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First of all, you need to place your buildings in a reasonable way, and the caverns and arrow towers should be placed behind the barracks.
And then there's your tactics, the Huntress is the unarmored troop, the most afraid of piercing attacks, and the Wind Knight of the Orcs is their nemesis.
This is not a question of quality and quantity, but the way to attack the enemy is to attack the enemy's shortcomings with one's own strengths.
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The beasts fight in the dark night, I generally come out of the bull head, out of 5-6 infantry, and then go berserk Gollum Beast, the bull head + infantry is a meat shield after upgrading technology, the main thing is to upgrade the attack and defense of the Gollum Beast, so that the opponent can be destroyed in the early stage.
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Because most of the night troops are unarmoured, and the huntress is no exception, so the catapult can cause 200% damage to the unarmored troops in the night, which is very painful, and at the same time, the unarmored troops in the night are very anemic, so as long as you protect your catapult, a few projections, the troops in the dark will be empty. If the bull head stepped on the floor, it would be all over.
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AC plus huntress, fight with you, isn't he looking for death?
2 white bulls, soul chain plus small y's ** chain, and then the wolf ride is tied up, catapult. As for the Chimera, you see if he has a Chimera perch, if he doesn't have it, he doesn't care, if he does, you will come out of the bat, it's very simple.
PS If you have a small number of soldiers in the middle game, you can buy the Tree Demon Berserker, increase the piercing firepower, and the farmer goes into the hole.
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On the 2nd floor, the beast clan can fight with ten thousand essential oils, and as soon as the white bull soul chain is connected, his troops will be cloudy. I'll just say that before the next 2 books, when there is no white bull and wolf riding, if you are lazy to operate, the 3 towers of the tree at home will definitely not be able to enter. If the 50 population fights, the Chimera only has to send experience, and Xiao Y will turn it into a sheep when he gets started, and when the ground troops are cleaned up, he is slowly cleaning up the Chimera.
50 people out of Chimera is not cost-effective, at most 2, change a net to one, the ground forces will definitely not be able to beat you. And then it's easy to do. Generally now NE hits orc only blowing.
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First of all, I think we should start with the war mill, pay attention to make up a few watchtowers, and guard the home. I make up for す in it. Out of the dragon.
Meet the second Beastmaster. The rest of the huntswomen are the prey of your wyvern. The operation is good, and the wolf riding of the double be is to play and dismantle the house.
Remember to plunder up. I can't get you to dismantle it like this, and I'm saying that huntress is very afraid of piercing. Shooting the watchtower and the hole together is a huntress nightmare.
Developing memory is a must. Remember to steal the treasure first.
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Direct Tyrannosaurus, it can definitely hold on, and if you can't let go of it at home, you will be wild, and the Wyvern will be tragic when it comes out of 3 other parties' ht.
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Early stage: Buy the developer +4 big g siege kill, remember that the red blood is pulled back, and the blood cannot be replenished to continue up.
Medium-term: 4 wolf riders are sent out to cooperate with the troops to kill the net.
Late stage: No one is stupid, there is also a huntress in the later stage.
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Wolf ride + catapult, small crooked snake stick, the other party has a summoned creature and then some white bull.
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It is recommended to start the prophet, trembling to know that the amount of fierce is large, some headhunters, the more he hunts the more eggplant spring, the more headhunters, 2 after the wolf rides the net catapult to dismantle the house.
As for the opening, just check it out, and I'll talk about it in detail, so I won't talk about it one by one.
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There is definitely no future in the bat sea, if he can't get out, you won't come out, build a tower at home, out of the traditional troops, and you can also come out with some headhunters, bats are siege attacks, it doesn't hurt to beat people, study and plunder, go to demolish his house, and he will definitely not win on the frontal battlefield
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More bats, that's the only way. If the other party doesn't have time to disperse, you will make a lot of money, pay attention to reconnaissance, don't let the other party score, be patient, look for opportunities to steal mines yourself, and slowly your advantage will rise.
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If you take two forms, you can use the orc's ordinary ground troops to fight right away, and he won't be able to stop it.
