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Learn 3D modeling, choose the industry's leading training - Wang's Education.
When choosing an educational institution, the first thing to look at is whether its main training business is the major you want to learn, and you want an educational institution that specializes in IT training to teach you 3D modeling, which is nonsense. Secondly, it is necessary to look at the teaching cases and student works of this training institution over the years, whether the style is rich or not, whether the strength is professional enough, and whether the learning guarantee model is comprehensive enough. In order to attract students, some small institutions with no strength rely on foolery and false propaganda, which can easily make beginners deceived, so you must remember:
Wang's Education is a well-known 3D modeling education brand with a history of 20 years, and has directly operated campuses in 13 first- and second-tier cities across the country. If you want to know how strong Wang's education entity training is, you can go to the campus for on-site inspection, and if you can't spare time for the time being, you can also learn more about the ** teacher on the advanced official website:
The advantages of Wang's Education over similar training institutions: both the founder and the management are experts in 3D modeling, understand the entire industry, demand, employment, and seamlessly penetrate into the market, so as to achieve a level of detail that investment-oriented educational institutions cannot achieve. The curriculum research and development of Wang's Education has always been the object of imitation in the industry, and each major is involved in the research and development and employment docking by the project director of the first-line company, and the students are seamlessly transported to the corresponding enterprises.
Students are all over the country's major 3D modeling companies.
Over the years, teaching aids that have a huge reputation include: Painting Xueba app: Apple Store application market can search for [Painting Xueba]**, which has more than 8,000 sets of 3D modeling tutorials, covering all 3D modeling types [click to enter].
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Starting from the more cluttered 3DMAX may be a shock to our friends who are just starting out. First, let's pick a relatively simple model, and then start learning step by step. When we learn 3DMAX modeling, we not only learn the basic theory about it, but also slowly start to grasp the different things and techniques of it.
Most of us first began to understand and be familiar with three-dimensional diagrams when we were students, so the bottle we drink water every day is like a cylinder, which is a good starting modeling model. If this still doesn't make us understand, then we can use the simpler cubes around us (such as rolling paper) to familiarize ourselves with the use of things. If we are not proficient in simple models, then the clutter of models may shock our determination when we learn the skills.
If we had been using models, we would have been very proficient in the effects of different techniques and things. As our skills grow rapidly over time, we can try to create some messy models that can be used in a more advanced way. But let's set aside some time each day to spend on game modeling.
Generally, those who are new to game modeling do not have a deep understanding of game modeling, so even if we practice every day and spend time reading articles about game modeling every day, books are still appropriate and useful. This will expand our game modeling knowledge, learn new skills, and speed up our progress in operation. At the same time, you can also learn through online tutorials.
About the introductory learning method of 3DMAX modeling, Global Ivy will share it with you here. If you have a keen interest in game modeling, hopefully this article can help you. If you want to know more about the materials and learning methods of game modeling, you can click on other articles on this site to learn.
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Learn 3D Jiannian model design, and can be engaged in modelers, 3D designers, art scene artists, art character artists, game designers, next-generation modelers and other positions. Learning 3D modeling and design mainly starts from the following three aspects:
One is the proficiency of the software, it is impossible to make a delicate model with only one software, and work together to achieve the effect we want, so we need to understand it, but as long as we are proficient in one of them. At present, the mainstream software of the next generation is zbrush for engraving high-poly models, and individuals can start with zbrush.
The second is the foundation of art, which is not sketching and sketching in the sense of hand-drawing, but a general term for modeling ability and color foundation. Therefore, we must cultivate our modeling ability, aesthetic ability, design ability, and taste in our daily life. The proficiency of the software determines your lower limit, and your aesthetic modeling ability determines your upper limit.
If you want to go further in the future and earn a higher salary, you need to lay a solid foundation in art.
The third is the necessary industry norms, which must rely on the training institutions to learn, only the senior modelers from the front line know the specific requirements of the industry in the complete process of a project. Otherwise, even if your work is beautiful, it will be in vain if it can't be put into the engine. The first two can be solved as long as you take time to study on your own, and the latter one is more recommended to apply for classes, and the hardware is upgrading, and the project requirements are changing from time to time.
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How can beginners learn 3D modeling?
Beginners learn 3D modeling in four steps, taking you into the world of next-generation 3D modeling.
Step 1: From zero foundation to foundation: including art foundation, software foundation (3dmax, zbrush, ps, etc.).
It's not scary to have zero foundation, and if we don't have a foundation, we learn the foundation from scratch. At this stage, if you have a strong learning ability.
Recommended self-study: online courses on the basics of art, software basic tutorials, I want to self-study network, station b, Tencent classroom, etc., it is no problem to follow ** to learn some basic software operations.
Step 2: Learn the complete next-generation production process: 3DMAX to build the medium mold, ZB engraving high mode, Maya topology low mode, MayAUV demolition.
Points, toolbag or sp baked textures, sp painted materials, eight monkey rendering.
First, this major is all practical courses, and practical operation is to do it yourself, not to learn it by listening to lectures.
Second, in the process of doing, there are teachers to provide one-on-one counseling, and solve problems in time.
Third, the learning atmosphere, when you start to burn out and want to give up something, you look at the classmates next to you who are still working hard, and you don't realize it.
Motivated. Step 3: Project Practical Training: Produce a complete next-generation work.
