-
Formula punching. White Gear:
Note that ordinary equipment is not inferior (broken, rough, inferior) and super strong, so super strong equipment cannot be punched with formulas
1 tal(7 ) +1 thul(10 ) +1 perfect topaz + normal armor = same type of armor with holes.
The number of jacks varies randomly.
1 ral(8 ) +1 amn(11 ) +1 perfect purple gem + normal** = same type with holes**.
The number of jacks varies randomly.
1 ral(8 ) +1 thul(10 ) +1 perfect sapphire + normal helmet = helmet with holes of the same type.
The number of jacks varies randomly.
1 tal(7 ) +1 amn(11 ) +1 perfect ruby + normal shield = same type of shield.
The number of jacks varies randomly.
Blue Gear: 3 Normal Gems + 1 Punch** (any type) = 1 Magic with Holes** (of the same type).
This formula will randomly generate a new hole with the same type as before, the number of holes will be randomly generated, and the properties will be changed. The biggest effect is to change for example a handful of black with holes ** to blue**.
3 Flawless Gems + 1 Magic** = Magic with Holes**.
For the ordinary blue ** punch, there is no specific explanation of the number of holes to determine the method, it should be randomly generated. The properties will change completely.
Bright Gold Gear: 3 Perfect Skeleton + 1 Bright Gold Gear + Jordan's Stone (SOJ) = Punch a hole in this gear.
Bright gold gear can only have a maximum of 2 holes, and you can't punch holes for a piece of gear that already has holes.
The white equipment at the blacksmith must be the maximum number of holes for the item, and the maximum number of holes for different items is here,:
1-2 holes for blue items, ** and 1 hole for dark gold.
-
Basic equipment refers to equipment that does not have any magical attributes, which is called basic equipment, that is, white equipment.
The number of holes punched is randomly generated and cannot be controlled.
-
I have a hole punch, you can increase or decrease the holes, if you want to leave an email, I will send it to you, but you have to give me points.
-
The punching formula is as follows:
Ral(8 ) +1 Shul (10) +1 Perfect Sapphire Normal Helmet The same type of helmet with grooves.
Tal (7) + 1 Amp (11) + 1 Perfect Ruby Regular Shields The same type of shield with grooves.
Ral (8) + 1 Amp (11) + 1 Perfect Purple Gem Normal** The same type has grooves**.
Tal (7) + 1 Shul (10) + 1 Perfect Topaz Normal armor The same type of armor with grooves.
Flawless gem 1 magic** There is a magic of the recessed car**.
Maces** include:
1. Club, hammer, mace, flail, scepter, club.
2. Wooden clubs (club) maces (spiked club) and their superior essence to take the hammer (hammer).
3. War hammer (maul) greatest maul and their superior essence version.
4. Mace includes Mace, Morning Star, Flail and their superior versions, excluding other types of Mace and Scepter.
5. Scepter Grand Scepter War Scepter and their superior essence version.
-
Find a shield with a hole, I remember that after completing a few tasks, the reward is to help you make a hole in the **. I haven't played it for a long time and forgot, sorry.
-
If you're going to do a spiritual kind of shield.
You need white product equipment without holes.
Blue, gold, dark gold, neither.
Go to the blacksmith and ask him to help you smash it, if you have killed the blacksmith in the barracks, you have completed that task!
Then, depending on the character, I usually hit 2 holes, in fact, I went to the cattle farm to brush very quickly. Most of them are four-holes, I wish you a happy game, I'm a Dark Battle.net gamer, if you don't understand anything, you can ask me!
-
Rune 07 + Rune 10 + 1 Perfect Topaz + Normal Armor -> Armor with holes (using invisible armor will cause bugs to void, and the item's defensive stats will be quite large).
Then there is the ACT5 blacksmith quest to play empty, blue random 1 2, white is theoretically the maximum number of holes, there are exceptions, all other colors are 1 hole.
Other shorts can be treated as nothing, because it is not suitable for cost performance or anything.
-
In the fifth world, the blacksmith of Harlogas, after completing the first task he gave you, he can help you punch holes in your equipment, which must not be magic equipment, and the number of holes depends on the number of slots occupied by your equipment and the difficulty of the game.
-
The Invisible is an item that can bring a 50% base damage bonus to ** equipment and a 50% base defense bonus to armor equipment. Therefore, the intangible 50% bonus is calculated directly in the base value, rather than simply adding to the ED% value. Invisible equipment is generally given to mercenaries because they don't consume durability...
Brief. All equipment can be repaired using the following formula:
1 ort(9) +**+Shattered Gem = Fully Repaired**Durability.
Use this formula in the cube to repair your **durability intact, ETH items are invalid. At the same time, charged items will also be charged.
1 ral(8) + armor + rift gem = fully repaired armor durability.
Use this formula in cube to repair the durability of your armor. At the same time, charged items will also be charged.
-
Intangible (ETH) is an item attribute (not counting magic attributes), which is manifested as 50% ED, that is, 50% damage enhancement for ** equipment and 50% defense enhancement for armor equipment. Invisible equipment is usually given to mercenaries. Some runic words have an indestructible stat (such as death breath on the limb), so this type of rune language is better off with intangible.
In addition, there is a bug in Lasuk Punch, which means that punching Invisible Armor, etc., will give another 50% bonus. For example, when a piece of armor has a shape, the defense is 100, then the invisible is 150 defense, and the invisible defense becomes 200 after the Rasuk punch. It would be better to do runeword with this.
