How does Europa Universalis 3 kamikaze modify rebels? There are too many rebels.

Updated on Game 2024-03-06
6 answers
  1. Anonymous users2024-02-06

    Rebellion is an important part of the game, and there are many ways to control it, and the impact is very large, even if it is not necessarily negative for yourself. There are many ways to reduce it in the game, and you can find a strategy for it. If the AI is no longer a rebel, the content and progress of the game will have relatively large losses and changes.

    Depending on this you can choose.

    In terms of revision, here is a guide to help you modify the risk of rebellion.

    Here are three options for you:

    The first one is relatively simple, directly by modifying the building, and it is not a special event rebellion, the problem is that the computer is not a rebellion either.

    This can be done by changing the temple's building effect so that there is no rebellion in the province that owns the temple.

    Open the game directory common, find the effect under temple, (if you can't find it, copy Ctrl+F) as follows.

    modifier = {

    stability_cost = -4 #reduces stability cost by 4$

    Instead. modifier = {

    stability_cost = -4 #reduces stability cost by 4$

    minimum_revolt_risk = -30

    local_revolt_risk = -30

    Finish. The last two need to write a resolution, if you want to leave an email and I will send it to you.

    One is a national resolution, which can be clicked on and has no effect on the computer. But the minimal risk of rebellion against nationalism generated by the conquest is ineffective.

    The other is the province resolution, when you play, you must click the resolution every time you have a province, which is more troublesome. The good thing is that it can basically solve all the rebellion problems, and the computer is still in rebellion.

  2. Anonymous users2024-02-05

    The reason why there are many rebels is that the stability is too low. If the country is stable, there won't be too many rebels. Consideration can be given to using high-ability generals to lead troops to encircle and suppress.

  3. Anonymous users2024-02-04

    There are too many rebels because you know the game: 1) indiscriminately annexing land, 2) not understanding the stability, prestige, notoriety, and religion of the country

  4. Anonymous users2024-02-03

    The main causes of the rebellion are as follows, which you can compare.

    1.Nationalist rebels.

    This rebel will only be from another ethnic group, not your main ethnic population.

    Minorities outside of the main ethnic group of your country will be unhappy, they will always tend to establish their own regime, so they will often organize rebels.

    It often occurs after large-scale expansion, such as after annexing a large amount of land of the enemy, and the ethnic composition is complicated, and the rebels come out.

    The solution: expand carefully and sparingly, expanding too quickly can make you burn. In addition, it would be more effective to adopt "national tolerance" in the national policy. If there has been a military repression. Over time, the rebels will become fewer and fewer until they are assimilated.

    2.Religious rebels.

    Your religion is not in line with the religion of a province, and the infidels will be unhappy and inclined to rebel.

    Solution: Send an army to occupy the infidel province, and then send a missionary to force the preach, during which the pagan dissatisfaction will increase, but after success, they will be assimilated, and the infidels will become the same religion.

    3.This is the main one, your stability is too low, it will lead to a major uprising regardless of ethnicity and religion, this must be invested as soon as possible to increase stability to +3, and then hover over the "rebellion risk" in those provinces where rebels often appear to see what the causes are, and then solve them in a targeted manner.

    Your situation is not notorious, not war-weary, it should be the first situation and the third situation, but I remind you that if you choose an African country, the religion may be either shamanism or primitive religion, which is very disadvantageous, and basically has no future. African culture is one-tenth as technologically efficient as Europe, religion has a negative effect, and there are many cultural-specific events that add to the risk of rebellion... For example, if you adjust the policy to a "quality-oriented" elite military policy, there may be an incident of "they say you are weak", and the whole province will rebel; If you adjust to "focus on quantity", there may be a "they want to return to the farmland" event, and the same will be a rebellion.

    So you have to endure inhuman torture when you choose Africa, and the designers don't want Africa to rise at all.

    ps。Local events, national events, can increase the risk of local insurgency. For example, when the Ming Dynasty arrives at Chongzhen, there will be a "Lose the Mandate" event, and then all provinces in the country will be forced to increase the risk of rebellion...

    I've tried 7 times, and I haven't carried it once... That's why players call it the Great Spell.

  5. Anonymous users2024-02-02

    I would like to know too. I hope someone can help.

  6. Anonymous users2024-02-01

    It seems that there are nobles and rebels, revolutionaries, exclusivists, religious fanatics, nationalists, patriots, and peasants.

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