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Talent just according to the mage's point There is nothing strong, these are just auxiliaries, it mainly depends on yourself, and the outfit depends on whether you play smoothly or not, if you think your skills are good, you will directly open fire a set of seconds people, and if it doesn't go well, you will have an hourglass or something to save your life.
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S4 General Outfit:
Oversized Totem (Free Eye).
Crystal elixir (blood and demons).
3*Red Water (Online Durability).
Or. Oversized Totem (Free Eye).
Shoes (movement and mobility).
4*Red Water (Online Staying Power).
Or. Aggressive.
Dolan Ring (Mana, HP, Damage).
2*Red Water (Online Stamina).
General god costume. Wear shoes.
Death's Cap. Central Asia.
Ice sticks. Big mask.
The Demon Grail. Opposite ad:
After the shoes are out, the ice rod or Central Asia is the first to go.
After that, whatever you want.
Opposite AP: After the shoes are out, the Holy Grail or Revolver Tech Gun is out first (different people have different habits) and then out of the Abyss.
Outbreak on the opposite side: Crystal elixir 3 water out of the door.
After that, about 1,200 went home to buy catalytic stones.
Then synthesize time as soon as possible.
The same AP out of the abyss, AD out of Central Asia).
Fight the Void: Time and the Abyss are good choices.
Headwind situation 1 (one is seconds).
Time, Central Asia, Ice Staff, Mask.
Headwind situation 2 (teammates are seconds).
Ice sticks, holy grails, revolver technology (rely on your kite technology).
Headwind situation 3 (team battles just can't win).
Communicate with teammates (play lol is the most important.)
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Equip the fire first, and then wear shoes, if it goes well, the book of killing and the red hat will be supplemented, and the staff will be worn to save the life of Central Asia, so the equipped Ahri will definitely win.
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The order of the outfit is similar to that of the S3, the first large item, the Stygian Fire, the hat, the law wears the shoes, the law wears the stick, the Central Asian ice fight.
The second hat and the law to wear shoes Look at the situation Downwind on the direct hat Straw sandals 55 open or disadvantaged first out of the way to wear shoes and then the big stick hold the hat The last Central Asia and the ice tent The order also depends on the situation The opposite side of the group is on the second you are bound to be Central Asia first There is a more mocking C position than you Ice staff Fight blood to control This set of equipment is formed Hit the opposite side of the adc apc Stygian fire start The output environment is suitable Direct set of seconds.
That's why I clicked on the leftmost compilation ability of the attack talent because of the fox's basic activation e Hellfire q a w r a q....When you're 1v1, you also have to draw a to 2 times at a minimum, so this talent is perfect for foxes, and it allows you to do the most damage on the third r.
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The universal one has been changed to extend the buff duration.
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Again, there is no fixed order of outfits, and outfits should be adjusted appropriately according to the form and lineup.
Optional equipment: Holy Grail, Mercury Shoes, Magic Shoes, Ice Fight, Law Wearing Staff, Hat, Hourglass, Pygmire, Vampire Book, Watermark Tether, Spring Brother Armor, Geist Mask, Abyss Scepter.
As far as the current mainstream equipment is concerned, because Ahri is not the most OP top APC now, but it can still be among the first line, because there is no new way of playing recently, let's talk about a little bit of personal opinion through the game and the current mainstream AP outfit.
There is no controversy about the three pills for going out shoes, if you go home for the first time, you can choose a small chalice, if the two sides suggest a lucky dagger for the rhythm of the brush, if it is easier to be a second to go out of two Dolan rings, you can wear shoes naked but it is not very good, which means that you are going to kill the other party or wander to get results, and you need to be cautious about the improvement of online ability.
The next few routes are a few routes, the Holy Grail brings a good return to blue and a good magic resistance, which greatly improves Ahri's laning ability.
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My outfit is: 1 shoe 3 blood out 1-2 Dolan rings Shoes to wear The first big piece is an ice cane, a vampire book, a cane, a hat, and an hourglass. I think the magic staff is more obvious than the hat to improve the fox, and the ice staff should be necessary for the fox.
The fox can play a strong point on the line, and if you can Q to the opposite YX, you can use Q. It's hard for a fox to get off the opposite side in seconds with a set of skills, so it's going to consume the opposite side. If you play a few more games, the operation will definitely come up, and since the fox's skill is not a pointing skill, it is still necessary to practice more.
Playing this kind of thing is really something that can only be understood and unspeakable, and you will always feel it when you play a few more games.
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It depends.
Look at the blood-grinding hero like Ryan Giggs on the other side.
Directly one shoe, two red and one blue, convenient for walking.
There is no movement on the opposite side, and there is more to open than Dolan.
