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It's detailed enough, give the quota.
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Wind Spirit Messenger is a more complex profession,Complex in the choice of skills,From the beginning of the turn there is a controversy about the skill plus points that has lasted until the third turn,I don't think my content must be to solve these problems,Just make some suggestions and analysis,For the landlord's reference:
One turn part (61 points in total).
20 points for a second shot — 20 points for powerful arrows — 8 points for ranged — 13 points for wind elves — 0 points for concentration.
The 1 skill obtained from the transfer is first added to the Wind Spirit, and then the full two consecutive shots and powerful arrows. )
Personal note:People who have played the bow should know that the second and strong must be full.,The most important skill,Long-range to the late stage of the monster's attack power increases sharply.,Open the distance,Improve the survival rate.,But the bad thing about the wind elf is that the attack frequency is full.,Filling up is the attack power of a magic double click of the mage.,But in the early stage, I don't want to level up the lanyard that the wind elf comes to fight the monster is still very cool.。
Second turn part (121 points in total).
Precision Bow 20 points — Fast 20 points — Storm Shot 20 points — Invisible Arrow 20 points — Wind Shadow Walk 10
The rest is freely distributed, you can point to the ultimate or wind step, or you can make up for the wind elves. )
The 1 skill obtained by the transfer is first added to the storm shot, and then the full precision bow and fast bow, and the rest is good according to your liking).
Personal note: The precision bow must be the fastest full, the balance of the attack can not be ignored, and the attack speed can be increased quickly, but if it is too little, it will waste a lot of time, 12:120 seconds, if you think that less can be adapted, it will be less, after all, the skills of 2 turns are more tense.
Three-turn part (151 points in total) There are two ways to add points for reference:
Addition 1: Arrow Strafe 30 points — Albatross 1 point — Wind Spirit Crossing 20 points — Wind Strafing 20 points — Albatross 10 points — Reserve 11 skill points — Storm Arrow Rain 20 points — Archer 20 points — Arrow Rain 20 points.
There are 11 points left to distribute freely].
Personal note: The full level of Arrow Rain is the same as Storm Shot, which is 160%, and Storm Shot can also push monsters, so first add arrow strafing to improve the single attack, abandon the stand-in technique, and the ability to walk with the Wind Shadow is repeated, this method of adding points is suitable for civilian players.
Addition 2: Rain of Arrows 20 (the maximum level is 20) Albatross 1 point - Wind Spirit Crossing 20 points - Wind Strafing 20 points - Albatross 10 points - Reserve 21 skill points - Storm Arrow Rain 20 points - Archer 20 points - Stand-in 20 points [21 points left to be freely distributed].
Personal note: This method of adding points is suitable for players looking for the bishop's belt, and the rain of arrows can ignore the range of space to put skills, so first fill up (65-120 players can directly lanyard) to upgrade to level 100 Storm Arrow Rain can directly replace the arrow strafing (I feel that the arrow strafing is only a transitional skill, which can be ignored under the leadership of the bishop), and you can fill up the stand-in to improve the survival rate, the best way to add points, of course, in the case of the bishop's belt. Let's look at his picture when you change jobs.
More detailed.
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One-turn Wind Bringer [Skill Point: 61].
Two consecutive shots: lv20 lv20
Long-range arrow: lv5 lv5
Powerful arrow: lv20 lv20
Intensive surgery: lv10 lv10
Wind Spirit: lv6 lv10
Freely allocable skill points: 0).
Second Turn: Wind Messenger [Skill Point: 121].
Storm Shot: Lv20 Lv30
Precision Bow: Lv20 Lv20 (add 5 points first, then refill the invisible arrow and then refill it).
Quick Arrow: Lv20 Lv20 (add 5 points first, then refill the invisible arrow and precision bow and then refill it).
Invisible arrow: lv10 lv10
Wind Shadow Walk: Lv20 Lv20
Terminal bow: lv20 lv30
Wind Step: lv0 lv10
Freely assignable skill points: 11).
Triple Wind Bringer [Skill Point: 151].
Arrow strafing: lv25 lv25
Rain of arrows: lv20 lv20
Stand-in: lv20 lv20
Storm of Arrows: Lv20 Lv30 (20 skill points left before level 100, and this skill will be maxed out immediately when you get it).
Archer Player: lv20 lv20 (20 skill points are left before level 110, and this skill is maxed out immediately).
Albatross: lv5 lv5
Wind Straf: Lv0 Lv20
Wind Spirit Crossing: Lv0 Lv20
Freely assignable skill points: 31).
Hope it helps!!
