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Make mods in MC as follows:First of all, you need to open the Minecraft app, you can see that there is a [Resource Center] in the location in the picture, click on it. In the [Resource Center], you can see many categories, among which there is an option called [Component Recommendation], click on it.
Then, you can see a variety of mod categories, generally mods are in the category of functional gameplay, and the others only use mods.
Next, you can directly check out the [Featured Components], these mods are all widely praised by players, so choose mods here. Finally, in the page that opens, select the mod you like and are interested in, and click the green button to go ** and you're done.
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The specific steps to make a mod in Minecraft are as follows:Tools: Huawei phone, Minecraft.
4. The thirteen at the beginning are trees, bombs, biomes, records, armor, **, food, tnt, blocks or ores, ore ingots, and I don't know what the icon of an ordinary book is, and the last one is used to assist the third function.
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In fact, in the game Minecraft, if you want to create some mods, then you should have some very strong game knowledge.
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3. Find a folder called mods and copy it there.
4. Finally, decompress to the current file and add it successfully.
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Dear,I suggest you take a look at the next strategy.,I haven't played this.。
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Right-click on Minecraft in the project and select new->package to create a package. Then you need to do it in the public class mod.2.
The networkmod must be marked above the class, and its meaning is to tell Forge "whether this mod is necessary for both the client and server side". clients...3.
After waiting for two seconds, Eclipse starts to report an error because you didn't import the relevant package, click "import.".to automatically import the relevant packageCorrect. 4.
At this point, your first mod is ready to run, and although he doesn't have anything, he's the first mod you've made with your own hands, isn't it? Press the F11 key on your keyboard.
1. Right-click on Minecraft in the project and select new->package to create a package. Then you need to import the relevant Void Load(FMLInitializationEvent Event) @eventhandlerpublic Public Class mod RPG{}EventHandlerPublic Void Postload(FMLInitializationEvent Event){}
Do you think the problem is solved? If there is anything unclear, you can ask it at any time, and I will answer it for us immediately
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Here's how to import mods to the save for Minecraft PC.
Device: Computer.
System: win7.
Software: Minecraft.
1. In the NetEase Minecraft client, select an archive and click "Component Management" on the right.
2. In the component management, select and open the mod you want to import and make it green. After setting, click "Back" below to return to the previous interface.
3. After returning to the save interface, place the mouse on the save file and click "Launch" to start the game. Once in the game, the mod was successfully imported.
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