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Upstairs is so detailed, the cycle of four calamities is related to four calamities and both sides cannot abandon the robbery conversion based on interests, this situation will continue to appear the same situation: (the same type of reappearance, the same situation in the national elephant appears three times, either side has the right to propose a draw) then there is no point in continuing to play.
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Go contains the rich connotation of Han culture and is Chinese culture.
with the embodiment of civilization. Let me introduce you to what is the "Three Tribulations Cycle" of Go, welcome to read.
What is the "Three Tribulations Cycle" of Go
"Three Tribulations Cycle Hidden Pulsation Ring" refers to one of the cyclic robberies in the Go game, which refers to the simultaneous occurrence of three robberies in the game board, also known as the three tribulations. This situation is generally a draw.
Figure 1), there are three eons between black and white, what is the result of the confrontation between them?
Figure 2) of white 1 is also called eating, black 2 is also called eating, white 3 has to be mentioned, and at the same time it is called eating, so the cycle is endless, and there is no result.
Therefore, the rules of Go stipulate that during the cycle of three tribulations, if both sides do not give in, it will be judged as a draw or a heavy game. Of course, if one side is willing to make concessions, there can be no winlessness.
Figure 3) is also a form of a cycle of three eons. On the corner is a double-live serial robbery, and on the top is a tight robbery, black first, mention robbery:
Figure 4) of black 1 to rob, white 2 to mention, black 3 can only be mentioned. Originally, it was meaningless to mention the serial robbery, but at this time, Bai 2 mentioned that it was a robbery, and then went on:
Figure 5) of the white 4 to mention the robbery, the black 5 to mention, the white 6 also had to mention, but also played the role of the robbery, and so on is also the cycle is endless. In the event that both parties do not give in to each other, the rules of Go are also judged as a draw or a replay.
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Figure 1 (lower right corner) Two cycles of calamity, the general cycle of calamity is this.
Figure 2 (top right) shows the cycle of three eons, known as the cycle of three eons.
Figure 3 (bottom left) shows four eons of cycles, known as the four eons cycle.
Figure 4 (upper left) is the most complicated, black 1 sends food, white 2 mention, black lifts back, white pounces, and black 1 continues to send food ......
It's called the Eternal Tribulation.
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Cycle of Shake Tribulation, Three Tribulations, and Four Tribulations.
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There are four pieces of A, B, C, and D that are entangled with each other, and each piece is not alive and clean, some have one eye with one breath, and some have only two pieces.
White can not go to a place that has nothing to do with playing a block, but can only go to the i position to eat white and grow angry, and then black A has two gases. However, after the i-square is drawn, the white disc on the b block changes from two qi to one, and can be captured at any time, so it immediately goes to the j-square. In the same way, in order to be angry, white on the C disc goes to the k position to draw the black disc on the D block and tightens the white disc on the D disc at the same time, and the black disc on the D block raises the white disc on the A disc for a long time.
At this point, just one round is finished.
In order not to be eaten, the white A block goes to the h position to mention the sunspot, so that a new cycle begins, and it can never be finished. The three-tribulation cycle of the prototype of the four-tribulation cycle, if you understand the three-tribulation cycle, you will understand the four-calamity cycle. Theoretically, there can be an infinite number of eons linked together to form a multi-eons cycle.
A hundred chess players (professional and non-professional) may not have encountered a three-tribulation cycle in their lives, but Zhao Zhixun has encountered three times in the main competition.
The cycle of three calamities has occurred five times in Japan, once in China, and once in South Korea. The cycle of four calamities, once in China and once in South Korea.
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1.First of all, pay attention to distinguishing between "and" and "no win", which are two different concepts!!
2.Active-active. If it is not close to the eye, both sides will draw chess. As long as there is an odd number of pieces - they are divided evenly, each square will appear, and it is possible to form a position for each square, and a draw exists. Even now, not all chess games are close, not the first chess, the handicap or the handicap, will not be close.
Therefore, there will still be draws due to Active.
Now it is generally pasted with 3 and 3 4 subs, and the Japanese and Korean pastes with six and a half eyes are equivalent to 3 and 1 4 subs. And no matter how active it is, it will only be 1 2 pieces, and the only ones that can produce 1 4 and 3 4 are stickers, and there are no other aspects to offset them.
In short, there may be a draw caused by Hyperactive under the rule of non-sticking, and when the sticker involves 1 4 discs or half-eyes, it will not lead to a draw due to Hyperactive.
3.Whether it is counted as a "draw" or a "no win" needs to be clarified by the rules or decided by the referee.
4.Agreement to make peace. This is extremely rare in Go, and is even expressly forbidden by most rules.
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1. When there is no post (item) or the post is not a specific score, such as: Japan has also posted 5 purposes before.
2. There are some other situations that have nothing to do with chess, and there is often no winner. For example, during the period of Sino-Japanese Go exchanges, there was a delegation led by the famous Japanese chess player Takeo Kajiwara to visit China.
When Kajiwara played against a Chinese chess player (I forgot who it was), when the second was counted to 0, Kajiwara's hand that grabbed the chess piece was stretched out to the chessboard, but the piece did not fall, and the young Chinese second reader ruled out the timeout. In Japan, this situation was considered not to be overtime, so the Japanese side expressed strong dissatisfaction, and after consultations between the two sides, in the spirit of friendship first, this game was decided to be a dead end.
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Cyclic eons are harmony, and so is immortality. I remember that a few years ago, didn't Lin Haifeng have an immortal life? The so-called circular robbery, is a few pieces of chess killed together, the formation of a number of interrelated robbery, black robbery is called eating, forcing the white to mention the next robbery, white to mention the next robbery and send over and call killing black chess, forcing the black to bring back, the same is called to kill white, white to change a robbery and bring back to kill, in short, everyone can't get out of the hand, like the computer has entered a dead loop, no one can stop, which stop which loses.
Cyclic calamities are more common, and they can be seen occasionally, but immortality is really rare. The so-called immortality is similar to the cycle of tribulation, but it is not mentioned repeatedly, but repeatedly fed, and it will only appear when it becomes a very special situation. The black one is facing being culled after eating two white pieces, and he is forced to send two sons to the white one to eat, and the white one is facing the same situation after eating two black ones, and he must send back two pieces to the black one to eat, and everyone sends them back and forth to each other, entering a dead loop, and must draw chess.
The so-called draws are all prescribed to avoid the rare cases of an endless loop.
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A handicap can form a partial draw.
Go was invented by Yao.
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