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I'm going, and someone doesn't add wind spirit crossing and wind strafing? Don't mislead newcomers.
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Hello! The following is the one-turn skill of the bonus method modified so far by the jump wind spirit skill, with a total of 61 points.
Wind Elf: Lv 6 Lv 10 (note that only 6 points are added) Double shot: Lv 20 Lv20
Archer Mastery: Lv 15 Lv 15
Powerful arrow: lv20 lv20
Second-turn skills, a total of 121 points.
Precision Bow: lv 20 lv 20
Arrow Strike: Lv 11 Lv 20 (Note that only 11 is added, and there is a high attack storm in the late game!!
Spike Storm: Lv 20 Lv 20 (Group Attack Skill) Second Jump: Lv 10 Lv 10
Quick Arrow: Lv 20 Lv 20
Ultimate Bow: lv 20 lv 20
Invisible arrow: lv10 lv10
Wind Shadow Walk: Lv 10 Lv 10 (Late Fill) 3rd Turn Skill, a total of 151 points.
Rain of Arrows: Lv 20 Lv 20 (Group Attack Skill) Focus: Lv 20 Lv 20
Stand-in: lv 15 lv 15
Albatross: lv5 lv5
Wind Spirit Crossing: Lv 20 Lv 20
Wind Straf: Lv 11 Lv 20 (Note that only 11 points are added!!) Because the output of the storm is completely superior to this skill!!
Dodge: Lv 10 Lv 10 Storm Arrows: Lv 30 Lv 30 (You can learn only after completing a task) Archer: Lv 20 Lv 20 (You can learn after doing a task).
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Now it's all messed up, how can you still replicate the hunger you used to have.
I have a small wind of 120, it is recommended to first fill the albatross, then full of arrows, and the ultimate adventurer to 120 recommends the sharpshoot.
Attribute points are easy to say.,The first 30 levels are 5 sensitive and 1 force.,If you want to wash your blood, you can add intelligence.,Up to 50 is enough.。
Later, if you decide to take 64 Maple Leaf, 65 Scorpio's power will remain 4. ,。Civilians can be added to about 60, other strength equipment can be added, in short, you can pick up a bow.
The key thing is: after the jump, our bow finally has a bright day, 165% speed cap + double jump + most importantly, 20 more attacks.
Albatross 20 + concentrate 20 + archer 25 hungry, yes, the face plate can finally be on w)
In view of the fact that the upgrade is fast now, and the manual double can be 40-55 hours in 2 hours, the following suggestions are given.
Indicates the order in which the dots are added.
One turn part (61 points in total).
Wind Elf 1 - Two Consecutive 13 - Powerful Elf Full Together - Ranged Full 5
Who uses it in the later stage of the second company, and now at this speed, the double knife is not added to the second company.
Second turn part (121 points in total).
Storm Shot 1 - Precision Bow 20 points - Storm Shot 19 points - Rapid 1 point for every 2 invisible arrows (set to macro, exactly the same time) - Wind Shadow Walk 10 - Ultimate Full.
Storm Shot is not recommended to be full, as the current Ultimate can be triggered by Storm Arrows.
As for the Wind Walk, now every point of Wind = 1% attack in PK, and the landlord wants to be full if he wants to PK.
Three-turn section (151 points in total).
70 plus 1 point of arrow rain.
71-72 + Albatross, 72 those two points (you are one point plus four links) plus a little arrow rain (500%, also 10 monsters, full first), 73-83 full arrow rain, 83-89 full crossing, you can also add a little straw if you want.
90 plus wind strafing, straw can be, and then 91 starts to leave points, to 100 has a task, you have to "storm and arrows", this is 30 points full.
Directly full of 190% damage after 9 blue, super fast (without adding the ultimate one-second arrow, with arrows, faster than Feifei's mark).
101-103 plus a gale-strafing or straw to prepare for the boss.
Then there are 104 points, and there is another task at 110, and you have to get the "Sharpshooter" (another: 74 regimental skills don't use skill books).
Passive) + Bow Mastery 60%, Physical Attack 25, and a Critical Hit Minimum Damage 15%.
After 111, the full wind strafed and the straw, you can + together, or you can strafe first, and then the straw. It's all full and free 15 points.
A total of 151 points (Xintian 5 + Arrow Rain 25 + Archer 20 + Stand-in 20 + Arrow Strafing 1 (highest level 25) + Storm Arrow Rain 30 + Wind Spirit Crossing 20 + Wind Strafing 20) What to make up for the concentration, four consecutive (arrow strafing) can be.
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