Invisible equipment cannot be repaired, so it is generally given to mercenaries. Runic words with the Indelible attribute can be used by yourself.
-
Invisible armor, shelter has 50% more basic defense than tangible ones;
Invisible**, 50% more base attack than tangible.
But finger sensitive, neither, can't be repaired.
There are 2 for intangible reasons
1. After the rune language is made, it has the attribute of recovering one point of durability (such as exile) every x seconds, or it cannot be destroyed (such as the god of death). So durability doesn't matter.
Net so many macros tease defense or basic attacks.
2. The language of the runes is for mercenaries, and mercenaries will not lose durability when using any items, so the invisible ones are obviously better.
Invisible equipment cannot be repaired, not by any means, whether it is a blacksmith or a block.
In the Invisible Armor, after punching a hole, 50% of the base defense will be double-counted, so the defense is much higher. But it has already been fixed in .
-
3 Common Gems + 1 Holed ** -> Magic, Holeable ** 3 Flawless Gems + 1 Magic ** -> Holed, Magic ** 3 Perfect Skeleton + 1 ** Item + Jordan's Stone > Punch 1 hole for ** item Punch Formula: The number of holes is random.
1 x 7 + 1 x 10 + 1 perfect Topaz + Normal armor = Armor with holes of the same kind.
1 x 8 + 1 x 11 + 1 perfect Purple Gem + Normal**= Similar with holes**.
1 x 8 + 1 x 10 + 1 perfect Sapphire + Normal Helmet = Helmet with holes in the same category.
1 x 7 + 1 x 11 + 1 perfect Ruby + Normal Shield = Shields of the same type with holes The blacksmith's quest in Act 5 is punched.
-
There are three types of punching.
1: SOJ+6 Perfect Skull + Blue and Yellow Item, 1 hole. This method is used for non-information films, and this is the only way to punch holes.
2: Punch holes with boxes. Limited to white items, the number of punches is random, between 1 hole and the maximum number of holes, and the formula is divided into 4.
Armor: 7 + 10 + Perfect Yellow PG
**: 8 + 11 + Perfect Purple PG
Helmet: 8+10+ Perfect Blue PG
Shield: 7+11+Perfect Red PG
3: A5 The first mission, after killing the Overseer Shank, the blacksmith will punch holes in your items, and the quest can only punch holes once. The punching rule is the maximum number of holes directly for white items, 1-2 holes for blue items, and 1 hole for yellow and dark gold items.
The first method is non-expansion punching, and the second and third methods are expansion punching.
-
White can get the maximum number of holes, dark gold ** equipment, and the suit can only get 1 empty, except for the ones that come with them.
-
The punch is random....Up to six holes!
-
Paste it Diablo Break God has a detailed answer You can take a look.
-
There are three ways to open a hole.
The first type of dark gold and green can only be opened with quest rewards (Chapter 5 quest rewards).
The second method is to craft holes with blocks, which can only open holes for white and gray items.
Ral(8) + Shul Thul (10) + Perfect Sapphire + White Helmet or Grey Non-Hole Helmet = Grey Helmet with Holes.
This formula can punch holes for a white helmet or a gray helmet without holes, the helmet type remains the same, and the number of holes varies randomly, but does not exceed the maximum number of holes for that helmet type. (the same below, not repeated).
Tartal (7) + Shul Tul (10) + Perfect Topaz + White Armor or Gray Non-Porous Armor = Gray Armor with Holes.
Ral(8) + Amamn (11) + Perfect Purple Gem + White** or Grey Non-Porous** = Grey Porous**.
Taltal(7) + Amamn (11) + Perfect Ruby + White Shield or Gray Non-Perforated Shield = Gray Perforated Shield.
Note that the white or gray equipment mentioned in the formula must be unprefixed, that is, there can be no super-strong, broken, damaged, inferior, or rough prefixes, otherwise it cannot be punched through the formula. Equipment that already has holes can no longer be punched.
The third type is blue and bright yellow punching.
3 Common Gems + 1 Perforated ** -> Magic, Perforated **.
3 Flawless Gems + 1 Magic ** - > Holed, Magic **.
3 Perfect Skeleton + 1 ** Item + Jordan's Stone-> Punch 1 hole in ** item.
-
udietoo's punching method is very simple, there is a log in my space! Just look at it!
1: Adding a bone wall is the same as adding a tooth damage bonus, but adding a bone wall can add a bonus to the absorption damage of the bone shield, the level 33 bone dungeon of the bug shoes can also add a bonus to the bone shield, and the bone wall can absorb nearly a thousand physical damage with the bug shoes and other equipment bone shields to bring higher security. Usually you don't need to fight with your teeth, and the bone spear has a little less damage bonus, and it is not slow to kill. >>>More
Standard gemstones. (ordinary).
Grooved**. >>>More
Right-click, select Properties - Compatibility --- run in compatibility mode (generally Windows XP Service Pack 3), and tick "Disable Visual Theme" and "Disable Desktop Elements". This should go straight to the game. >>>More
The steps are as follows: 1. Conventional punching machine. >>>More
1First of all, Darksiders is a game that pursues action combos, dodge ability, and reflex ability! and many times have to be reactive >>>More