Which class is good to play in the Legend of the Prosperous Age game

Updated on Game 2024-03-07
11 answers
  1. Anonymous users2024-02-06

    As the only melee type of profession in the game, the warrior's operation feel is undoubtedly the best in the game, with high defense and high life, it is an indispensable front row in the team, the skills are not complicated, the player is actually not difficult to operate, it is very easy to get started, and because of its professional characteristics, in PK, there are almost no professions that can defeat fighters with the same combat power in 1 to 1.

    But the shortcomings of the warrior are also obvious, the lack of powerful offensive means, with an obvious professional ceiling, in the case of the profession is fully formed, the combat power is obviously inferior to the mage and Taoist.

    Mage is a long-range attack profession,Mainly based on skill output,The absolute maker of damage,Mage is a very extreme profession,High damage,Low defense and low life,Skills are mainly based on aoe damage,Copies and team battles are the absolute home of mages,As long as the survival of the mage can be guaranteed,It's basically invincible,A profession with a high ceiling。

    But the mage is also very operational, because of its defense and life shortcomings, the mage is easy to be killed in close quarters, whether the mage plays well depends on the position and skill release, the requirements for the player are very high, whether it is operation or game awareness, but as long as the player has enough technical operation, plus enough resources to cultivate, even if it is more than 1 dozen, the mage is also in an absolute advantage, and it is a very unreasonable profession after completing the formation.

    Taoist is a ranged profession, referred to as "little expert" in the game, almost all types of skills Taoist will, can**, can summon, can add buffs, there is almost no Taoist will not have skills, Taoist and mage, compared to the mage, not like a turret, more like a guerrilla, as long as the attributes of the Taoist are sufficient, heads-up boss is also very simple, the fully formed Taoist himself is a team.

    The cultivation cost of the Taoist priest is very high, if the attribute can't get up, the Taoist priest is very wasteful, if you want to hurt it, you don't hurt it, you don't want meat enough, and the Taoist priest is also a profession with a high demand for operation, after all, unless the attribute is high enough, the Taoist priest is more resistant than the mage, and it is far from the level of a warrior, but the statement that the fully formed Taoist priest is a team is genuine, otherwise there will not be so many players who like to play the Taoist.

  2. Anonymous users2024-02-05

    If you have any skill points left, but you don't have a place to point them, you'll need to buy cheats, buy the cheats book you need and then you can click on your skill points. Because the skill cheatbook is the only way to break through the barrier of skill barriers, it is a necessary item for skill advancement, so if you want to reach the advanced level of skills, you must buy a cheats book. When the skill reaches the full level (lv4), at this time, it is necessary to add points to the skill to strengthen the skill, and the skill to add points requires the skill fragment.

    After the skill points are enough, you also need skill cheats, if you have the corresponding skill cheats in your backpack, click to strengthen. In the past ten years, we have experienced the ups and downs of the tragedy with all players, and let time pass, this persistence is still fresh and enduring.

  3. Anonymous users2024-02-04

    Comparatively speaking, the mage upgrades are faster.,Because there are more group skills.,Legend of Wunara According to normal, it's definitely better to team up.,You can fight monsters faster.,But what you hit needs to be divided with people.,The profession with the greatest demand for teaming is the mage profession.,The mage profession is in the game because the blood volume is too small.、The defense is too low.,So in the game, you often need teammates to help pull hatred.,And then we can output it in the rear.,This attack speed is particularly fast.。

  4. Anonymous users2024-02-03

    The damage of Wu You's legendary Taoist priest is really not low, PK is more chicken, but most of the places where the divine beast is useless except for PK are quite easy to use, because the divine beast will run around, and it will attract monsters everywhere, which is quite convenient when hanging up, and the efficiency of hanging up is actually much faster than that of the mage, and the single output is also relatively sufficient when fighting the boss.

  5. Anonymous users2024-02-02

    All three professions have their strengths and weaknesses, and there is no good or bad class.

    Warriors are known for their high burst and high HP in the game, and the Warrior's fire is terrifying to the crispy profession, but the time that the Agni exists on the CD, and the Warrior has no Agni output is very general, so players who play Warrior can increase the Warrior's critical hit as much as possible, which can make it easier for the Warrior to second people.

    The mage is the group attack in the game, but the mage is very vulnerable, and it is not easy for the mage to survive without the support of teleportation and meteor fire rain, but once you have these 2 ultimate skills, the mage is a very terrifying existence, and the damage of the meteor fire rain is not blown out.

    The Taoist is a panacea profession, which is very suitable for monster farming and boss fighting, but the Taoist is obviously weaker than the other 2 professions in PK, but the Taoist priest with Wuji's true qi in the team battle still has a place.

    Each profession has a different focus and different skills. It is up to the player to choose what kind of profession to choose, and if the profession is chosen, in the future games, you can have a better experience.

  6. Anonymous users2024-02-01

    Each class in this game has its own advantages and disadvantages, and you can choose the one that suits you according to your own situation.

