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There are four blood and two skills, such as Ma Chao, Pang De, Meng Huo, Zhu Rong...The cause of these is Ma Chao....Because the iron riding of Ma Chao Children's Shoes originally included equestrianism, that is, you always equipped a -1 horse, and later introduced the concept of distance, as well as the FAQ conflict with whether you can equip -1 again, so it was changed to four blood and one skill. Similarly, there is Pound....As for the later Zhurong Meng Shu and Wolong Jia Xu Dong Taishi are exceptions, in addition, the gods will not abide by this principle. The Yuan Shao mentioned upstairs is four blood and one skill-random attack, and the bloodline is the main public skill, and the locking skill....Don't do what the lord doesn't have....
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The Three Kingdoms will kill the generals and take into account the balance of intensity. For example, generally 3 blood generals have 2 skills, 4 blood generals have 1 skill, and 5+ blood generals have negative skills. (In the expansion pack, there are some 3 blood, 3 skills, 4 blood belt awakening, etc., which need to be mentioned separately).
Ma Chao has [Equestrian] [Iron Cavalry], and is the earliest 4 blood and two skill generals. However, it is obvious that [Iron Horseman] is the foundation of Ma Chao's strength, and [Equestrian] is just Ma Chao's additional skill, and this skill will not destroy its balance.
After that, the 4 blood and 2 skill generals who emerged, such as Meng Shu [Scourge] [Resurrection], Zhu Rong [Giant Elephant] [Fierce Blade], Yuan Shu [Yongxi] [Pseudo Emperor], Liao Hua [Dangxian] [Fu Fang], etc., either one of the skills is to add heads, or both skills are not very strong, so theoretically it does not affect the balance.
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In order to balance, there are many generals with four blood and two skills, in addition to Ma Chao, Pang De, Yuan Shao, and Shen Zhou Yu, three blood and one skill are not nothing, like Yu Ji, just one skill, there are so many words that the cards can't be written.
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Equestrian is assisted, so there are two.
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This is not absolute. Ma Chao's two skills can be combined into one.
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Yu Ji, at the beginning, was the source of happiness for face killing, and the king of burning strips was killed online. Later, there was a new Yu Ji (hand killing world Yu Ji), and the settlement of the bewilderment changed from asking one by one to flopping as soon as someone questioned it, and nothing happened, and the fake got a grudge. And now the OL realm is Ji, increasing the reward for guessing the right card and the penalty for guessing the wrong card and folding or losing physical strength.
The main thing about stalking is deterrence, just let the low-taunting high-blooded man question it, anyway, that man was originally a tabula rasa.
Jieguan Yu, generals who give the choice to others are generally not strong. Since giving black will not only block the skill but also may suffer high injuries, it is obviously more cost-effective to hand over the red card obediently, unless there is really only a black card in the hand. In addition, the remaining cards outside the enemy's round are mostly peach flashes, and these are all red, so although Jieguan Yu can seal skills, the frequency of activation is very rare.
Zhang Fei in the hand killing world, the same breakthrough idea as the old kill, the first card to kill the enemy in each round does not dare to flash, even stronger than ol, there are blocking skills and strong lives, but there are also more *** who kill the undead and self-mutilate with blood. In the fight landlord, it belongs to the level that can be used, and the edge of the forbidden general, the fundamental problem of killing has not been solved, and the landlord's own double knife overlaps with the roar.
The 10th anniversary Cheng Yu has an "Iron Horse" that is launched outside the round. The bad old man who lowered the quality of ten thousand fus, the tool man of the main skill Xu Xun, and the guard of the prison with the secondary skill. The eighth rear position of the army was violently beaten, and the front position was also average, and it was okay to be in pain in pairs.
The entertainment generals of passers-by are very strong in accurate prediction in the hands of the big guys.
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There is also the righteousness of Guan Yu, Guan Yu can discard a card and designate a character during the round, so that the other party can show a card, if it is a red Guan Yu to obtain. If black, the character's non-locking spell fails.
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Ma Chao, the hero, has been very popular since he came out, especially in the high-end game, he can be seen almost every 2 rounds, and he has also ascended to the T0 position because of his mechanism, although his damage and various operations have been weakened in the later stage, but it still can't change his strong status quo, and the reason for this is his skill mechanism.
Passive Skill - Shadow Strike.
Each time Ma Chao releases a skill, he will increase his movement speed by 5%, which can be stacked up to 3 times for 5 seconds. Ma Chao will receive a Javelin every 5 seconds (only when the Javelin disappears from the Friends of the Land). Each time Ma Chao picks up his javelin, he reduces all skill seconds CD, increases his movement speed and strengthens his next general attack, dealing additional physical damage (additional damage is calculated based on the current movement speed).
When you hit an enemy, you will regenerate your own health.
