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It is recommended to rotate the wheels normally for 3 elites. Four 32 soft wheels (12 levels of nationality to auxiliaries, brought to 120 wheels). A reconnaissance (that is, it is practiced as a soft reconnaissance.,Just go to 120 and turn again)。。
2 soft air defense is also to 120 and then turn. The landlord considered getting shots in addition to reconnaissance and captaining. That's right.
With a configuration like this, as long as the wheel level is above 110. There are skilled people. Ender can run about 50 knots.
At least mine is like this.
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Turn the auxiliary to the 120 runner Captain Don't turn it early Don't turn it early Or you regret it for a lifetime (I used to be 4 33 wheels, but I couldn't bring it to 100 I didn't want to turn it, I didn't go up to Z99, I didn't say it, I still regret it now, I still regret it, I can't use it) If you go to AD, you also need 2 JY turbines, a total of 4 soft 2 positive or 4 positive 2 soft Depends on how you need to match T 2 repair or 2 soft air defense I don't know if there is a reward Haha
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AD is very turbine-eating, 4 forward rotation + 12 turbines, 3 full injections can be fully loaded to the upper limit of 49 knots. You only have 4 of them, and you still want to be soft, how can you do it? I want all soft wheels, and let's look for six seedlings to repair 11 machine 12, 120 delay runners.
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115 rpm is also OK, and the effect is definitely not as good as 120.
The more technology, the better, and if you have money, you can get full of technology.
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The engineer is sure that the engineer should have a 12, repair and repair at least one 11, two 11s or a 12 is better.
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There are ancient soldiers.
At present, the turbines are all trained with high-level mechanical soldiers, at least 121112 soldiers. Generally, it was used by ancient soldiers for training.
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I'd rather have it than have it.
It can be full for five minutes.
I am8 wheels, 120 rpm, 270+ technology, ate 20 layers of turbine pancakes, acceleration time 8 minutes.
Of the ones you said in the supplementary question, the best ones are the best, and the others are not suitable when the wheels are not.
The technical nature of the wheel of soft wheels is 12 best, and secondly, the repair ability is required, and the UK does not need to ask too much for the repair ability, so the repair 11Tinkering with 10 (9) wheels 12 is the best.
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Who is this, so many bounties and still haven't replied.
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Low-level configurations: 4 wheels (12 rounds and 10 repairs), 3 repairs (12 repairs), 1 reconnaissance, a pair of gunners (double 10 can be loaded with a hit), and a pair of anti-aircraft (10 can be loaded).
Advanced configuration: 4-7 soft turbines (11 rounds and 12 repairs or more), 3-4 forward runners (12 rounds and 10 repairs), 1-4 repairs (12 repairs or more), a pair of soft main guns (hit reload repair 3 items 11 or more than chain buried spring), a pair of soft air defense (reload and repair 11 or more, repair as high as possible), 1 soft reconnaissance, 1 forward reconnaissance.
The low-level configuration is suitable for newcomers, the advantage is that it can be used from FF to BB, and the advantages and disadvantages of the German ship can be better experienced during use, and the disadvantage is that the overall performance is low and the repair speed is slow.
The advanced configuration is suitable for the old bent branches who have leisure, money and energy, and the repair speed is fast, but it is very boring to lead the soldiers, and the soldiers are not easy to collect.
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2 hard guns. Full soft turbine, 1 soft reconnaissance, two of which are empty, do not put it, but also put air defense.
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Any country can delay the transfer.
Any class can also delay rotation, also known as a soft rotation (except for repairs).
Soft (delayed) methods for various pawns and the best seedlings:
1. Captain: Choose a soldier with high repair attributes (the aircraft carrier will be repaired), and transfer the nationality to level 120 after level 12 and then transfer to captain.
2. Gunner: Choose a hit reload high (10 or more), repair and repair high (10 or more), transfer the nationality, and bring it to the 120-level ship artillery, light artillery, heavy artillery, and giant artillery (gun commander).
3. Engine: Choose a machine 12, repair and repair more than 10 soldiers, level 12 to nationality and then to auxiliary soldiers, bring to level 120 to complete the wheel rotation.
4. Sonar, lifting: Choose a soldier with a potential size equal to 13, repair and repair a soldier equal to 11, transfer nationality to level 12 and then transfer to auxiliary soldier, and bring it to level 120 to complete the sonar (lifting).
5. Pilot (combat, bombing): Choose a soldier who bombs 12 (combat 12), transfer nationality to level 12 and then transfer to special service, and bring it to level 120 to complete the bombing (combat).
6. Reconnaissance: Choose a soldier who has more than 10 reconnaissance and repairs greater than 11, and transfer nationality to level 12, and bring it to level 120 to transfer to a special service soldier and then to a reconnaissance aircraft pilot (don't change jobs).
That's pretty much it.
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This one.. Basically, if it's delayed, it's a soft soldier.。。 I remember that it seems that after transferring nationality, I won't transfer after transferring the class...
Keep pressing until about level 110 and transfer to another job.。。。 In addition, if you delay the soldiers, the number will be large... Basically, the engine softness is the most useful, and my classmates are on 8 at a time.。。。
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Different pawns have different ways to transfer.
The soft gunner can be used to transfer the nationality of the 1112 gunner to the level 100 to the loader soft turbine to the auxiliary after the transfer to the 120 runner, and the same is true for the soft sonar and the helmsman, and the soft reconnaissance is brought to the 120 rotation reconnaissance after the transfer of nationality.
Repair can't train soft soldiers, repair doesn't need to practice, don't need.
Soft soldiers must use their abilities to improve, otherwise don't use soft soldiers.
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It depends on what kind of soldier you have transferred to 120 for 12 general soft soldiers
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If the 8 soft wheel is established, you will also be a tragedy, but the national service has changed, the international has changed, this is hard to say, in order to improve the game, the game manufacturer will definitely make a move.
BB: The captain delays the rotation with soft soldiers, which BB have you ever seen, which one of the captains is full of technology, and you see which captain doesn't add soft and repair.
The artillery is turning, the internal air defense is fighting, and when you can use the inner cloth, what kind of planes can you fight, what do you do with small boats, what are you doing with food, what are you doing destroying the enemy, what are you doing with France.
Reconnaissance 12 turbines 5 forward rotations.
Two patches are forward.
Repair forward rotation. cv?The captain used soft soldiers to delay the transfer of skills, and the whole battle was fine, and the needles were added to the top soldiers, and the bombing and training of Germany was good? Is the fish good in the UK?
ss?Except for Japan and Germany, it's best not to practice.
Fireship is mainly 1 soft run.
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The captain's engine attribute MS is useless.
The gunner just used the soft cannon.
Soft detection is also good.
The rest of the place is put soft turbines.
T position on hard repair.
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In fact, everyone has a style that they like after playing for a long time, according to what they like, it is the best, other people's is just suitable for others, it does not mean that they are good to use, if you want to use someone else's, use the upstairs.
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2. Repair does not need to be delayed to the level to transfer 8 wheels to 12 levels to the country, and in the transfer to assist in the delay of 120 wheels and repair soldiers to shoot needle soldiers.
Or 2 ghost gunners in the T position, soft turbines in the auxiliary position + 1 Troop Reduction Scout, and the top side.
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Can be 8 Elite Soft Turbine + 1 Troop Reduction Scout + 2 100 Technology Repairs.
When the time comes, you can go up to the top armor of 11 or more.
This is the match number configuration.
I'd rather have it than have it.
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