Medieval 2 Total War Chinese and English Comparison Table

Updated on military 2024-03-06
10 answers
  1. Anonymous users2024-02-06

    If so, do you really compare the charts?

  2. Anonymous users2024-02-05

    Not all nations can create guilds of Templars, Hospitallers, or Teutonic Knights.

    The countries that can build Templar guilds are Catholic countries with the exception of Shinra, Spain, and Portugal.

    The countries that can build the Hospitaller Guild are Catholic countries with the exception of Shinra, Spain, and Portugal.

    The only country that can create a guild of the Teutonic Knights is the HRE (Holy Roman Empire).

    Spain and Portugal have their own Santiago knights.

    The class data of the vanilla version is completely different from the class data of the 4 official mods, even the data of "Peasant" is not the same.

    After checking for yourself, the original Templar had different data from the Templars in the mod, and the original Teutonic Knights had different data from the Teutonic Knights in the mod.

    In the mod Teutonic Tragedy, there are no Teutonic Knights in the HRE, and there are two Teutonic Knights in the Teutonic Knights: Teutonic Honorary Knights and Teutonic Elite Knights, which are completely different from the original data.

  3. Anonymous users2024-02-04

    Let me first explain to LZ the reasons for the collapse of the economy and the solutions:1Too many armies 2Too many castles 3Blockade of trade routes.

    1.Too many armies: In the beginning, the Teutonic camp had a large military force, and it was this force that led to the economic collapse of the Teutonic camp - the army was overmaintained.

    It is best to bring out the internal city forces to fight (generally during the war, the enemy will not smash the Yellow Dragon like the player, even if there is a camp to stop it) Teutonic only swept this road at the beginning of the Teutonic period, so there will be so many troops.

    2.Too many castles: Castles and cities are not the same, castles expand military roads, and cities are income**, so change all the cities inside the camp to cities, and leave 1-2 castles outside.

    3 cities** A castle has a 3:1 effect to stabilize income, remember, the city does not need to leave too many heavy soldiers, and the militia without maintenance is the best.

    3.The blockade of trade routes, this does not need much explanation, just pay attention to pirates and robbers and their own roads, are merchants annexed, and they can't run if they can't be beaten? Seeing the powerful burrowing into the city, wait for him to leave, and then run to other places to annex the weak merchants to make a comeback.

    Let's summarize a few notes:1Don't cut a large army (the Teutons feed on the army).

    2.The blue-wrapped badges in the city are unmaintained militias, and the number is determined by the size of the city.

    3.The castle defenders must be able to support the city to help defend against enemy attacks until the army arrives.

    4.It takes at least 3 armies to quickly clear out the early enemy, and 2 defenders (preferably in number) to defend against a sneak attack from other countries or enemy countries.

    5.Don't mess around with the enemy's encampment, and press on the enemy's path to cut you.

    6.Remember to look at the income table more often (although I won't) and build a measured army.

    If you don't understand or don't know clearly, then ask me about tactics, I also know a little bit about the tactics, I hope you have good luck! Actually, I don't know what I am.

  4. Anonymous users2024-02-03

    Build it 19 merchants, send a general, build a camp on the high-level resources, and put the merchants in it, and there will be a lot of money every turn.

  5. Anonymous users2024-02-02

    You can loot enemy cities after capturing them, and if you don't have faith, don't declare war on other countries. Ports should be built in coastal cities, and mines should be built in inland cities.

  6. Anonymous users2024-02-01

    If you don't cheat, you can't make more than one building per city at the beginning, because you don't make much money in the second round and don't have enough money to build buildings, my suggestion is to start with a lot of economic construction, and cut out useless soldiers, such as cities far away from the border or far from the battlefield. Just leave one or two corps to guard. In addition there are diplomats' words with friendly countries** (non-stop), better alliances.

    I follow the elite policy, which is a good start. If you say something from a businessman, just look at it! I've had all of these problems when I played.

    But I always go one step at a time, just like a farming pie. I think it's better for you that way. Also, don't forget about the sea!

    If you have any questions, you can ask me. Good luck!