Positive patching is the key to development, even if you're an AP
Work hard to grind the blood, so that there is pressure on the opposite line, pay attention to the line to avoid being gank dropped to level 6 to collect the head, erqwrr or something.
There is no fixed combo for the Nine-Tails, and it is the foundation of the novice combo to cooperate with a few skills in the middle of the r.
Wear shoes in good times Ice Scepter Ghost Classics Needless to say in the future, the red hat or something will wear shoes in adversity Law wear shoes Ice Scepter Then try to mix it as much as possible: Zhongya Hourglass and Abyss Scepter are both good things, and if there is magic resistance on the opposite side, it will be empty.
The nine-tails focus on the skill to the line without pressure, level 6 to collect the head, with the upper and lower gank team battles to play the rear cannon and put the cold gun.
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One shoe and three blood go out, and when you go home, you wear shoes - ice fight - hat - abyss - law wear battle - the last one is casual.
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There are 2 main points to play Ahri: crispy and smart. This is her weakness and strength. If you can't avoid the inferior and take the best, then it's useless to tell you about the gods.
If you're done reading it, if you don't hack me, read on.
It's a pity that most elementary school students don't understand the above questions. So it needs to be made up for by equipment.
Outfitting: Dolan ring, no explanation. A bottle of red, anti-ignition. Ornaments with eyes.
Mid-Pack: Ice Sticks. (It can not only increase health, but also have mana.)
What's more, the ice staff perfectly sublimates the agility of the fox: they come to kill you, q, w he sticks to them and can't catch up, if they chase hard, they will consume their blood alive, if the blood is not much, they will reflexively e, qw take away, in addition, r with the ice staff, no one can match whether it is chasing or escaping) vampire gun [developed turn ancient will] magic shoes.
Mid-to-late stage: Ice Staff, Ancient, Law Shoes, Zhongya (out of Zhongya, you can avoid being set on fire in the crowd for a while).
Late stage: Ice Staff, Ancient, Law Shoes, Zhongya, Law Wear Staff or Big Mask (if the opposite side stacks demons and resists, you can wear it, and the flesh will be a big mask, which can increase your damage).
Secondly, you have to remember that the head is extremely important to Ahri, so use r to grab people's heads, use ignition to grab people's heads, and w flash a q to grab people's heads. Only in this way can a solid foundation be laid and the later strength of Ahri can be reflected.
That's all, thank you for it.
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Law Wear Shoes, Ice Fights, Abyss Hats, Ancient Will, Central Asia, Six Gods Costumes.
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Nine-Tails is the first hero I used.,Her law output is very good.,But compared to Annie.,High bursts like Xiaofa are a little worse.,But what's powerful is that she's CD short.,Passive with vampire.。 Ahri walks in most cases, and it is recommended to have straw sandals 3 blood, and Dolan is also OK, and the first large piece is out of the ice staff. If the money is enough to buy a stick for the first time, don't hesitate, it's him, and you can choose between an hourglass or a hat.
It depends on the situation. Then he said that if the Ice Staff is finished, I recommend the Ancient Will, which is a spell that sucks blood and improves survivability. Then the third piece comes out of the hat or hourglass.
By the way, the fox who went home before level 6 in the middle of the list is not a good fox. After that, the equipment is to support the strong method....I'm out of the way to wear sticks. I don't support the meat of the fox, unless it is in the late stage, except in the case of everyone's god costume.
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Runes can be selected from AP more common runes:
Red (armor penetration).
Yellow (mana recovery) Because it's more lacking in blue, choose mana recovery.,But maybe you can also choose armor.,Personal favorite.。
Blue (Solid Cap or Growth Strong) can also choose Magic Resistance.
Gifted Words 21 0 9 (pictured):
Outfit: Shoes 3 pills to go out (you can also consider the Ring of Dolan to go out, depending on the opposite hero).
The first time I went home, I made up 2 Dolan's Rings, and I wore shoes (Mage's shoes).
If it doesn't go well, or there are more APs on the opposite side (more aggressive), you will come out with an Abyss Scepter first.
Then the ice rod hat is worn by the cane.
The last piece of equipment, if there is a Demolition Ghost Talent on the opposite side, a hero like Death Song, and you can choose the Central Asian Hourglass if you get up.
If you have more control, you can choose the mercury ribbon, the movement is not very good, or the cut can be seconds you spring brother Jia (guardian angel).
The only thing that can be said is that online Q consumes people, Q has two injuries, and when it comes back, it is real damage.
First W in R rush past,When you are chased by the enemy, W may be able to help you counterkill.,After level 6, swim more.。
Don't start a big start in team battles (unless you can 100% get rid of the opposite carry (which is the core output character)).
