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I have more than 500 Sindra games, with a win rate of more than 70%. First of all, the output of a hero depends on the equipment, so let's talk about the outfit first.
1 Limit Damage: Murder Book, Hat, Seraph's Maid, Magic Staff, Hourglass (Hellfire), Shoes (Ice Staff was sold later).
2. Popularization: Murder book, hat, Holy Grail (ghost book), magic staff, hourglass, shoes (the ice rod was sold in the later period).
Secondly, let's talk about combo skills: Sindra is one of the few heroes who can move to cast spells, so, there is a great advantage when facing the lane (provided that you master mobile casting), and the first 6 levels can use two combos, the first QE is directly stunned, and W smashes it. In the second Q, after the direct W lifts the ball and smashes it again, and then follows a Q (the hand speed requirement is slightly higher, mainly used to deal with heroes with short hands).
Syndra damage ** is mainly Q, so try to make as many predictions as possible to ensure that the skill hits the hero. There is also a Syndra dodge skill that is very convenient, you can move while putting Q, and contact more, so that you can not reach you on the opposite side and you Q get the hero on the opposite side.
Let's talk about saving balls, if the landlord uses the first kind of outfit, it is impossible to save a lot of balls, because there is no minus CD equipment (Q4 seconds), but this set of outfits is strong 900-1050 or so, and the two Q plus moves come with 3 balls for a total of 5 balls, which can be said to be who is the second.
If the landlord uses the second outfit, it's much easier to save the ball.,First QE faints.,Then Q,W picks up the first Q ball.,And Q,W smashes it down.,Ultimate,A total of 6 balls.,The damage can be imagined.
Qing soldiers' combo moves (Fa Qiang 170 or so),First w pick up a small soldier,Smash it into the pile of soldiers,At the same time, put a Q in the middle,Instantly you can collect a wave of soldiers (if there is a car soldier to pick up an E) can quickly push the line or defend the tower。
To sum up, Sindra has the lowest margin for error, but it has both bursts, skill range, AOE ability, and control, and in terms of damage, I personally think that Sindra has no one to match.
When playing in rank, as long as the middle lane is my Sindra, in a heads-up situation, there is never anyone who can beat half of my health and go back alive.
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Actually, this hero is not bad, but she has to move very much, she is especially like a thorn - a brittle b, the e skill is short, and the ball can't hit people, I played it once when it came out. However, after reading the announcement, it seems that it will be strengthened.
LZ can try it for himself - Personally, I think her skill range is a little smaller.
AP refers to spell damage.
AD stands for Physical Damage. >>>More
This, there is no absolute restraint, make reasonable use of your jungler brothers, Rundell has an advantage in dealing with those heroes who rely on basic attacks in the early stage, and it is difficult to encounter heroes with strong outbursts in the early stage, such as You fight the undead, you must lie back to the opponent's stun in the early stage, don't wait for the other party to open the shield and then stun you You want to eat 100% of the damage of his shield, and when you see the other party open the shield, you immediately retreat, and you feel that the time from retreating is not enough to stop the other party from getting close to you and immediately drive w away, or After he throws Q, immediately e, w leaves, Sain, The most lacking is blue, there will be no blue after two times, calm down!
If you have an advantage in your own way, think about how to gank ** Which way to help if you are poor After a hero like Fishman gets up, don't waste it to play a group early Fishman heroes in the early and middle stages Team battles are more popular In the later stage, the opponent's army is up The output is not enough for second people (except for apc adc) Try to play in the early stage If you want to ask, continue to ask.
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It is not recommended for novices to play The main output skills QW are not instant trigger skills Q is the same as the Q of the snake girl It takes a certain amount of time to trigger W The first time is instantaneous but the second time that mainly hits the damage It requires good prediction and movement Besides, the attack range of R's ultimate is really small enough for the mage The distance is much shorter than the distance of the skill Q And the damage of R If you want to reach the maximum, you must accumulate 3 energy balls But the damage distance of the QR skill There is an actual gap. >>>More