One skill - Xiao Suo's Blade.
Ma Chao throws a javelin in the specified direction, dealing damage to enemies it touches (additional damage is calculated based on the current movement speed). And inserted into positions behind the enemy. If this attack kills the target directly, it will continue to fly and deal more damage to the following target (with bonus damage based on current movement speed) until it reaches the maximum distance and stays on the ground.
The javelin lasts up to 10 seconds on the ground. When the horse gets close to the javelin, it will pick up the javelin.
Second skill - sunset lonely gun.
Ma Chao summons a javelin to attack the designated location, dealing physical damage (additional damage based on current movement speed) and a 50% slow effect to nearby enemies in a small area for seconds. The javelin can exist for up to 10 seconds after landing. When the horse approaches the javelin, it will pick up the javelin.
Three skills - ten thousand blades to the sheath.
Ma Chao summons the javelin to fly back to him, summoning every 1 second, each time he recalls the javelin closest to Ma Chao, and the javelin will deal damage to enemies in the path (additional damage is calculated based on the current movement speed) and additional damage with the target's lost health while flying. The entire summoning process lasts 8 seconds (up to 4 summons). After Ma Chao catches the javelin, he obtains an enhanced effect, and his next basic attack will deal high physical damage and restore his own health.
Ma Chao's passivity makes his damage very high after using the summoner skill of Swift Walk in the early stage, and the enhanced flat A can be displaced, and the support speed is fast, which makes Ma Chao popular with players in the high-end game.
Charlotte can be said to be Ma Chao's lifelong enemy, and the passive deceleration and reduction of attack speed perfectly suppressed Ma Chao, so that Ma Chao couldn't beat or run, so when the other party chose Ma Chao, we could choose Charlotte to suppress it.
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Ma Chao, a hero, has three active skills, namely the first skill of the wandering ant, the blade of Xiao Suo, the second skill, the solitary spear of the Sun Sakura Hiroshi, the third skill, the return of ten thousand blades, and in addition, there is also the passive skill of the Demon Shadow Sudden Divine Song of Burial.
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Ma Chao's skills are the Demon Shadow Raid, Xiao Suo's Blade, Sunset Lonely Spear, Ten Thousand Blades to the Sheath, this is Ma Chao's passive and 1,2,3 skills, and the damage of these skills is very high, and you can also bring some other skills, such as flash burning, purification, and sprinting.
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Ma Chao's skill should be called Xiao Suo's Blade, Sunset Lone Gun, and the biggest skill of Slippery Wax should be Ten Thousand Blades to Return to the Sheath, and the hero of Rang Kai is actually quite good, but some people can't use it, so he feels that he is particularly wasteful.
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Ten Thousand Blades to the Sheath, Demon Shadow Raid, Sunset Lonely Spear, Xiao Suo Blade, Flash, these skills are very prominent, very suitable for this hero.
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1. The original card.
The card play phase is limited to one time, and you can place a card in your hand under the Wooden Ox Flowing Horse in your equipment area, and if you do so, you can move this equipment to another character's equipment area; You may play or play the cards under this equipment card as if they were cards in your hand.
2. Ruleset.
You can remove a card from the game and put it under the Wooden Ox Flowing Horse, called "Baggage", if you do so, you can put the Wooden Ox Flowing Horse in the equipment area into the equipment area of another character; You can use or play "辎" as if it were a hand.
Although this card can help with team coordination and hand management, it also needs to be paid special attention to its side-hunger balance. The cards under the Trook Horse are not affected by tricks and abilities, but once the Trook Trojan in the equipment zone is discarded or taken in any way.
All the cards will be put into the discard pile together, grain and grass are often wartime contention, when passing back and forth, we must be careful of the enemy's eye, in case the field is a thousand days, burned.
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What is the Three Kingdoms Killing Ma Yunlu skill? In the Three Kingdoms Killing Game, Ma Yunlu is a Shu general, and the skill will cause a lot of damage when it is launched at the right time, and there are many players who don't know what Ma Yunlu's skill is, so let's take a look.
1. Phoenix Spirit: When you use the first [Kill] or [Duel] to specify the target in the card stage, if the target character number is 1, you can choose one: 1Draw x cards, 2Damage dealt by this card +x (x is the number of cards in its diamond hand).
2. Equestrian: Suppression and locking skills, you calculate the distance from other characters to -1.
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Equestrian: Lock-on, you calculate -1 distance from other characters.
Iron Knight: When you use [Kill] to designate a target, you can make a decision, if the result is red, the character cannot use [Foil].
Other versions: Boundary Breaking:
Equestrian: Lock-on, you calculate -1 distance from other characters.
Iron Knight: When you target a target with [Kill], you can invalidate its non-locking skill this turn, and then you decide that you can't play [Foil] unless it discards a card of the same suit as the result.