Don't forget about your position because of the cost of people.
When you can kill others in seconds, others can also kill you in seconds, don't forget that you are also crispy.
Pure hand-playing, forget to adopt.
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Runes: Red Wear, Yellow Health Growth, Blue Growth Strong, Essence Strong.
Outfit: Shoes - Abyss Scepter - Ice Staff - Hat - Law Staff - Hourglass.
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Red with Penetration, Blue Mana Strength, Yellow Armor, One Movement Speed Essence, Two Mana Strength Essences, and the talent is 21 0 9
Outfit: Choose outfit according to the specific situation, don't blindly outfit according to the routine, and consume Q online
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Normal APC initial installation is OK.
Straw sandals +3 medicine.
Rune Essence + Spell Damage.
Red + law wear. Yellow + Fixed Armor.
Blue + magic injury. Talent 21 0 9
It's no problem if you move well, and after 6 you can gank.
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lol Nine-Tailed Fox Rune:
Red: Magic Penetration, an almost undisputed option that significantly increases the early burst.
Yellow: Fix armor or grow health, increasing your survivability.
Blue: Growth AP or Fixed Magic Resistance or Growth Magic Resistance, Growth AP increases output, Magic Resistance increases survivability, after all, the mid lane pair is generally a mage.
Essence: Strong fixed method, provide a good way to go out in the early stage, you can also choose to fix health or movement speed, personal preference fixed law is strong.
Regarding runes, each person can change them slightly according to their own strengths and weaknesses.
lol Nine-Tailed Fox Talent I recommend 21 0 9, which can further improve the outbreak of the nine-tailed fox and achieve the goal of seconds in the early stage.
After the general system points out the magic recovery, with Dolan, it can basically meet most of the skill consumption in the early stage, and Ahri is not particularly lacking in blue.
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The runes have red magic piercing, blue magic resistance, yellow armor, and purple magic strength. You won't be able to order talent? If you're level 30, you won't be able to learn how to be talented.
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Talents and runes are more general, and generally there are blue bar APs that can be like this.
When you have money, you can change the runes.
Ahri goes out 1 shoe 3 red man-machine, you can issue a strong book + 2 red equipment, according to the system recommendation is OK.
The combo is to use Q to consume blood from a distance, and if you practice well, you can make the opposite side eat 2 damage, and after level 6, about 60% of the blood on the opposite side can be considered for killing.
Turn on WR and ignite (after the talent is pointed, ignite plus 5 magic strength and 5 attack damage) Qerara, these damage can basically be taken away.
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Ahri can go out with one shoe and three medicines or Dolan, the rune red belt is worn by the law, the yellow and purple I bring the magic injury, and the blue I order is back to the blue.
Ahri's operation is higher, there is real damage, and if you can't beat it, you can go out of the life-saving outfit in advance.
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Standard AP runes. Red law wear, yellow is best armor, blue law strong, purple a back to blue, a law strong, the fox does not e to the person can not be hurt, first q to the person to ensure that the 2 sections can hit the person, especially the second paragraph, and then open r open w chase to fight, on the ignition, generally 6 levels of the words can be killed, escape strong exceptions, in the middle of the encounter is not strong line consumption can Dolan quit out, if it is Carter's strong line 1 shoes three red, equipped with ice staff, then hat, vampire book penetration stick.
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Talent out of the law injury and law wear mainly. Combo: Ultimate: R combo to hit the enemy. There are a lot of considerations for the initial outfit, such as ice sticks, hats, etc., depending on the game situation, the landlord adds points.
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Talents: 21 9 0 (21 0 9) can be Runes Red Magic Wear Yellow Armor Blue Magic Resistance Essence Magic Damage Equipment Wear Shoes Ice Staff (Abyss) Law Wear Staff Hat Central Asia.
Use Q more to consume blood.,The first 6 levels are basically the same.,I saw him throw the ignition directly on him at the beginning (triggering the attack and magic strength of the talent),So that you have more protection to press him before level 6,When you reach level 6,Just change the road or under the tower,Or under the soldiers,Lewd E+Q+A,Retreat when it's over,Remember not to fight.。 , basically playing him before the first 6 levels without a big vacuum period.
It's very simple to find the problem First of all, first w first e can be But generally it is easy to start with e first and then press w first w and then e and then w can be the point is not w The point is that your e main e to the person first w and then w doesn't matter Combo is very simple w e or e w take q to open r continue r r At this time, your second set of skills is good What to put to give a ignition must be taken away Unless you are super ghost Under normal circumstances, if you balance development, when you have a big holy grail e w q r r r ignite and then connect q This set is not yet second ADC I laughed!
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