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Build an arrow tower at home to prevent him from harassing, build more wolf rides (to raise the net, plunder), if he comes to your house to demolish, you can also demolish, so that there is plunder, you will definitely earn from demolition.
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The sea of huntresses is still very difficult, and you steal BP in a corner of WS with BP to rush!Now it is popular to have a single barracks huntress stealing BP and then turning a bear!
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ne huntress sea fighting beast clan is still very strong, to give you some reference, I won't post it.
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If he is a simple tyrant female column, you can use a double be flying dragon, a pure female columnist, or a small number of wolf rides, plus white bulls and large g can be more, and you can also go out of the catapult two shots sh liter snake stick and and change. DH Sucking? Go up to the wolf riding net troop a him.
sh change him, cripple him, I think he still dares to come up and whip you, don't you?
15 HT 45 population plus hero 5 population plus peasants There must be at least 60 or more people. At that time, the ORC population was quite large. Just add the soul and drag it to hard work.
Wolves ride nets. If the operation is not good, you can put two heel towers, SH can also be upgraded to add blood, but the first skill is best to snake gang stick block rush is very strong!
Note: Do not fight with ht in the field in the early stage. If you want to fight in the cave, you will have an advantage!
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You can double the barracks big g bull head aura + plunder and demolition.
Like some people say that the big G protects headhunters.
He didn't want to think about it either.
How many big G's can you go out of headhunters to protect them?
15 huntress quickly seconds your poor few big gs
The headhunter has not been formed, so it is not recommended to be so large.
Others say play with the Arrow Tower.
You don't want to have a huntress and of course a ballista.
No matter how far you attack the arrow tower, can you have a ballista?
Moreover. Say 2 books to send away.
You don't look at what LZ says 2 Ben just has 4 big Gs, how do you stick to the high-tech troops you said.
Therefore, it is still recommended that the pure big g come out of the bull's head.
Aura bonuses increase your soldiers' attack speed and movement speed.
Moreover, there are definitely more big gs in the double barracks than there are huntress in him.
Even if you can't beat it, you can still go and change homes.
Plunder comes into play, and you're still faster than he can dismantle unless you get a kog
He can't keep your soldiers.
Then, you can also upgrade the cost and transition the big G into a wolf riding white bull in the expansion, so that you have an advantage.
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Lewd stream, build an arrow tower at home, and the range of the beast arrow tower is the farthest in the tower.
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EI Huntress Stream, dealing with the Orcs, has no future. A wave can't be beaten down, and it's basically hanging. You start a building with only one or two exits.
After giving birth to 2 books, if you have wood, you can put down the third hole in time, and I think this third hole is very important. The piercing of the burrow is good for dealing with the huntress. Also, the hero must come back in time to defend, and don't tear down the hole!
And then even if the other party seals your house, you are not afraid, because since the other party has exploded the hunting, it will definitely not be upgraded or promoted very late, you are ahead of the technology, and you are out of the flying dragon. If the opponent makes BP in front of your house, it will be difficult, because BP can move and hit your base, but you can't hit him in the hole. It's time to seize the moment.
Look at the right time to rush to the other party's house or steal mines!
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Building science point,The location of the hole is good.,Mainly rely on the hole to defend.,Look at a lot of his hunting violence is very resolute.,Build a tower to defend it.,2 Flying Dragons + SH,Push it over.。 Don't practice big in the early stage, his tactics are basically based on suppression.
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One out of 6 big g transitions and then two books, and a tower can be built at home. As long as the two have 1-2 flying dragons, they can fight head-on, the huntress is more flexible, and it is difficult for the big g to kill the huntress, try to drag him at the beginning to consume his well water, and the big g will be dragged back when the salvo is fired, and it doesn't matter if one or two die, as long as the flying dragon comes out, it will definitely turn over.
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Scouting is the most important thing, you can know that he is out of the tiger girl, then out of his feet to kill him, if he wants to turn the shooter, you will go out of the infantry, infantry plus the flying dragon, you try to win.
Have you played upstairs?
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