  7. Anonymous users2024-01-31

    Brush this cheats: add—money 40000Then press Enter. Press the D-pad press Enter-Enter for the second time.

  8. Anonymous users2024-01-30

    Medieval II: Total War is a turn-based strategy game developed by Creative Assembly and published by Sega Entertainment in 2006.

    The game is a sequel to 2002's Medieval: Total War and is the fourth installment in the Total War series. The game is set in the medieval period from 1080 to 1530.

    Like its predecessor, the game focuses on war, religion, and politics in medieval Europe, North Africa, and the Middle East. The continuation of the game uses the source of Rome: Total War**.

    Compared with the previous work, the image engine has been mainly improved, and the character image assembly system has been introduced for the first time, so that the characters are no longer the same; In addition, the battlefield mapping and weather system have been improved. Stepping into one of the most turbulent and bloody eras in European history, Medieval II: Total War allows players to lead their armies through the battlefields of Europe and the Holy Land (Palestine) before the discovery of the American continent and fight the fearsome Aztecs.

  9. Anonymous users2024-01-29

    Medieval: Total War challenges the game's empire-building abilities in a real-time 3D environment.

    The game allows players to take control of one of the 12 world powers and rewrite history through **, diplomacy, and resource management and conquest. Medieval: Total War offers a real-time 3D combat system with over 10,000 troops and 100 different units, as well as terrain that includes deserts, forests, plains, and mountains. The ones that can be used** include longbows, Mauser guns, cannons, and catapults.

    The single-player campaign will allow players to challenge for more than 70 hours, and multiplayer offers a variety of different game modes. There is also a tool in the game for players to be creative. Medieval:

    Total War, like its predecessor, is a strategic and limited-time tactical game, featuring massive legions. Shogun was published in 2000 and was one of the best strategy games for its time. Two years later, the developers went on to launch another, more complex and content-rich strategy game, Medieval Europe.

    Like feudal Japan, medieval Europe was full of political rebellions and wars. Due to the greater ethnicity and complex historical background, Europe and some of the surrounding Middle East regions are at odds. The war added to the historical influence of the Church and the important role that religion played in the development of the Middle Ages.

    What can happen in the game is more exciting than the Meiji period as described in Shogun.

  10. Anonymous users2024-01-28

    The first is to concentrate forces on the cities of York, Carnephon, Rennes, Bruges, and Antwerp (this city may not be able to capture Denmark, but at least Bruges must be taken).

    It would be better to sign non-aggression pacts with France and Denmark, and then recruit troops from Nottingburgh, divide a small number of troops to attack Dublin, and concentrate most of the forces to declare war on Scotland. If you have enough troops, you can consider going east from Nottingburg to attack the rebel-held cities of Oslo and Stockholm, and if these two cities are taken by Denmark, then don't rush to war with Denmark. After destroying Scotland, consider sending troops from Karn to attack the continental nations.

    After starting like this, you will have at least 5 or 7 ports before destroying Scotland, and then all the rest except York and Caen will be transferred to cities (after taking Angers in the later period, Karn will also be converted into cities), recruit a large number of diplomats, and travel all over the map to sign ** agreements with all countries. Then all the cities give priority to churches, markets, barracks, ports, mayor's palaces, entertainment clubs, so that ** income can grow steadily, and with barracks and mayor's palaces, the city's security will not be too bad.

    In the early days, if the Pope called for jihad, my personal suggestion would be to send a 6-force general force from Karn to the vicinity of Marseille, and then the navy and the army would converge as fast as possible, and then go to Jerusalem by boat, accompanied by diplomats. After landing, recruit mercenaries, then choose to plunder after capturing the holy city, demolish all the buildings in the city, withdraw from the city, send diplomats to negotiate a ceasefire with Egypt, return the empty city of Jerusalem to Egypt, and then return the whole army to Britain.

    The advantage of this is that the holy war against Jerusalem can be fought a few more times, and it will not be remembered by Egypt all the time.

    The advantage of this kind of start is that there are more cities in the early stage, and the economic development rate is relatively fast. The disadvantage was that the initial force would be insufficient, and most battles would need to be done manually to reduce troop losses, and some troops would need to be reserved to defend against French and Danish attacks.

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