How to write the source code of an automatic key in easy language

Updated on technology 2024-03-16
3 answers
  1. Anonymous users2024-02-06

    To inject a process, find the game process injection and you're good to go.

  2. Anonymous users2024-02-05

    It has been sent, pay attention to check the mailbox.

    Version 2 supports the library shellex

    Support for the library EAPI

    Assemblies Window Assembly 1

    Assembly variables f1 on, integer type, ,f1 on variables.

    Assembly variables f2 off, integer type, , f2 off variables.

    The subroutine Startup Window is created.

    F1 opens the registration hotkey ( to launch the window. Take the window handle () tab 1Take the window handle ()0, F1).'Register hotkey f1

    F2Close the registration hotkey ( launch window. Take the window handle () tab 1Take the window handle ()0, F2).'Register hotkey f2

    Subroutine tab 1 Feedback event, integer.

    Parameter Parameter one, integer.

    Parameter Parameter 2, integer type.

    If true (parameter 1 f1 is on).'If you press F1, start the command.

    Judgment Cycle Head (Label 1.)Title tags).'Circular judgment is performed by the title of the tag.

    Analog keys (key 1, key 2, key 3).

    Analog keys (key 4, delay (1000).'Delay 1 second.

    Handling event(s).'Give the system time to process other commands, otherwise it will be an endless loop.

    Judge the end of the cycle ().

    If it's really over.

    If true (parameter one f2 off).'If you press F2, start the command.

    Label 1Title Shaymi".'By changing the title of the tag, the loop judgment enabled by F1 is turned off (you can set the title at will).

    If it's really over.

  3. Anonymous users2024-02-04

    3 all 1This can be judged by changing the button title, such as the Start and End buttons. Version 2

    Subroutine button 1 is clicked.

    If (button 1.)Title Start")

    Button 1Title "End".

    Beginning**.

    Otherwise button 1Title Start")

    End of **.

    If it ends. 2.Via flag variables.

    Version 2 Assembly Window Assembly 1

    Assembly variable flag, logical.

    The subroutine Startup Window is created.

    Flag fake.

    Subroutine button 1 is clicked.

    If (flag false).

    Logo true.

    ** of the first click.

    Otherwise, the sign is false.

    The second click of **.

    If it ends.

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