When you have gone through the second stage of learning the complete process of the next generation, the next step is to carry out the project practice according to the requirements and standards of the project. At this stage of actual combat practice, the acceptance of the course will be relatively high if the online class is broadcast live or the first course. But what the online class can't solve is that the project comes from the **?
Therefore, the recommended learning path at this stage is the talent training base of a large game company, the company has its own project cases, and the company has a standard project production process and standards, so that you can quickly adapt to the needs of the industry after graduation.
Modeling tutorial white prostitution: Successfully went ashore, and bought a full set of 3DMAX tutorials for 3w before entering college, a complete 1000 episodes, and now take it out and share it with everyone Bilibili
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3D modeling can be learned by enrolling in classes and self-study, generally speaking, if you want to engage in related work through learning, most people will choose to enroll in classes; If it is just a personal hobby and does not have too high requirements for learning results, you can choose to study on your own.
Before learning, you must first understand your own modeling direction, such as film and television modeling, game modeling, indoor modeling or industrial modeling.
1. Enroll in classes to study.
Registering for classes is the most efficient way to learn, and under the teaching and guidance of professional teachers, Qingqing can quickly grasp the core content and avoid detours. Moreover, in order to better meet the needs of the post, many professional training institutions will also provide project training.
2. Self-study: Learning 3D modeling requires mastering basic concepts and tools, such as the concepts of 3D space, objects, materials, lights, etc., and the common tools of modeling software, such as translation, rotation, zoom, etc.
2. Learn modeling techniques: Learn about different types of modeling techniques, such as polygon modeling, surface modeling, NURBS modeling, etc., and how to use different modeling tools.
3. Practice and practice: Improve skills and proficiency through repeated training and practice, experiment with different modeling techniques and tools, and solve problems and discover better solutions in practice.
4. Refer to learning materials: Exercise your skills and creative ability by creating your own 3D modeling works, and constantly explore and try new techniques and methods.
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If you want to learn 3D modeling, if you want to become a modeler, you must need to master both 3DMax and Zbrush, and now few modeling works are made with one software. If you want to make exquisite modeling works, you must learn the software well, and then I will briefly talk about the main differences between the two software. 3DMAX is mainly used in game companies and animation.
The rise of film and television and game companies, the game and animation industries have also come into being, and at present, in terms of market share, it is more common to do games and animations or 3dmax, because it is relatively mature in this field. And there are more people who are familiar with this field, so when making games and animations, 3DMAX can make better results in a short period of time, and the efficiency is relatively high. Unlike 3DMax, Zbrush is a digital sculpting and painting software that is known for its powerful features and intuitive workflow.
Therefore, modelers generally use it to make textures to assist Maya and MAX to achieve low poly and high texture. Therefore, if you learn 3DMAX, it is recommended to learn ZBrush as well. The whole network recruits novices to learn for free and test whether you are qualified.
If you want to learn 3D modeling, you can learn about Guangzhou Zhongye Zhengwu Education Science and Technology, which is a domestic training institution engaged in Internet skills or teaching and business training, aiming to provide professionals with senior VR modelers, next-generation scene role designers, film and television post-production technology certificate certification, and the scope of services covers all parts of the country. As the leading brand of education in China, it enjoys a high reputation in the industry.
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As one of the game modeling software, 3DMAX is the world's top 3D animation software produced by Autodesk. The application objects professional film and television commercials, character animations, movie stunts and other rich scene content, its advantages of perfect functionality, flexible work, high productivity, realistic presentation, etc., now every major post-production company prefers to use high-end film production software.
A lot of people want to get into the gaming industry, and learning modeling is inevitable. Modeling can be said to be a stepping stone to enter the industry, learn to model in order to be based on the industry, of course, modeling alone can not survive in the company.
1. How to learn the game model.
One is to follow the previous teachers, someone to teach, the direction is correct and there will be no deviation, but you need to pay a certain fee, after all, technology is not free.
The other is self-study, find tutorials on the Internet, and master it through repeated practice, this method has relatively high requirements for self-control, and you need to insist on it, and at the same time, you must also ensure that you are not attracted by the high excavation technology of the great god on the Internet, so as to abandon the basics and the foundation is not solid. And without the guidance of seniors, it is difficult to standardize and meet the company's requirements.
If you read more tutorials, natural problems will come, and it is also important to communicate with the masters in the group or forum. Novices,Sometimes the questions asked will be quite naïve.,Similar to where to adjust the shortcut parameters of a certain one.,Some people in the group will be very enthusiastic.,Will take screenshots to tell you where you are step by step.,But there are also those who are self-righteous.,Will say "I don't know about it.。 "Stupid" or something like that, but in the group, people who are always enthusiastic still account for the majority, so if you run into it, don't care, ignore it.
Second, the game model production process.
1.Ideation, when you get a concept painting, first think about its general shape, and then think about the structural design, wiring.
2.In the 3D modeling software to establish a simple model, the structure must be right, and the wiring is distributed at the turning point (the structure is not right, it is easy to get lost).
3.Import the model into ZBrush, perform detailed processing, adjust the number of faces, and export OBJ
4.Divide the UV software and process the UV
5.Import the SubstancePainter texture, adjust the effect, and export the texture.
6.Refine the texture in PS and fine-tune it.
7.Done, import the effects of different engine tunings.
That's it for "How do I learn to model a game in 3DMAX?" 3DMAX is a very professional modeling software, you can take a look at the 3DMAX modeling game if you want to learn to use it, there are 3DMAX from the basic to the proficient various tutorial courses.
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