2024-02-05

    No, let me ask what is a good messenger? The criteria are vague.

    Ritual summoning, operation (simple), a special summon that is generally performed using the cards in the hand or the resources on the field, requires the level of the sacrifice. However, due to the fact that it can be used, there are too few powerful cards, and although there is a [Grohe] with a full deck cost, it needs to put ritual monsters and magic into the hand, which is unstable.

    Fusion summoning, operation (medium), a special summon that generally uses the hand or resources on the field, requires the corresponding material. [HERO] and [Shadow] are the strong forces that are now fused to play. In particular, [Yingyi]'s unparalleled ability to earn cards pushes [Yingyi] to the top and is more stable.

    Syntonic summoning, operation (complex), special summoning that generally uses resources on the field, requires special adjustment of monsters and non-adjustment of monsters, and requires level calculation. In fact, there is no introduction to the tone, you can go and find the game video of [Waste II] to know the battle style of the tone, which is more stable.

    Oversummoning, operation (simple), general use of resources on the field for special summoning, requires multiple monsters of the same level. As a unique mode of effect, excess is bound to last for a long time. And there are also many multi-purpose cards that can supplement the lack of effect in the card deck.

    Stable. Swing Summon, Operation (Easy), a special summon that generally uses the resources of the hand, requires a special Swing Monster. Since the scale is set, the resources for special summons generally come from the hand, so swing summons are not initially favored. However, the stable battery life of the [chassis] has broken its congenital deficiencies, and it is highly favored as another high-level dark horse series.

    Stable. Having said all this, often these different kinds of cards will not be used separately and only one, just like the specially summoned co-tonal, fusion, and swinging monsters can be stacked in excess. Excess, tone, swing can be blended. Fusion, swing can be in tune.

    So each can be mixed.

    And because of the co-tonality, fusion, and overdose are the resources that use the extra deck, and there is no need to wait to draw them like the main deck, so basically most decks will be filled.

    Pure hand-to-hand, ask for support.

  4. Anonymous users2024-02-04

    At the moment, it is relatively easy to meet the excess.

    If you summon p, it is recommended to use it in a deck with a high concentration of p monsters. This allows you to p-summon as many monsters as possible from EX each turn, such as the Case. If you summon P, it is very advantageous to play in the late game, because when the two P area scales are suitable, you can directly P a few big monsters in each turn.

    But P summoning is a little difficult in the early stage, because after sticking 2 P areas, there may not be a suitable monster in hand.

    Overdose is the easiest to trigger, and the current system is relatively mature. You only need to have two monsters with the same lv on the field. The point is only to consider how to quickly summon multiple monsters with the same lv.

    At the same time, you also need to consider the right black monster. The black monsters in the current card pool are still relatively powerful.

    Harmony is also a very mature system, as long as there are adjusted and non-adjusted monsters on the field. There are also a number of decks that use cohomology as the core tactic, such as scrap.

    Second, the dragon star. It's also important to think about how to collect multiple monsters on the field. In addition, most of the cohomology decks make multiple use of graveyard resources.

    Convergence is a high-risk calling. Traditional fusion is the fusion of monsters in the hand of the field by fusing magic cards. In this way, it is 3 cards out of 1 big monster.,If this big monster hangs up.,Resource consumption is relatively large.。

    Moreover, you need to collect fusion magic cards and corresponding fusion materials in your own hand in order to do fusion summoning, and the conditions are correspondingly higher. However, the current fusion monsters are of relatively high quality, such as Shadow, Hero, Ancestral Dragon, etc. There are also similar miracle fusions, which use cemetery resources to do fusion, and this requires the accumulation of cemetery resources.

    But from another point of view, it is not a bigger hand accident for yourself.

    Ritual summoning is a relatively difficult calling. You need to collect ritual monsters and corresponding ritual magic, and you need to have the corresponding sacrifices for your own hand cards. Moreover, most ritual monsters and ritual magic are one-to-one correspondence and cannot be used universally.

    However, there are also advanced ritual arts, which are magic that makes ritual sacrifices from card decks, and there are monsters that make ritual sacrifices from the cemetery, such as ritual demons. However, the ritual is more difficult to use overall.

    Overall, I personally think it's easier to use oversummoning, followed by p-summoning.

  5. Anonymous users2024-02-03

    Oversummoning is best used. Syntonic summoning requires a special move to pile tombs, which is highly interlocking and not suitable for novices. Other summoning methods are optional.

  6. Anonymous users2024-02-02

    After the P monster is activated as a magic card, you can summon any monster that can be summoned by P from the hand card or the P monster that is sent to an additional deck to play once in 1 turn, and the level requirement is between the scales and not equal to the scales.

    When P monsters are sent to the graveyard from the field, they are sent directly to the extra deck without sending them to the graveyard in terms of rules, which is also one of the highlights of P monsters' biggest tease, which can get a very strong endurance.

    In the actual game, the general P monster either has a bad scale value (for example, 4), or has a launch limit (for example, when reading the magician's real card effect, there is an extra branch, and there is a monster on the market, it can't be used as a magic card to activate the adverse effect), and when the card deck is built, the concentration of P monsters is not high enough, and it will often be stuck because you can't just draw two magicians at a time like the animation, and the number of P monsters that can be used with the real card is not much.

