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I think it's best to find a stable guild to play World of Warcraft, and you will have a sense of belonging when you go online tomorrow. A WOW is alone when unaccompanied. If you have a friend to accompany you, even if it's just fishing together, he will be happy.
Stability and opening up the wasteland with guild activities will give you a sense of accomplishment and belonging. Secondly, I talked about the issue of occupation. DK's is true that this version of DPS is not powerful, but it is only relative.
Every profession has its strengths and weaknesses. Even if a version is a little weaker, it won't be too unbalanced overall. LZ can play whatever he likes.
ZS is quite fierce right now, especially Berserk. But if I recommend it, it's better to fs. Master.
Dear son, we will have a 528 FS when he hits Thor, and he outputs a hunter who throws 53 more than a street. Of course, there may be some problems with methods, but it can also be seen that FS is strong. Thank you for your pure hand look.
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That's it, I'm playing warrior pvp. I just want to say that if I like a class, I like everything about it, and I practiced all of them just so that I can understand my opponent better when I play Warrior. But when it comes to leisure, it is recommended that you practice a hunter, the first choice for lonely players, followed by Germany, selling cute professional households is not called in vain, DK ZS FS If you choose one of the three, I say it's useless at all, depending on what you like, the equipment is really so heavy or?
If you like it, just have fun! Personally or feel warriors.
Have fun!
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If you want to play T in the next version of the Warrior, forget it, the output of the Warrior in the next version has been greatly improved, and the relative T has become more and more vulnerable.
The T of this version of DK is still good.,It's mainly a lot of blood.,Don't be afraid of the boss directly crushing the second kill.,But the output is miserable.。
The mage has always been a pro-son. So this version of the mage and the ss output are very fierce, but the next version will weaken the ice method. The next version is the world of fire.
I'm playing warriors.,But I have to say.,Mage is the mainstream royal road.,No way.,Which version of the mage hasn't been weak.,Personal recommendation.,Or mage.,You don't have much time.,Mage PK copies are OK.,So mage is your royal choice.。
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Play DK. Xiaoqiang, who can't be killed, is disgusting, who knows who uses it.
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When Berserk is equipped with scum, the DPS is worse than that of the Punishment Rider. And DK, when you equip the scum, you can ice DK to play a dozen first, and when you have 4T9 to decisively turn evil DK, and evil DK is in front of Anubarak, as long as you can play, then DPS must be the first.
If you just want to compare that Tan with a good job and a wild group, I'd rather have 3 spring gotans. You get the idea, right?
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Today, Demon World 2 is not fully open beta, six daily events, and four major festival events will be launched simultaneously.
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It was the glory days of DK, and it was weakened. But there is a place in both Tan and Warrior Tan.
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DK is still a little more popular than fighters, of course, it mainly depends on people.
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That's fine, it's all new to you. All have relatively high playability.
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There is no good or bad, only the strongest player, there is no strongest class.
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DK is more playable than Warrior.
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Never weak, warriors are often tragic.
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Let's engage in fighters first, there is a future, a team definitely needs fighters! DK is free.,It's going to wait until the DK of the national server is strong, and I don't know what year and month it will be.。
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ZS is quite fun when leveling up, but it's quite tiring when it reaches the full level. ZS has to be very focused on the next dungeon, and if you don't pull it well, you will have to be scolded if you destroy the team.
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Each has its own merits, you can play it all, choose for yourself.
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Ice DK is basically abolished, evil DK is back, and the ice method is not 3000 basic toughness, so don't want to fight with DK.
First of all, correct the talent In the face of the evil dk, it is best not to point the ice talent of the broken shield Because the baby of the evil dk has a large number of close attacks, and the broken shield becomes difficult to control When you need to freeze the dk to pull the distance, it is common to have an ice ring decreasing It is a common thing that the ice ring of the ice method has been reduced to the point of decreasing Broken shield ice is dispensable Choose fire stun as an auxiliary talent Arcane sprinting does not have much effect in front of dk.
Generally, dk is a starting green cover To ensure that your ice shield magic shield enchantment three sets are full You can choose to be stealthy when you read 321 seconds You can also take ice armor to resist this round Hit the green cover wind blower and pet Pull the distance from the ice vein + deep knot Throw the frost fireball reading strip dk pull you to flash in the strangulation chapter solution dk blood dropped below %25 to prevent him from eating the baby strong anti-dk can not use spells to return blood.
A more dangerous situation Ice law deep knot dk pull distance when you start reading the dk chapter untie open the green cover pull people + strangulation attack outbreak Keep up with the soul freeze and play another round If it's a blood elf dk, it's close three silences A lot of ice methods are lost like this So don't think about resisting the past Don't hesitate to have a refrigerator The refrigerator is to deal with the dk with the green cover The rest of the time you can rely on the shield to blow the wind If you easily hand over the refrigerator in advance, then you will lose the biggest capital Fight with dk If you pay too much attention to his baby Will be tied up strong dps outbreak people are the right way.