Boundaries break through sp:
Pursuit: Lock-on skill, the distance you calculate your HP is less than your character's as 1.
Robcust: At the beginning of the discard phase, you can reveal your hand, and if there is no Kill in it, when you use or play Kill, you do not need to use or play Kill until the number of cards in your hand changes or a character dies.
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Martial Arts:
Iron Rider] - can always be considered to have a -1 horse equipped; When attacking with [Kill], you can first make the opponent judge: if the judgment result is a red suit, it will be considered as a [Kill] hit (the opponent does not have to play [Flash], minus a little stamina), otherwise the opponent can still play [Flash] [Dodge] to dodge.
The -1 horse equipped by the Iron Rider is permanent and is not affected by any game cards. In addition to this, the horse can still be equipped with up to two horses (1 and -1) as usual
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Introduction: Honor of Kings is currently a very popular fair competition mobile game in the world, with the launch of Honor of Kings, the fame of Honor of Kings is beyond people's imagination, and it has swept the country in a short period of time, and it has become even more popular all over the world. With the glory of the king continues to become popular, it is no longer just a game, it has become a profession, a competition.
Honor of Kings has great requirements for hand operations, so this is also a big reason why many people like to play Honor of Kings, and constantly improve their rank in the king. Today, I will take you to understand the glory of kings. <>
1. Glory of Kings.
Honor of Kings is a fair competitive game owned by Tencent, a well-known enterprise in China, which is very similar to the famous terminal game League of Legends, so after this game was launched, it also attracted countless fans. And there are relevant personnel reported that the vast majority of Tencent's annual revenue is generated by the Glory of Kings, which can be imagined how important a game the Glory of Kings is to Tencent. With the increasing popularity of Glory of Kings day by day, many professional leagues have also appeared in Honor of Kings, and many people have gained economic benefits through live broadcast of Glory of Kings.
Second, Ma Chao. Ma Chao is a very powerful hero in Honor of Kings, this hero has very high requirements for the player's operation, therefore, the use rate of this hero is very small compared with many other heroes. However, this does not affect the strength of this hero, after the launch, Ma Chao is also loved by many famous anchors and professional players, which also allows people to see the strength of Ma Chao, therefore, for a long time, Ma Chao is a hero who must be ranked forbidden.
Ma Chao's ultimate does not have any control effect, his ultimate can only take back the tag directly, which can greatly increase his attack speed, but it has no effect on control. The ultimate is Ma Chao's core skill, so the release of the ultimate is very important, and Ma Chao is also a hero with a relatively high appearance rate, but every time this hero appears, it is either very powerful or very vegetable, and there is serious polarization.
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Ma Chao's ultimate move can be controlled, learn to control Ma Chao's ultimate, and you will find that this character is really very powerful, and it is also very prominent in team battles.
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Ma Chao's ultimate has no control function, but its second skill has a control function, so it needs to be used with two skills.
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It's really controlled, but it doesn't seem to be easy to operate, and I won't do it anyway.
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Ma Chao is the only 4 blood and 2 skill generals in the standard version of the generals, and he is still very strong for Ma Chao, even comparable to Huang Zhong and Pang De. Ma Chao's skill design is very simple, very simple and crude. The addition of the military battle version can be drunk and killed, which can further strengthen the damage of Ma Chao.
In the Three Kingdoms killing, Ma Chao, Lu Bu, Huang Zhong, and Dian Wei can basically belong to the generals who can play as long as they kill each round. Judging from the effect of skill must-hit alone:
Huang Zhongdian, Wei Ma Chao, Lu Bu The difference between the Three Kingdoms Killing Ma Chao and SP Ma Chao is the difference in the forces to which they belong.
Ma Chao is the Shu Kingdom, and SP Ma Chao belongs to the group of male forces. Unlike Wolong Zhuge and Chi Dusk's prime ministers, Ma Chao and SP Ma Chao cannot appear on the field at the same time.
This skill ensures the attack range of Ma Chao, and it is automatically regarded as equipping -1 horse. And don't worry about someone else having a +1 horse equipped so you can't attack, or you can't use a hand. Because horses are born with a distance of -1, it is not recommended to equip -1 horses.
Both heads-up and identity bureaus are very cheap skills.
Iron Rider] When you use [Kill] and designate a character as the target, you can make a decision, and if the result is red, the [Kill] cannot be dodged.
Ma Chao can be judged once as long as he uses a kill on the enemy, and the red judgment card is a must-hit effect. Because there are as many red cards as there are black cards, there is a 50% chance of hitting each kill, which is a little weaker than Huang Zhong's skill, but Ma Chao is still a standard general, and it is still very good when he has Sima Yi to help award a red card.
Ma Chao can play any position, and any identity can be. It's not a god general, and the play is relatively stable.
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