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It's completely useless The explanation of the official website is unreliable Luana's Hurricane is ranged exclusive, Greedy Hydra is melee exclusive, and the division between ranged and melee is based on the hero's attack distance.
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If it's said on the official website, then it should be okay, but the hammer stone is generally used to play support, and this equipment is not available.
If you're not convinced, you can customize the experiment.
The first impression of melee ranged is attack range.
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Hammerstone is long-ranged Don't you see some people saying that Hammerstone can be played as an ADC? You can check the attack distance in the game Method: Put the mouse on the attack power and a circle will appear around your character This circle is your attack distance Is the hammerstone 550 or 525 Forget that there is no greed anyway.
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It's useless.,Greed is triggered only by melee attacks.,Melee and long-range combat is to see if the hero attacks melee or long-range attacks.,Hurricanes can only be triggered by long-range.。
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For melee heroes with a range of 475, the only passive loot item in the Relic Shield, Hammerstone, can be triggered, and the Hammerstone triggers Hydra's passive effect when it is very close to an enemy after exiting Hydra.
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Don't listen to the nonsense of the two people below. Hammerstone has always been long-range, and the killing effect of the relic's shield hammerstone cannot be triggered, but the effect of teammates' money can be triggered, so don't believe it yourself to experiment! Hammerstone can trigger Luana's Hurricane effect, but not Greedy Hydra!
Don't listen to that guy's nonsense, he doesn't even try it himself! No matter how close you are, you can't actively or passively trigger the Hydra effect. The only one that can trigger the Hydra and Hurricane effects is the Angel of Judgment.
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It's melee, and it's a big mess.
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This is not possible.
Hammerstone's normal attacks are ranged attacks.
Greedy Hydra, melee only.
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It's half a distance. It used to be long-range, and when it first came out, the range was 475, and then it was cut again and again, so it became like this.
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That's right, starting with 18 armor, 600+ blood volume is quite high, and passive armor sucking and magic resistance are also imba's nothing to say.
But 1. You are shorter than the ADC hand, and the skills are all AP bonuses, so you definitely can't play the ADC.
2, out of the flesh: If you want to have stable development, you must go on the road, you are hooligans on the road, not to mention the disgusting b of the gravedigger vampire Rambo, and the kind of Raven crocodile blind man with a breakthrough will also stabilize you. The outbreak is even more desperate.
So... No development means that it can't be delayed in the later stage, and then there is no chance for NB.
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Because the attack skills of the hammer stone are not too strong, the existing positions have, the top single, the support, the other positions can not be played at all, and the top single is easy to be restrained, and the other is that the skills of the hammer stone are mostly auxiliary skills.
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After Hammerstone learns e, e's passive will make each attack have extra damage The extra damage will increase with time and the number of souls collected With attack + e, the passive extra damage is easy to kill a creep Well, after a dead creep, a nearby teammate will trigger the passive of the Relic Shield.
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Yes, as long as the benefit of the Hammerstone Relic Shield is to increase health and the crafted Relic Shield can also have an active shield effect. This protects the back row as well as the advantage of your own online health. The only time Hammerstone triggers the Relic's Shield is the last hit of a creep.
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Although it is long-range, but relying on the passive of e, you can kill a creep, and the hammer stone hook will fly over and be set on fire, and the equipment that does not come out of the meat spot will have long died.
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Creeps with less than **% of HP can die with a single sword, and there must be a self-released hero next to them.
adc hammerstone:
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