    As a melee type of class, warriors come with high defense and high health, and are indispensable front rows in the team, with uncomplicated skills, players can get started quickly, and because of their class characteristics, in PK, there are almost no classes that can defeat fighters with the same combat power in 1 to 1.

    Mage is a long-range attack profession, mainly based on skill output, mage is a very extreme profession, high damage, low defense and low life, skills are mainly based on aoe damage, dungeon and team combat is the absolute home of the mage, as long as the survival of the mage can be guaranteed, it is basically invincible, a profession with a high ceiling.

    Taoist is a long-range profession, Taoist is referred to as "little expert" in the game, can **, can summon, can add buffs, compared with the mage, the Taoist is not like a turret, more like a guerrilla, as long as the attributes of the Taoist are sufficient, it is very simple to go heads-up with the boss, and the fully formed Taoist himself is a team.

  7. Anonymous users2024-01-31

    It's awesome with a secondary script, so I'll give you a try.

  8. Anonymous users2024-01-30

    As the only melee type of profession in the game, the warrior's operation feel is undoubtedly the best in the game, with high defense and high life, it is an indispensable front row in the team, the skills are not complicated, the player is actually not difficult to operate, it is very easy to get started, and because of its professional characteristics, in PK, there are almost no professions that can defeat fighters with the same combat power in 1 to 1.

    But the shortcomings of the warrior are also obvious, the lack of strong offensive means, with an obvious professional ceiling, in the case of the profession is fully formed, the hidden power of the battle is obviously inferior to the mage and the Taoist.

    Mage is a long-range attack profession,Mainly based on skill output,The absolute maker of damage,Mage is a very extreme profession,High damage,Low defense and low life,Skills are mainly based on aoe damage,Copies and team battles are the absolute home of mages,As long as the survival of the mage can be guaranteed,It's basically invincible,A profession with a high ceiling。

    But the mage is also very operational, because of its defense and life shortcomings, the mage is easy to be killed in close quarters, the mage leaks to play well or not depends on the position and skill release, the requirements for the player are very high, whether it is operation or game awareness, but as long as the player has enough technical operation, plus enough resources to cultivate, even if it is more than 1 dozen, the mage is also in an absolute advantage, and it is a very unreasonable profession after completing the formation.

    Taoist is a long-range profession, referred to as "little expert" in the game, almost all types of skills Taoist will, can **, can summon, can add buffs, there is almost no Taoist will not have skills, Taoist and the law ant hall division, not like a turret, more like a guerrilla, as long as the attributes of the Taoist are enough, heads-up boss is also very simple, the fully formed Taoist himself is a team.

    The cultivation cost of the Taoist priest is very high, if the attribute can't get up, the Taoist priest is very wasteful, if you want to hurt it, you don't hurt it, you don't want meat enough, and the Taoist priest is also a profession with a high demand for operation, after all, unless the attribute is high enough, the Taoist priest is more resistant than the mage, and it is far from the level of a warrior, but the statement that the fully formed Taoist priest is a team is genuine, otherwise there will not be so many players who like to play the Taoist.

  9. Anonymous users2024-01-29

    Mage Traits: Mass Attack, High Damage?

    The mage profession is relatively weak in the current version of the grinding reputation, because if you don't charge money, you can't achieve a balance at all, which is the wrong way to open, because the two most important skills of the mage need to be unboxed, one is teleportation, and the other is meteor shower, and you can only experience the balance of the profession after these two skills.

    Taoist characteristics: Hang up a small expert.

    The damage of the Taoist priest is really not low.,PK is also relatively chicken.,But most of the places where the divine beast is useless except for the PK are quite easy to use.,Because the divine beast will run around.,That is, it will attract monsters everywhere.,It's quite convenient when you hang up.,It's actually much faster than the efficiency of the mage hanging up.,When you fight the boss, the single output is also pretty blind.。

    Warrior Trait: A class that cannot be punished at the moment.

    In fact, there is just one word, and that is seconds! As long as the mage hits the savage charge, he can be slashed to death in two or three strokes, because most mages have no teleportation, no meteor shower, and insufficient output. However, the Warrior also has a drawback, such as being quite embarrassed when he is not equipped in the early days.

  10. Anonymous users2024-01-28

    1.Warrior.

    Class features: melee physical attack class, high damage, high health, high defense, simple and violent skills, PK rhythm is refreshing, 1v1 heads-up few people can completely defeat the warrior head-on!

  11. Anonymous users2024-01-27

    Career suggestion: If the big R recommends playing warriors, it is more difficult to not equip warriors in the early stage, and after the 5 reincarnation is equipped, the equipment of the same level is basically impossible to fight back. Xiao R's words are recommended to mages、Taoist.,Mages fight fiercely but don't have Taoist equipment fast.,High-blood monsters don't have poison if they recover blood quickly.。

    I've been playing Worry-Free Tritium lately.

    All of its equipment depends on fighting.

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