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I'd rather have it than have it.
It can be full for five minutes.
I am8 wheels, 120 rpm, 270+ technology, ate 20 layers of turbine pancakes, acceleration time 8 minutes.
Of the ones you said in the supplementary question, the best ones are the best, and the others are not suitable when the wheels are not.
The technical nature of the wheel of soft wheels is 12 best, and secondly, the repair ability is required, and the UK does not need to ask too much for the repair ability, so the repair 11Tinkering with 10 (9) wheels 12 is the best.
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Who is this, so many bounties and still haven't replied.
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115 rpm is also OK, and the effect is definitely not as good as 120.
The more technology, the better, and if you have money, you can get full of technology.
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It is recommended to rotate the wheels normally for 3 elites. Four 32 soft wheels (12 levels of nationality to auxiliaries, brought to 120 wheels). A reconnaissance (that is, it is practiced as a soft reconnaissance.,Just go to 120 and turn again)。。
2 soft air defense is also to 120 and then turn. The landlord considered getting shots in addition to reconnaissance and captaining. That's right.
With a configuration like this, as long as the wheel level is above 110. There are skilled people. Ender can run about 50 knots.
At least mine is like this.
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Turn the auxiliary to the 120 runner Captain Don't turn it early Don't turn it early Or you regret it for a lifetime (I used to be 4 33 wheels, but I couldn't bring it to 100 I didn't want to turn it, I didn't go up to Z99, I didn't say it, I still regret it now, I still regret it, I can't use it) If you go to AD, you also need 2 JY turbines, a total of 4 soft 2 positive or 4 positive 2 soft Depends on how you need to match T 2 repair or 2 soft air defense I don't know if there is a reward Haha
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AD is very turbine-eating, 4 forward rotation + 12 turbines, 3 full injections can be fully loaded to the upper limit of 49 knots. You only have 4 of them, and you still want to be soft, how can you do it? I want all soft wheels, and let's look for six seedlings to repair 11 machine 12, 120 delay runners.
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5 + 5 or 6 + 4 are very good, but it is recommended: 6 + 4, you can increase the acceleration time, say 4 repair, or jy + injection, if you eat a pancake, it is absolutely cool. Of course, the number of technical soldiers must also go up.
What are the attributes of the gunner, whether it turns to reload or hits the gunner?
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As long as the British gunner does not reload below 9, then the full level can reach the upper limit after the injection.
If they are all full-level orthodox injection elites, then the UK only needs 3 repairs, and the rest are all on the engine.
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I recommend you 5 wheels 4 repairs or 3 repairs 1 repair 5 wheels are enough for 4 repairs and 1 scout.
It depends on what you're turning My Lion 2 A pair of level 118 loaders with injections 4600 loaders 1900 precision 120 skills Full proficiency I think it's enough
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If the 8 soft wheel is established, you will also be a tragedy, but the national service has changed, the international has changed, this is hard to say, in order to improve the game, the game manufacturer will definitely make a move.
BB: The captain delays the rotation with soft soldiers, which BB have you ever seen, which one of the captains is full of technology, and you see which captain doesn't add soft and repair.
The artillery is turning, the internal air defense is fighting, and when you can use the inner cloth, what kind of planes can you fight, what do you do with small boats, what are you doing with food, what are you doing destroying the enemy, what are you doing with France.
Reconnaissance 12 turbines 5 forward rotations.
Two patches are forward.
Repair forward rotation. cv?The captain used soft soldiers to delay the transfer of skills, and the whole battle was fine, and the needles were added to the top soldiers, and the bombing and training of Germany was good? Is the fish good in the UK?
ss?Except for Japan and Germany, it's best not to practice.
Fireship is mainly 1 soft run.
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The captain's engine attribute MS is useless.
The gunner just used the soft cannon.
Soft detection is also good.
The rest of the place is put soft turbines.
T position on hard repair.
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In fact, everyone has a style that they like after playing for a long time, according to what they like, it is the best, other people's is just suitable for others, it does not mean that they are good to use, if you want to use someone else's, use the upstairs.
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Engine 12 Repair 10 or more, Repair 10 or more, 12 levels of transfer assist all the way to 120 and turn to the bottom again.
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1 soft wheel is fine, you can consider leaving a place on the soft sonar, if the technology is good, you can also go on reconnaissance.
I'll give you a reference.
My soft wheel: 10 11 12 attributes, 12 levels to assist, 100 to second-class turbines, 110 to first-class turbines, the full-level turbine capacity after injection is about 2990+ (40-50 more turbine capacity than the forward runner without injection), which is equivalent to the forward runner without injection, the full load single soft wheel on the Lek is 26-39 knots, and the full load with the forward runner is 26-41 knots, as for the elite turbine, I don't know.
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All 11 are not as useful as the 12-wheeler 10+10 soldiers said on the first floor. By the time you get to the lek, you'll know how important speed is to a CV
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There is no need to practice two more soft wheels. I change jobs until 120 o'clock. There are a lot of people when they change jobs.
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1 gunner, 1 captain, 2 repairs, the remaining half of the engine and half of the repair. Or all soft turbines except for the gunner.