    After that, the new card pack will have a new series of P monsters to supplement, but there will be restrictions that as long as it is activated as a magic card, it will not be able to specialize monsters outside of this series, so it cannot be used.

    P-summoning will become generic and strong, probably until the ARCV plot is played out in the middle and late stages of the hall.

  7. Anonymous users2024-02-01

    Hello! One round at a time.

    Only the monsters with the middle number of stars can be specially summoned to match the collapse.

    The P card can be drafted from the extra deck of special moves.

    Only represents a personal point of view, don't spray if you don't like it, thank you.

  8. Anonymous users2024-01-31

    This is the Swinging Dragon Thunder God Bird.

    A few points of change are briefly explained:

    One, because the dragon has a powerful engine to retrieve swinging monsters, the proportion of swinging monsters is reduced to: 3,2,1.

    At present, the range of monsters that these three swinging monsters can produce is:

    2 3 We can simply see that in fact, all we need is 7, that is, the interval of 2 3 is useless. Responsible for this interval is: Star Reading.

    In other words, the value of Star Reading is the least in this deck. The most commonly used interval is 5 7, which is the rocking dragon and the time reading. Star read as a substitute existence:

    0 1 is enough. Next 1 in case you need it.

    Second, it retains the more complete Hanzo system of the swinging god bird to enhance the singles ability. This is what the dragon is very much needed at the moment: a card that can be fought independently of the dragon.

    The deck is still relatively easy to understand. It feels needless to say.

    There are probably a few ways to play the role of the Giant Bird in this deck:

    1. The ability to suppress and break away from the singles ability of the dragon.

    2, with the swing continuous return to the hand special move, the disgusting corpse deception ability of the return hand special move 3, when swinging at the same time to move a large number of monsters, it has a strong ability to prevent pits.

    4. Harmonize and excess, the level is exactly the same as Zhenglong, sharing extra.

    I won't say much else, please adopt.

  9. Anonymous users2024-01-30

    Once per turn, you can only summon monsters with intermediate stars, and P cards can be used as special moves from additional decks.

  10. Anonymous users2024-01-29

    No. You can only wait for him to summon before chaining.

    That said, don't try to say to the other side, "I'm going to do a p-call!" Then you say, "Think beautifully!" Unleash the ...... of the disruptive trio"Because before the p summons, there is no point in time for you to chain.

    If you want to activate it, you can only activate it before he summons it, such as the preparation process or something, find an opportunity to activate it. When he's summoned, it's too late to take his grid.

    P-summoning is similar to co-homology summoning, there is no time point before the summon can be chained, and the earliest time point is also at the time corresponding to the "God's Declaration", that is, "before the summoning is about to succeed", while the disturbed trio can only be chained for the time point after the summon is successful.

    Let's use a few examples of the void space to illustrate what summons are sometimes and what are not:

    Example 1: If our Gaika Void Space and the opponent's P summons the "Left Foot of the Sealed One", then we cannot stop it by activating the Void Space, because in this process, the opponent's P summoning is not counted in the chain and there is no time to activate it.

    If you want to use the void space to block the opponent's special move, you can only summon it before the opponent's P.

    Example 2: Our Gaika Void Space, the other party launches the cry of the living dead to resurrect the left foot of the sealed, and we activate the Void Space.

    In this case, the opponent will not be able to successfully resurrect. Because in this chain, the cry of the living dead is sometimes ordered for you to chain.

    Example 3: Our Gaika has no space, there is a crow in the hand, the opponent's hand is a Chaos Wizard, and there is only one light attribute Radiant Angel and a dark attribute killing tomato in the graveyard, and now the opponent wants to summon the Chaos Wizard, can we stop it?

    The answer is no, we can neither chain the void space to prevent the summoning of the Chaos Wizard (at most, we can only wait until the Chaos Wizard summons successfully to chain the void space to prevent the opponent's next summon), nor can we use the Raven to exclude the Radiant Angel at this time (because except for these two monsters is cost, there is no chain time to pay cost).

    So how do we stop the Chaos Wizard's summoning in Example 3? The only answer is: before the opponent decides to summon the Chaos Wizard, activate the Void Space or the Raven.

  11. Anonymous users2024-01-28

    Probably not, there is no chain of time.

  12. Anonymous users2024-01-27

    You can only perform 1 normal summon in 1 turn.

    There is no limit to the number of special summons.

    And summoning and attacking again after attacking after an attack doesn't mean yes or no. It depends on the situation. Let's talk about the process of Yu-Gi-Oh first.

    Gacha phase (gacha).

    Preparation stage (dealing with various costs and effects).

    Main Phase 1 (the most important stage, most of the 1 speed effects are activated at this time, and summoning can only be done at this time).

    Combat phase (only this phase can be attacked).

    Main phase 2 (the same as main 1, but there is no combat phase after main phase 2, so the summoned monsters at this time can't attack).

    End phase. Therefore, if you want to attack and then summon and attack, you can only use the effect of a special summon of more than 2 speed to specially summon monsters to attack again during the battle phase. Not in other cases.

    The most common is a card deck like 65, and it keeps using cards like 65 and push ginseng to repeatedly let the attacked monsters enter the graveyard and then come out to attack again to achieve OTK.

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