Does anyone write a game with any 3D game engine?

Updated on Game 2024-03-31
5 answers
  1. Anonymous users2024-02-07

    It's not much different from general software development, but the focus is different.

    The 3D engine itself is a set of software. Game developers use this software to develop games, of course, this engine software is generally more difficult to use, and formal commercial game development often needs to change and expand the functions of this engine.

    It is said that the 3D engine is "a set of software" because the game engine involves a lot of things, and basically a mature commercial engine contains a lot of tools.

    For example, when building a car, the engine can be seen as a production line and manufacturing tool for you.

    The "tool" development process for a game engine is pretty much like this: (maybe in lower terms) some basic libraries. Because the game requires a lot of speed, some library developers will rewrite it.

    Resource management system.

    Specific modules. If you're playing online, you'll need a network module. To have physical detection, you have to have physical modules. Game engines are generally clearly divided into modules.

    Utensil. Game engines often need a companion tool to optimize the use of planners and artists. Game engine speed and efficiency are important.

  2. Anonymous users2024-02-06

    1. Learn C C++ first

    2. After that, you need to learn Windows API and VC++3, and you need to master a 3D game SDK: DirectX SDK, or OpenGL SDK

    4. Proper understanding of art and modeling knowledge.

    You can refer to the online course outline or technical forum of Qingdao Double Master Programmer Training School.

  3. Anonymous users2024-02-05

    BigWorld's BigWorld Engine.

    Emergent's GameBryo engine.

    Epic's Unreal Engine, Unreal Engine 2, Unreal Engine 3, Unreal Engine 4.

    Crytek's Cry Engine 1, Cry Engine 2 and Cry Engine 3 engines.

    Torque 3D engine from Garage Games.

    HERO's HERO ENGINE.

    Overmax engine from Beijing-based target software company.

    Quantumas Engine (developed by the Chinese, beyond Unreal Engine 3) EA Dice's Frost Engine, Frost 2 Engine, and Frost 3 Engine.

    Valve's Source Engine <>

  4. Anonymous users2024-02-04

    Excellent 3D game engine. It will encapsulate complex graphics algorithms stably and efficiently inside the module, and provide a simple and effective SDK interface externally, so that people can easily learn to use these SDKs, and through these simple SDKs, they can fully meet the functional requirements of various complex 3D games.

    Excellent 3D game engine. Powerful devices are generally available. Including the engine's scenes, models, animations, particles, and other functions, artists in game development can use these tools to greatly improve their work efficiency and work quality.

    Excellent 3D game engine. Third-party plug-ins are provided, such as 3ds Max and Maya export plug-ins.

    The current 3D game engines on the market will also provide functions such as networking, database, and scripting.

    With people's demand for image quality is getting higher and higher, 3D game engines are becoming more and more complex, and it is believed that in the future, 3D game engines will gradually become an independent industry, promoting the development of society and improving people's living standards to a greater extent.

  5. Anonymous users2024-02-03

    4 Stages of 3D Engine Programming.

    The first stage is to understand the principles and mathematical foundations of 3D, linear algebra, probability and statistics and advanced mathematics studied in college are completely sufficient and fully reflected in 3D. It's better to make a soft engine yourself, so that you can control the entire 3D pipeline by yourself, and then it's easy to learn APIs like DX.

    The second stage is not to look at the engine, or should be based on the implementation of various effects and basic algorithms, including various graphics effects, scene management, clipping algorithms, various animation algorithms, etc., all those single algorithms, if these are not well understood, then the interface of the engine framework will not be designed well when the engine is made!It would be difficult and not very efficient to add these algorithms and effects.

    The third stage is to look at a large number of engines, have a very deep concept of the engine, the 3D engine is only a part of the engine, the engine is mainly the framework, if the framework is built, then the efficiency of the engine is very significant, and other underlying details are optimized, there will also be obvious advantages.

    In the fourth stage, no matter how good the engine is, it is in vain if there is no successful game support, you are not only making an engine, but making an engine with development value, an engine that can serve the game well.

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