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Chain marksmanship +5
+5 Spear for Breaking Defense
Armor Piercing +5 Spellbreaker Spear +1 Others say this is useless, but I personally feel that it is very easy to use the Rainbow Spear +5
Field Eight Desolations +5 I don't want to talk about it. Full.
Sky Rift Spear +2 Maintenance +5 So you don't need to repair ** with this super damage skill Petrified Gun +1 PK skill 300 seconds at a time 5 is not cost-effective.
Charge +5 Warrior's Signature Skill
Marksmanship Cultivation +5 + Attack There's not much to say
Will: +1 is of little use in the early stages
Bash +1 Transition is not 100% hit, but has a long cooldown.
Strength +1 - useless If you are slowed down, you can break it with a charge.
Warcry +1 - Level 5 can't grab JK1 level, level 1 can keep yourself from being robbed by classes other than JK.
That's pretty much it.
Take care of the rest.
I'm a warrior in the big one, but the equipment is too bad and I haven't played it for a long time, hehe.
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It doesn't matter if the sky is cracked. The higher the damage is higher, and the durability will be higher.
Maintenance, if not added, **durability to 0 can not go back.
Plus 1: No matter how much you use the Rift Void, it's still a durability of 1
Add 4 Durability is always 2, plus 5 is the same as 4.
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1-10 Hang up to kill butterflies, there are many places with many butterflies, hang there and don't move, only kill butterflies to level 10 can kill 10 groups, and then go to sell.
Around 15 Kill ghost fire and wooden people, there are a lot of them from the western suburbs of Dragon City to the entrance of the next map, and it is very easy to kill.
Around 17 The eastern suburbs of Dragon City killed the fire spirit beads, and similarly, the fire spirit beads were sold.
Around 22, I changed my clothes, I can go to Izumo to kill fish, remember to find a place where there are no bees, bees are easy to appear in piles, I usually kill under the bridge in the lower right corner of the northern suburbs of Izumo, and you can kill fish until 27
Around 27 You can go and kill the basalt beasts, flying monkeys, everywhere, generally killed in the rabbit king map, there are few people.
30 is the first layer of Shura, find a place to kill it, upgrade it to the 2nd floor, the third floor, it's okay, the third layer can be killed to level 40.
Between 40 and 48, I didn't get to a good place, and I was usually in the Dragon Palace.
You can hang up and kill butterflies above 48, and you can kill them until 60
In fact, most people know the above places, what I want to say is, the warrior hangs up, don't try to fight more, a hang-up circle is the most weird place, so the fastest death, you always kill one by one, as long as there are about 7 monsters, keep brushing out, you can't finish fighting. And it's a lot safer.
Don't try to fight high-level monsters, saying that a monster has more experience, it's useless, it dies quickly, and it's a lot of trouble. I always want to see it, and I'm afraid of hanging up.
The fighter's first attack skill should be full, JK hangs up, and generally uses a flat slash, because the flat slash attacks every second, and 1 time in 1 second with the skill, there is no need.
The warrior's attack is once every 1 second.,The first skill can be filled up to add a lot of attacks.,And it's also once a second.,Pay attention to bring more mana potions.。
Pets must be collected, and the money for driving rigidity is more than panicked.
Hang up upgrade, in fact, is very fast, you just need to pay attention when you are playing, or reading books, reading web pages, watching movies, it is easy to hang up. Warrior is the fastest class to level up, and it is guaranteed not to lose money, earning more than 2J per day.
By the way, my large 52jk hangs up to kill butterflies, an average of 20 ropes a day, and it only takes an hour to get down. I believe that the fighters will be faster.
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ZS points are generally full force, and if you occasionally resist monsters, your own equipment defense attribute bonus is enough.
It can also be all, the warrior resistance is low, and the blood is less, and it will be over;
Attacks can be compensated for by equipment, and hits are not a big problem.
Skills: Major:
Chain marksmanship +5
Piercing Rush: 5 (the first group attack, can be used in the early stage, washed out in the later stage) Dash: 5 Defense-Breaking Spear: 5 Armor Piercing: 5
Flying Spear: 1 Full Throw: 0
Spellbreaker Spear: 1 Spellbreaker: 0
Earthquake Spear: 5 (washed out later) Shock Gun Gas: 0
Sky Cracker Gun: 1 Maintenance: Add it according to personal preference, and you don't need to repair it if you add more ** (I don't use Sky Split, so I didn't add it).
Rainbow Spear: Before level 51, due to the lack of field battles. You can add 5 (and then wash it off) Heart's Eye Gun: Although the attack has increased, the skill interval is 5 seconds, and you look at the addition.
Field Eight Desolations: 10 (the strongest group attack of the warrior, it must be filled) Petrification: 1 (the skill interval is 300 seconds, more is not cost-effective).
Spear of the God of War: 1
Rage Slash: The last major is a skill, depending on how many skill points you have left.
Support: Will: 1 Marksmanship Practice: Fill Up Heavy Attack: 1 Battle Cry: 1 (enough, add more and don't roar too much JK).
Strong: 1 Demonic Resistance: 1 Shock: 1 Disarming: 1
Precision Seal: (Improves hits, preferably topped up).
Strengthening: Fill up.
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Serial marksmanship plus five, puncture plus one, defense breaking plus five, charge plus five, armor breaking before annihilation plus five, flying plus one, breaking law plus one, throwing with all your strength without adding, armor piercing plus five, shaking the ground plus five, breaking the demon without adding, splitting the sky old Fu plus one, shaking the sky without adding, Liuhong plus three, Hui Hanchong maintenance plus two, heart eye plus five, field plus five, petrification plus one, God of War plus one, gun repair plus five, will plus one, heavy hit, strong, war cry plus one,
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