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Ice Faint Seconds Dragon Turtle Taunt Fear is almost the same Trapping a policewoman is similar to a leopard girl Blinding Quinn Imprison a werewolf.
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It's supposed to be the dawn of dizziness, so powerful control! Taunts must be sentinels Very long and violent Or group control Fear should be the end of the world There is not much fear in the alliance {The bear's fear of creeps is the longest Hehe。。。 Is it enough to be silent, the most disgusting, blinding?
Have you forgotten the nightmare? And the male gun, imprisoned is degenerate, it doesn't make much sense.
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There is no specific person for this ... What position control do you want? AP, ADC, Jungler, Upper Order, or Support, give a position.
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Silence should be a big bug 3 seconds Not Galen Galen is the same as Star Mom is a second.
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Vertigo is the strongest control, and some people will definitely not be too long for those few times. Let's talk about a few.,Straw's fear.,Morgana's confinement is more than 2 seconds (cut it out to watch a movie, and then come back to fight.,It's also a hurry.),The strongest taunt should be the gargoyle's big bar.。 You can mock in groups, and then there is the taunt of the king and the gods, because the hero itself is specially made and very resistant, you can be dragged out of the tower after the taunt.
If you are blind, I feel that the adc of the new hero is not bad, and the damage is very high. You just need a long time, and you don't have a hero throwing skills to know what you need to do.
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Still visually only Star Dad has it? Big Bug and Galen, Scarecrow, etc. laughed without saying a word.
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Galio's ultimate should be the longest.
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Vertigo is a small method, taunt is a dragon turtle, and the others are not very clear.
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Taunt: The taunted body shows a red glow, and the hero uncontrollably chases and taunts the enemy.
Silence: The "Shut Up" symbol is displayed above the hero's head, and the hero cannot cast the skill, if the skill is delayed, such as the straw open r ominous open r, it will be terminated immediately.
Blind: The hero is black, the "Blind" symbol appears on the top of the head, and the hero's normal attacks cannot damage all enemies.
Stun: A "halo" is displayed on the top of the hero's head, and the hero stands uncontrolled, unable to use skills, unable to move, and unable to attack.
Fear: The "Intimidation" symbol is displayed above the hero's head, the hero is uncontrollable, has reduced movement speed, scurries around, cannot attack, and cannot use skills.
Bondage: The hero's body displays various bondage states, and cannot move or perform movement skills, but can attack.
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Taunt is that others can only attack you with normal attacks, silence is that others can't put skills, blinding is that other people's skills can't hit, stun is that others stop in place and can't attack or put skills, and fear is that other people's heroes are not controlled by the player and run around. Pure hand-played, hope to adopt.
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Taunt means you can only hit the person who taunts you, and you can't select other targets, silence means you can't cast any skills, stun means you can't be controlled, and fear means that you will wander aimlessly and can't attack.
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Taunt: The target can only perform normal attacks on you.
Silence: The target cannot cast spells.
Blind: The target's normal attacks are ineffective.
Stun: The target is frozen in place and cannot be controlled.
Fear: The target runs aimlessly and is uncontrollable.
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Taunt: Causes the taunt target to attack with a normal attack.
to attack you Silence: Makes the target unable to use skills Blind: Makes the target unable to hit with normal attacks Stun: Unable to move and use skills or flat a Fear: Causes the target to move uncontrollably and cannot use skills and peacefully adopts.
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To be taunting is to let others beat you, and to be silent is not to be able to put skills.
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In general, these can be referred to as restricted skills.
1.Vertigo. Refers to the fact that the character cannot move or perform any operations.
2.Silent. Refers to a character's inability to have appropriate skills, including summoner skills. But it can move, and it can do basic attacks.
3.Blinding. It means that the character's hit is 0, that is, the basic attack will always be lost, mobile, and appropriate skills.
4.Imprison. It means that it cannot be moved, but it can release skills, except for displacement skills, which can be used for basic attacks.
5.Fear. The character is in a moving state, but cannot perform any operations, including skills and basic attacks.
In fact, there is also a limiting skill, which is taunting, which will make the character lose control, automatically follow, and attack the taunt target.
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Stun: Stops attacking.
Silence: Unable to use skills.
Blind: Normal attacks cannot deal damage to blind targets.
Confinement: Immobile.
Fear: You will be forced to move away from the releaser in the opposite direction.
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Fear vertigo.
Confinement is coercive control.
Silence and blinding are debuffed beings.
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Stun: Cannot move, attack, or use skills. (A white stun circle appears on the top of the target's head).
Taunt: The taunter forces the taunt to attack. (Orange ripples appear around the caster).
Fear: Running around without the player's control for a short period of time. (A demonic smiley face appears on top of the target's head).
Imprisoned: Cannot move, can use skills, but cannot perform physical attacks. (A barrel-shaped glow appears around the target).
Blind: Physical attacks are 100% lost, meaning they can't hit all the time. (A black mist appears on the subject's head, surrounded by purple mist).
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