The differentiation between the high-end and low-end of the DK is obvious, and now I play the high-end DK, and the full skill is at most 55 open, and the low-end DK water element can be killed without bringing the in-situ hard top.
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The PVP ice method is two points, control plus output. Control relies on three skills, your own Ice Ring, BB Ice Ring and Deep Freeze. The output is based on these three controls, and if the player is controlled by your Ice Ring or Deep Knot, the player is considered frozen, at which point Ice can deal more damage to the player.
For example, Ice Skill's specialization is to deal more damage to frozen characters or monsters, and another passive talent is to double the Critical Strike Chance of Ice Spear against Frozen Targets by 50% (meaning that if your original Critical Strike Chance is 25 or above, your Ice Gun will be Violent this time).
That's pretty basic, but I'll talk about another point. The first one, the talent points out the Ice Bomb, because the Ice Bomb will trigger a buff after hitting the target, which can instantly launch the Frost Rocket, which is also a point of the Ice Law Burst output, and remind you that the damage of the Ice Bomb is also affected by the freezing state like other skills, so giving the target an ice ring before the Ice Bomb ** can greatly increase the damage.
In fact, there are too many points to pay attention to in this pvp.,It's really hard to finish it all.,What I'm talking about should be relatively basic.,The rest or go to NGA to see more details.。
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The first one talks about the explosive technique is relatively detailed
But it's still the same sentence, and it's impossible for the other party's profession to stand still and resist you. The easy way is to go to the door to fight against different professions, play more, familiarize yourself with the skills, you will have your own set of playing against different professions.
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Ice method pvp relies on a wave of explosions, before it is opened, the ice shield + wake up, open the bomb, water bb ice ring, yo-yo, ice arrow 1-2 shots, this you already have 2 layers of cold ice fingers, there may be instantaneous frost rockets, you can open the explosion, the outbreak macro includes time rewind, all the instantaneous hair in the hand, time rewind and there are 3 instantaneous, strong sinking, and then throw away a cold ice finger, the ice arrow hits an instant deep knot, biubiubiu, almost the opposite side of the immortal and residual blood. The key is to grasp the timing of the outbreak and the timing of the strong sinking.
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Let's experience it slowly for yourself, dk is a game of whack-a-mole, that skill is bright, and that is used.
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To put it simply, when you meet someone who treats DK as a warrior, it's okay, break tendons, tear, die, suppress + heroic, stick it is to cut, and open a sharp blade storm to draw to death. Out of the sky ghost decisive shield wall, block brush revenge, hit him with a shield to slow down, half blood after the fury to recover. Oh, in addition, if you see that you have more diseases, you can fight back, and a debuff means that he is going to output, and it can't make him feel better.
Serious discussion of 2 people's equipment, operating at the same level:
1. Shield anti-resolution: The kite drops the shield against time or opens the green cover to throw stool, not to mention the talent of the god of war for defense, open the distance, open the ice solid immunity stun, and the warrior charges to intercept the direct ghoul.
Stun (Shadow Step, no parry dodge behind you).
2. Disease Maintenance: Infection engraving brush time, blood runes are useless.
3. Blood recovery in battle: DK blood recovery skill - death fight (2 times in 10 seconds), eat before the end of the heavenly ghost (eat one in 3 minutes), and eat the ground ghost in an emergency. Warrior's Regeneration Skill - Shipbreaker Fury Recovery (3 minutes CD).
Various talents PK:
1. Conventional PVP talent PK: **Warrior vs Evil DK, Warrior damage suppresses DK to open the bone shield, ice solids a wave, and then the disease consumes the warrior's blood, eats the heavenly ghost, the whole ice face, the ice chain kite, is killed by close quarters to return the blood, continue to kite, the warrior has no solution.
2. Targeted talent PK: Defense Warrior VS Hundred Battles Evil DK, after the fight, the DK is full of blood.
In the final analysis, it is all professional restraint, all of which are board-wearing, DK disease damage ignores armor, warriors are purely physical damage, plus DK's various blood regeneration skills.
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In fact, the battlefield arena, the mage profession has always been relatively easy to get started, a profession with high efficiency in the use of cutting skills, the son is not for nothing, all kinds of ice rings, all kinds of decelerations, free bursts, and the high damage of the double burst is obvious, and, I heard that the mage will be strengthened after that, but, as the old saying goes, there is no strongest profession, only the strongest player, if the mage plays well, it is not very easy, it can only be said that it is easy to get started, but to become a high-end mage still needs its own training, Compared with the JJC ice method, of course, the fire method also has its place, but it requires a high level of operation, and the copy output, the arcane law is more suitable for novices, don't eat equipment, have a certain equipment base, and the technique is almost the same, you can also try the fire method output, not to mention the ice method.
