How do you add some DNF Street Fighter? Be concise!

Updated on Game 2024-03-24
4 answers
  1. Anonymous users2024-02-07

    ==[Skill Classification]***************==--- Body] -- Knee Strike, Level: 1 --- Nian Qi] -- Nian Qi Wave, Level: 1 ---Fury] -- Sand Throwing, Level:

    30000 Hands Arcane, Level: 9 Poison Bottle Throw, Level: 17 Poison Needle Throw, Level:

    23 Brick Throw, Level: 21 Nets Throw, Level: 18 Autofill, Level:

    1 Throw Enhancement, Level: 1 Double Throw, Level: 1 Moon Catch, Level:

    5 Enhancement - Sand Throwing, Level: 3 Crouch, Level: 1 Defiant, Level:

    10 Spiral Sliding Shovel, Level: 5 Sky Collapse, Level: 1 Tiger Overlord Fist, Level:

    5 Crazy Overlord Fist, Level: 1 Enhancement - Provocation, Level: 3 Thousand Silks Flurry, Level:

    1 Blast Slimeball, Level: 1 Scarlet Storm, Level 1 ---Martial Arts] - Back Kick, Level: 1 Force - Back Kick, Level:

    1 Forward Kick, Level: 1 Eagle Stomp, Level: 5 Instantaneous Step, Level:

    1 Whirlwind Leg, Level: 1 ---Universal] - Physical Critical Hit, Level: 10 Crouch, Level:

    1 Source of Strength, Level: 3 Hit Mastery, Level: 3 I roughly add points to these.

    The remaining SP is currently 19

    53.My SP task is not done yet. Slide and wind.

    I didn't add skills such as violence. Personally, I feel that 4 shots are injured.

    Enough harm is enough. Enhanced Taunt 3 + Taunt 10 + Vanity 1

    65 suit 1, the provocation is basically the whole process, poisonous thunder.

    What plus 1 is to play. I added 1

    Sometimes miss drives me crazy.

  2. Anonymous users2024-02-06

    Male Street Fighter is easy to play and perfect for civilians.

    Throwing sand, 4 big throws full;

    The slide is full, the storm is full, and the poisonous thunder is not wanted;

    Passive awakening is full, active awakening is not;

    Throw reinforcement full, double throw don't;

    Fu Hu is in front, choose one of the moon inflammation or whirlwind legs for short-range, just add a few more levels, and it doesn't have to be full;

    Throw with long-range use, pick up with knee strikes at short distance, catch the moon before landing, and catch the tiger after landing, which is very loving;

    Or use nets, bricks, sand, poison, needles, and sliding shovels in turn to collect the storm, and the attack is extremely strong.

  3. Anonymous users2024-02-05

    I'm also a street fighter, so I'd like to give you some advice. First of all, the 4 throwing points are full and don't explain.,Capture the moon and add it to 10 15 (strong attack,Close is also good) It is recommended that you steal a skill to elbow this plus to 5.,The advantage of this skill is that it's fast.,The attack is relatively strong.,And it's good to dodge the attack.,It can be used as an instantaneous step.。 Double Pitch Level 5 is not explained.

    Fuhu 8 10 (attack high) shovel slip point full (blind home fixed damage, drag ah,) poisonous thunder detonation does not need to add, storm point full (stiff bleeding) mad fist 5 does not explain. Knee Strike 10 (Don't forget to strengthen the system) Awakening Passive Thousand Hands Mysteries are filled (7 more throws after being filled) Heaven and Earth Crack and full without explanation.

  4. Anonymous users2024-02-04

    Street Fighter Plus Points: Uppercut +5 (Combo, it's as simple as that) Force - Uppercut +1 (Learn it as much as you want, that's it for fighters.) Forward Kick Level 1 (This is the initial skill, which automatically gives you +1, don't add this, LJ skill) Eagle Stomp +5 (in order to get out of the whirlwind leg, but it's also quite practical) Whirlwind leg +1 (stay to run, this skill is very practical, every martial artist must have a skill) Back fall +1 (dodge, can also be used to add skills).

    Squatting +1 (or dodging, very practical, you can kill a bunch of monsters at once with skill) and throwing sand +5 (the only ranged skill of the early street fighter).

    Brick attack + full (full and faint directly, what are you hesitating about?) Forced - Brick Attack +1 (Why is this also mandatory?) You'll find out when you fight a boss with very thick blood)

    Poison + Full (with claws mastery).

    Double throw does not add.

    Claw Mastery +Full. (With it, it goes with the poison.) It's basically invincible) Poison Shadow Needle +1 (whatever you like, I've tried it once, it's not too strong, not recommended if you're a newbie).

    Fuhu Overlord Fist + Full (Hehe,PK can't move you with it.,It's also very practical to fight bosses.,This skill is a special skill in the later stage of Street Fighter!) With it, there may be Street Fighter! )

    Crazy · Overlord Punch + Full (7 punches in a row.) Also range attack, don't think about it, full) Capture Moon Flame +5 (in order to force out, engage in combos).

    System - Lunaitis +1

    Taunt + Full (Street Fighter's main skill!) Monsters with this range almost can't hurt you.

    Heaven and Earth Net + Full.

    Street Storm +1 (Street Fighter Skill, but 1 point is enough, otherwise it will be too wasteful) Poison Thunder Detonation +1 (add it if you play, it's not much use) Awakening Skill:

    Poison Blood + Full (..)One word: strong! )

    Death Poison Mist +1 (still a big skill) Finally, I wish LZ a lot of fans and have fun.

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