How to add the five poisons of the sword in the world of swordsmanship

Updated on Game 2024-03-23
6 answers
  1. Anonymous users2024-02-07

    A little bit at level 10.

    50 out of 60 does not block Hongjia.

    Level skills can only be added because of the relationship between level 75.

    Points: Extra points can be kept and added together with 80, or 10 can be added to 50 to a bit of a simple book.

    After 90 in the wash 10 levels.

    Just add a little bit to it.

    10 o'clock.

    In the end, it was all full to the back of the horse.

    Potential. 6 power.

    1. Body method. 3. External power.

  2. Anonymous users2024-02-06

    6 outside 4 inside is very good. That's how I added. The fight is strong.

    Although the attack is lower, it can be resisted by thick health.

    The five poisons themselves rely on the stacked damage of the poison, and the less attacks and fights are not too obvious.

  3. Anonymous users2024-02-05

    Level 10: Full.

    Increases skill bonus by 50).

    Level 20: Full.

    Level 30: 8 points.

    Level 40: 17 points.

    Own shoes +38%.

    Just jump! )

    Level 50: Full.

    Primary) Level 60: 0 points.

    Level 70: 8 points.

    Level 80: 10 points.

    6 strength, 1 body method, 3 internal force.

  4. Anonymous users2024-02-04

    Let's start with the issue of adding points.

    Skill points may be the same for most JW players.,10-level skills I add 1 point.,Level 20 full-filled.,Level 30 controversy is a little more I add 7 points, which is based on personal equipment and the life of the character and internal force to decide how much to add.,40 level running speed is full,It feels pretty cool.,Personally, I think it's very necessary to fill up.,60 levels of fill-up.,Although JW doesn't have life-saving skills, it's also very helpful to dodge every six seconds.,70-level skills are full.,The symbol of the beautiful aura jw increases dodge and hits., Level 80 skills are full, level 90 skills are full, 100 and 110 skills are also full, okay, basically my points are added to this situation, and other extra points are added to 50 skills plus attack commissions. The rest is the problem of potential points.,This has always been the key to the JW plus point argument.,I said about my own situation.,I'm 6 strength 2 body method 2 internal force so added.,I've washed it more than 10 times before because of the problem of potential points.,Finally, I think this plus point is more suitable for my current role attributes.,My life is 6100+,Internal force 7300+,Attack 6000+,Hit 4500+,Dodge 1700+,I personally feel very satisfied with such data。

    Hehe. That's all for me, and now I'm going to talk about how JW finds his way to survive in the game. Jinshan's positioning of JW is the feeling of an assassin, of course, it can't be compared with an assassin like knife C, high attack speed, high running speed, high dodge, high stun and injury effect, the appearance of the intermediate cheats meteor to catch the moon has brought JW a meteor-like explosive power of 85% fixed for two seconds and with a high attack, which more or less makes up for the shortcomings of JW's low attack, so it has established JW's position as the hegemon on the single P stage!

    In addition to the wood system, it is not good to play other systems, and the winning rate is relatively high in the same case.,I won't describe it too much here.,Personally, I'm more disgusted with traps.,JW can't even get close to the trap.。

    Now let's talk about the point.,When it comes to JW, that's synonymous with single P.,Here I'm going to say.,It depends on how you play.,The emergence of 110-level skills has actually improved a lot of survivability.,I have an experience of this.,I don't dare to say that there are too many people.,It's still easy to fight in small battles.。 I also said before that JW is like an assassin.,Use your own advantages to find a target to knock him down in a short period of time.,Speaking of which, it's up to you to be able to use it flexibly.,This all depends on the specific situation.,Before the increase in running speed is actually for escape.,JW is different from a warrior like the king of heaven after all.,We don't have life-saving skills.,Look at the blood blue when it's almost the same, use your own high running speed and dodge to run.,Hehe, if you learn to escape.,Then you'll have another feeling when you play JW., Look at the feeling that your head has been brushing the word dodge when a group of people are chasing you, cool! Finally, one more wordy sentence.,JW is still a very good lone ranger.,Whether a profession can find happiness in the game,It's up to everyone to play!

  5. Anonymous users2024-02-03

    It's all topped up. Invisible Gu and level 60 are not +, and others that can + are as good as possible +.

  6. Anonymous users2024-02-02

    1.Skill points. In my 89th level, my points are distributed as follows:

    Level 10 13 points Level 20 Full points.

    Level 30 Full Point Level 40 Full Point.

    Level 50 Full Point Level 60 Full Point (Personally, I think it's still more useful.) More on that later).

    Level 70 does not add Level 80 Jump points based on attack speed.

    There may be some controversy about the skills of level 30 and level 60, in fact, I didn't add it when level 30 skills didn't open intermediate cheats, because it didn't have much effect, but now the appearance of intermediate cheats has changed the positioning of level 30 skills, so I'm full. Level 60 skill is when the opponent's health drops below 25%, there is a 75% chance that the opponent will reduce 2000 blood every 2 seconds, door battles, heads-up are more used skills, some people will question. Level 70 skill reduction, why not add, many veterans have also said it before.

    20 skill points in exchange for a reduction of 80 resistance, it is better to increase the chance of critical hits and violent death.

    2.In terms of potential points. Two plus points:

    1)6 2 2 I use this, it's very simple, I rely on equipment to resist, it's unexpected, I'm not good at fighting protracted battles, and I have less blood. It can only be suitable for sneak attacks, relying on critical hits.

    2) 5 2 3 conservative addition. Make sure that you can spend a while with your opponent on the basis of your HP.

    Equipment: First of all, knife poison is an external attack class. A good boss knife is definitely to be pursued, 4% of the manual is not as good as the 20% of the lower level 10. Because the five poisons rely on high weakness to eat, less weakness, the attack is not high, it is more difficult to kill, ** and the ability is best to be strong to 12 first, because the five poison level 40 skills increase by 350 points, so the probability of knowing the heart is very high, and the crit points will also be very high.

    Necklaces should not be overly pursued by high hearts, in fact, what we need more is flickering, of course, it would be better to have flickering hearts.

    The ring must be double flash, high dodge, high flicker, if you pursue the sect, it is best to buy a double dark and high poison resistance, such a ring is enough.

    I'm using the rebels now. The main pursuit is high resistance, otherwise it is easy to be abused by DC. It would be better if you could buy a high resistance to the heart, and the dodge would be as effective as it was.

    I don't say anything about the whole resistance, and I don't approve of spending money on prayer talismans. Manual 4% JP will do.

    The head is fb, there is nothing to say.

    The current clothes are sectarian, with **, can eat the brand or the reputation of the sect is also recommended to use the sect clothes, if you want to wear the reverse five elements, it is another matter.

    Belt with battlefield ones.

    Gauntlets use the thief's high hit double dark gauntlets in the early stage. After driving 90, use the Easy Raging Dragon gauntlet. The hit is good, and the resistance is relatively good.

    Shoes before 90 used 4% handwork, after 90 it is recommended to use 91 level 4% shoes to refine the shoes of leisure.

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