Let's talk about DK again,The current 4,3 version of the dungeon output is generally an evil talent.,And dual-wielding ice.,Personally, I feel that two-handed evil is better.,But pay attention to the understanding of skills.,And familiarity.,And there are certain operating techniques.,Followed by dual-wielding ice.,The technique is relatively simple.,The equipment is almost the same.,The damage is also good.,But it's still not as good as the two-handed evil.。 Let's talk about blood talent, it's T talent, now DK T is relatively strong, it's the MVP of many bosses in the current dungeon, and the single brush ability is the strongest, including the phoenix, the black dragon, the leopard girl, the blue dragon of the Eternal Eye, etc., the copy, can be single-brushed, but if you want to play well, you have to go through a period of familiarity with skills. jjc recommends evil dk,Battlefield rating battlefield recommends two-handed ice,Very powerful,Damage must be first,Hope,If you don't understand anything, you can ask。
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Absolutely choose fs Any game is the most powerful fs.
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Fighters rely on positioning, DK relies on rhythm.
Warriors have multiple movement skills, big jumps, double charges, and supports. It is possible to grasp the fighter well. Turn fire quickly.
The two energy sources that DK relies on must have a good rhythm, otherwise the energy will be wasted if the energy is exhausted.
This is an overall summary of the two professions.
There are three lines of warriors, defense, **, and berserk. PVP is suitable for use**. PVE is suitable for berserk. Mainly because the lethal blow of ** can well inhibit the enemy's health return. The Berserk talent, on the other hand, deals good damage when it has a high critical strike chance.
DK is divided into three lines, blood, ice, and evil. Regardless of PVP or PVE, if you are new to playing, it is more suitable to play ice, because ice does not require too much equipment, but the same improvement is slow. Comparatively, PVE is suitable for dual wielding, and PVP is suitable for both hands.
The double hold has a higher hitting frequency, and the hands have a higher single damage, so it is suitable for playing evil after your technique and equipment are up. Evil DK is the hardest of the three series, but it is also the most difficult.
Let's talk about t. Warriors have better team buffs than DK. Assist the team, but the ability to defend itself or self-protection is far inferior to DK.
Except, of course, those fighters of the FD team. Those people's operations can ignore a lot of problems, and the warrior has good mobility, and in a high-end team, a high-mobility strong fighter can take advantage of the opportunity.
DK, blood DK, hit the enemy while regenerating your own health, and you can get a blood shield with the highest HP on the line in a short period of time. For example, if you have 1 million HP, then you can maintain a 1 million blood shield through skills, and the enemy's physical or legal damage will be deducted from the blood shield's HP first. So a DJ with a strong sense of rhythm is very rebellious.
But the disadvantage is magnified in PvP, that is, if you can't hit others, you can't generate blood shield and health regeneration. However, in the recent correction in PvP, the amount of HP of the Spirit Strike has been halved.
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It's all about being able to output meat, and I personally feel that DK is better.
Persistence, you know? Stick to a profession to play, whether you choose a warrior or a mage, as long as you hold on, don't keep changing this for that, in fact, the warrior is very entertaining, the mage is not interesting, come back and forth on those few skills, the warrior has 3 talents, and can also do MT, killing people is also ruthless, just rely on some equipment, but if you play games, the equipment is also within the entertainment range. So I suggest you stick to the warrior to play, it's not interesting to have any profession when you are on the trumpet, and the beginning of the real entertainment of Warcraft is at the full level. >>>More
Blood dk showtooltip
startattack >>>More
If you're teaming up for a quest, you'll need to switch to a defensive state to create more aggro to hold monsters. In addition, two important monster-pulling skills, like Vengeance and Taunt, must be used in a defensive stance. >>>More
Mine is PK point:
The upper pick is full of strong, the mountain is 5 strong, the cross is 10 strong, the soul devourer's hand is full of strong, the fury is 5 out of strength, the blood rage is full, the block is one, the rampage is full, the big suck 1, the big jump 1, the active awakening is not pointed, the passive 4, the knife is proficient in the full, the silver falls one, the three sections are one, the air slashes 1, the rear jumps out of the strong, the leap 1, and the get up 1 >>>More
1** [Health Recovery] 5 (in order to increase your health) [Life Enhancement] 10 (must be full as soon as possible, it is related to your HP) [Powerful Full] 20 [Group Attack] 20 [Recovery] 3 [Holy Armor] (3 or do not add, if you plan to make up for 2 points here, just add, 2 points plan to make up for life recovery) 2** 1. >>>More