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Alchemy and puppet control are good! Definitely more profitable than dismantling and enchanting. Alchemy, that medicine is powerful, and a little fierce can be equivalent to a resurrection coin!
The puppet that controls the puppet, one is tens of thousands, and it is a necessary medicine for others to brush the abyss and upgrade the brush, will anyone not buy it? Breaking down is different! It's almost the same to put a few hundred dollars out there!
Swing a little higher, no one else will hold you, anyway, the streets are all over the street! It's hard to make money! It's time-consuming.
Not to mention enchantment, it's even more obscure. Kneel and beg the owner.
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Puppet control: Others have to rely on the power of puppets such as No. 28 to brush the abyss, and the market prospect is very broad, alchemy: some of the pictures have abnormal attributes, such as the poisoning of blood butterflies and so on...Requires status relief potions, as well as some potions with attributes;
Decomposition: The puppet needs to get materials from you, and you don't need to run so far to decompose the picture;
Enchantment: The earliest deputy job, still brilliant, we all know that cards can add a lot of attributes, and getting a light card fire card is even more coveted, which requires enchantment to help.
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As long as you can play. Enchanters are the most profitable.
For example, new cards, you only need to monopolize the scroll, people have cards that can't be enchanted, only you can attach it in the whole area, and someone will ask you to attach it if you collect 500w at a time.
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The decomposer has to wait all the time. Alchemy is a long stream of water, little by little. The puppeteer must have an alchemy, or else it will be a loss. The enchanter will spend 200 million to bury it in order to make money. Don't try to get rich overnight with a side job.
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Hello lz, I suggest you turn.
Alchemy, enchantment, disintegration.
Alchemy. There will definitely be something to be made, just.
Earn a lot.
Enchantment. It is a deputy position.
The most unstable profession will either lose a lot.
Either make a big profit and you can turn it around.
Make it easy for yourself and help your friends to possess demons.
Decompose. Can't make any money.
It's for your own convenience.,After brushing the map, come out and open one.,Turn it off after disassembling the equipment.。
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The puppet can make money in the later stage, and it can be practiced after the 28th to brush the abyss,
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The sub-profession is not profitable, and it will take a long time to make money!
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The puppet master is suitable for his own single brush, but it costs too much, about 1500w to reach the full level, alchemy is similar, it costs money, and if you want to make money, you can turn into a decomposer, but you have to hang up your number.
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Do you want to be quick or not in a hurry.
Hurry up and get a puppet.
Spend money to sell materials.
Soon you can earn money by leveling up.
Don't rush to break it down.
The main thing is this convenience.
I can use it by myself.
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Manufacture of medicines. Level 5 and above can earn money!
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Except for the disassembly, it's all lost now, or you raise the enchantment to 9
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If you have money to invest, choosing an enchanter is definitely more profitable than alchemy, and if you don't have money, you can only choose decomposition or alchemy! If it helps, you can ask if you don't understand!
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They all lose money, and they are the most profitable if they don't practice.
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The market for enchanters is relatively good, the income is relatively high, but the investment is also relatively high. Thank you.
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Enchantments with a certain amount of popularity and a certain amount of capital are the most profitable. There is time to wait, decomposer. Trumpets like to brush the abyss, alchemy, and puppet control.
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If you want to say fast, it should be an enchanter, and you can earn tens of millions at once, but the income is more stable is decomposition, and the puppet should be a high-level puppeteer, and the money is also fast, in short, every sub-profession costs money!
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7 poles pay the magician can pay the powder card.,It's quite found.,Full pole powder solution at the door of the picture handling fee 10000.
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The person who went upstairs said nonsense, my alchemists are all at full level, and they have spent more than 10 million, and now I want to make those top potions, damn! Looking at the materials, they are scaryly expensive, and those potions can only make up for the material money.
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Taken together, enchantment is the most profitable.,I have 4 sub-professions.,The rest of the enchantment level 7 are full level.,The best thing to sell is the 28th.,But the cost of that thing is high.,There are many people who sell it, and the competition is fierce.,Enchantment has to make a little money in the early stage.,After reaching level 4, you can start to make your own enchantment orbs to sell out.,Level 4 orbs are very marketable.,But the premise is that there is time for a donkey.,Otherwise, neither of them will make money.。
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Puppet control, support puppet control! I had more than one million in the early stage, and I made more than 5 million after the high level! Quite hi! Dude, listen to us! ~
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I think it's easier for puppeteers to make money, but it also costs a little bit of money upfront, but puppeteers level up quickly, and they can make money very quickly.
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You lose money in the early stage, and you can lose money later.
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