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It's really hard to fight, and if the other party is better than you, you basically don't have to fight.
But if you're on the same level, you still have to fight.
The main thing is that the second hero is going to go out of sh, focusing on upgrading the viper guard, the viper guard has several benefits, piercing attack, gram fawn; Attack high, attack speed fast; Fei Mo is less, only 30 points; It's a magic unit.,The fawn can't be dispelled.,Overall, it's a low-cost arrow tower.,It's very useful in positional warfare and fortified battles.,Theoretically you can summon 6 guards.,But the reality is 5.,If you put 5 guards in your rear during the engagement.,It's a good supplement to the ORC that lacks the support of ranged units.。 And SH also has a good skill of turning into a sheep, which can effectively contain the opponent's heroes.
In this way, the main class is the big G plus the wolf ride, plus BM and SH, the initial ORC is not afraid, even if you fail to suppress in the middle of the period, let Ne out of the bear, as long as you upgrade the level of SH to level 3 or above during this period, you have the capital to confront the bear deer of NE, when fighting, the wolf rides the net of the opponent's bear, and then uses the hero and the surrounding big G concentration point, pay attention to the BM does not lose too much blood, SH's task is to constantly recruit guards, pay attention to the opportunity to use the wolf riding net and SH's sheep to kill the opponent's hero, With this approach, I believe that ORC is not without opportunities.
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I'm ne. Play is also the general orc to play the dark night is mainly 2 when the wave, ne to fight the bear deer flow is very important wood and only deer at that time, as long as you have one or two wolf riders and 2 heroes out of the shadow hunter directly pressed over, that time is the weakest time for ne, as long as you operate well, cast the net + turn into an animal + insert a viper guard to attack slowly, don't be in a hurry to dismantle it from the outside If you can't attack it for a long time, just get out of the car and bring a few farmers to come and put the tower!
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To deal with the buck stream, it is a level 2 base, prophet + big g + headhunter boost.
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With immortality, second hero and strong, the fawn can choose to use spiders or fat people to the point, and to float a little destruction to deal with people's rejuvenation.
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1: Orcs, the best class to deal with the bear deer flow is the wolf ride + Kodo, the wolf rider mainly cuts the fawn, the siege type of the wolf rider cuts the fawn without armor unit is very hurt, pay attention to put down the double beast pen in 2 The wolf rides, Kodo, this tactic needs to accelerate the axis, Kodo swallows the bear in the front row and quickly accelerates and retreats, the wolf rides the top to accelerate and cut the deer behind, don't be afraid that the wolf ride will be slowed down, he also subtracts you at most 1 2, there is an acceleration existence, and other wolf riders can quickly kill the deer. 2.
Terran, in 3 double barracks tyrant knight and musket, using a combination of musket + knight, musket pay attention to the range of fire, to hit the deer. Or hit the fawn first with a pure air force. Like a dragon eagle, an airplane.
3 There is nothing to talk about in the dark night, bears and deer compete. 4 Immortal: Use destruction + zz, mainly depending on the operation, both sides are composed of advanced troops + junior troops.
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I haven't played for almost two years, so I can't help you, just look at what they say.
Have you played upstairs?
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