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Mage Playing Money Element 1: Space.
The main development space of the mage is in the middle lane, so the middle lane tower is very important for the mage, the mage must hold the middle lane tower, otherwise your money space will be further compressed, and at the same time, after the middle tower is lost, it will become more dangerous for you to support. For the game above the diamond, the pace of the game becomes very fast, and the middle tower cannot be lost, otherwise you will not be able to support, and your teammates will always be in a state of less people and more people. In addition, the mage needs to control his blue amount and reduce the number of times he goes home, and the less time he goes home, the more time you have to play money.
At the same time, you can take a look at the minimap to help your teammates occasionally defend an up-lane or down-lane lane. In the early stage, when you don't have your own development, the team battle first ensures your own survival, and the second is to maximize the output, only alive can you play the output, the team battle can get the head or assist, and your team battle is the first to be seconds, then you can't get the economy in this wave, not to mention, and you lose the time to play money.
At the same time, the rhythm of junglers and laners in this game is very important to you, they can create and pull out the time and space for you to develop.
Mage Money Element 2: Support.
The main income of this game economy comes from lanes, jungles, heads, and assists. The mage generally has nothing to do after collecting the line in the middle lane, so at this time you need to judge the situation, ** may break out into battle, look at the position of your own jungler, which way your jungler wants to gank, judge whether your own output is enough, not enough to go up to support, help output. If you're good enough to kill the opponent, don't go, lest you're done fighting and wasting time on the road.
If your own jungler wants to fight the dragon, and your mid lane has been cleared, then go directly to support the jungler to fight the dragon. There is a principle of support, judging the success rate, and if the success rate is relatively high, then decisively support. If the success rate is relatively low, then don't go up, so as not to send it.
Make sure the line in the middle lane is cleared before supporting, remember! Remember! Otherwise, the first tower will be lost, and you will have no place to play money!!
Mage Money Element Three: Team Battle Time.
Try to fight with the opposite side when your team is strong, and if your equipment is not formed, then it is best to avoid the battle. Each mage has its own characteristics, has its own strong period at different times, and when he is strong, he must take the initiative to find the opposite side to fight in a group, and when he is weak, try to avoid war, and pull time to make up for economic development. For example, if you are a hero like Angela or Wang Zhaojun, try to find the opposite side to fight a wave after level 4.
If you're a hero like Mozi, try to develop as much as possible, and play in a group when the equipment is formed. When fighting in a team, try to make sure that you can maximize the output and survive at the same time.
At the same time, there is also a little bit about the choice of equipment, if your hero belongs to the early stage of the blue consumption is particularly large, you can produce a purification crystal, after the upgrade, you can return to the blue blood, so that you have been ** on the ** stay or wander to reduce the number of times you go home, you have more time to play money.
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Try to bring a line of troops, or arrest someone.
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Many players of Honor of Kings like some output positions, because the output positions are easier to get heads and the sense of experience in the game is also very strong, compared with some warriors or tank heroes, the output positions are more tolerant of Baiyi to get a sense of achievement in the game. Therefore, most players love mages, shooters and jungler heroes very much, but sometimes getting the output hero not only does not play the desired damage but even drags down the teammates, not only does they have no game experience, but also makes teammates lose the game because of their own mistakes. Today, I will tell you how to use mages to hit the highest damage, there are three main aspects, choose to be able to continue to know the output of mage heroes, online must consume the enemy, and you must stand firm in team battles, the specific introduction is as follows:
1. Choose a mage hero that can continue to output.
There are also many types of mages in Glory of Kings, there are mages with a set of skills seconds, and there are also mage heroes who can continue to output, if you want to use mages to hit the highest damage in the team, I think you must choose a mage hero with continuous output, because a set of mage heroes with a second degree has no effect after releasing skills, such as heroes like Daji, who can only use skills to squat people, and it is still difficult to get the highest damage of the team. A hero like Zhuge Liang who can continuously output knowledge is very easy to get the highest damage.
Second, the enemy must be consumed on the line.
Many players are always reluctant to lose their skills when they play mages, because they are afraid that the enemy will not have the name of the skill pack when they come to catch it, in fact, this approach is wrong, do not take the skill consumption, simply stay in the hand will never be able to do damage, and will never be able to gain an advantage. So be sure to consume the enemy on **.
3. You must survive in team battles.
As one of the output cores of the team, the mage is very easy to be killed, so when the enemy rushes into the hero more, you can send out some anti-armor to improve your survival rate, and only alive can you deal damage.
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Glory of Kings' Mage Gameplay:
1. Equipped with special inscriptions:
The inscription of the AP for the mage can include spell attack damage, spell lifesteal, spell penetration, cooldown reduction, etc.
2. Practice 2-3 heroes:
It's definitely not okay to have only one hero, and if it's chosen by someone else, or if the diamond and king qualifying matches are banned, you won't be able to play, so you still have to play a few more, and the hero pool should be a little bigger.
3. Suitable for walking:
Mages generally go in the middle lane, of course, if there are 2 mages in a game, then one is in the middle lane, and the other is recommended to go down the lane to make a cameo in the support position, so that the tank that was originally a support can develop.
4. Wander more:
The mage in the middle lane needs to be wandered, and the middle lane is the most convenient branch of the wandering up and down, which can be carried out together with the jungler to ensure that you can gank successfully.
5. Familiar with the combo of skills:
The combos of each hero are also very important, for example, Xiao Qiao should put 2 skills first, Diao Chan should stack passives, etc., which need to be familiarized.
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7 7 Step by Step Reading.
Equipped with a special inscription:
Mages will definitely not work with AD inscriptions, so it is necessary to equip mages with a set of AP inscriptions specifically for mages, which can include spell attack power, spell lifesteal, spell penetration, cooldown reduction, etc.
2 7 Practice 2-3 Heroes:
Speaking of mages, it is definitely not possible to have only one hero, and it is not possible to play if it is chosen by others, or if the diamond and king qualifying matches are banned, it will not be played, so you still have to play a few more, and the hero pool should be larger.
The equipment recommended by the system is not necessarily correct, sometimes we have to modify the equipment, for example, Xiao Qiao's system recommendation has a holy grail in the equipment, and the cost performance brought by the holy grail is not high, so I suggest changing it.
4 7 suitable for walking:
Mages tend to play in the mid lane, but if there are 2 mages in a game, one is in the mid lane, and the other is a cameo in the support position in the bottom lane, so that the tank that was originally a support can be singled out.
5 7 Wander more:
The mage in the middle lane needs to wander, and the middle lane is the most convenient branch path for wandering up and down, which can be carried out together with the jungler to ensure that we can gank successfully, pay attention, and then wander after the lane is pushed over.
6 7 Protect yourself when playing a group:
Although this game has mages, tanks and auxiliaries, it stands to reason that tanks and auxiliaries should protect us, but we must have the consciousness of protecting ourselves, and we must dodge well if we want to move, and we can't completely rely on others.
7 7 Combos of Familiar Skills:
I just mentioned the inscriptions, equipment, alignment and positioning, and I also need to mention the combos of each hero, which is also very important, such as Xiao Qiao should put 2 skills first, Diao Chan should stack passive, and so on, you need to be familiar.
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There are many types of mages, depending on which one you play, I think mages are the easiest position on the score, because mages are to fight to support and make up for damage Don't lose the tower in the early stage, don't stand too far forward in the group, awareness is also very important, good consciousness can avoid most of the enemy gank, you say combo Then you should be playing heroes like Little Joe Milady, these heroes are not very long You need to find the right time to play a group, pay attention to the position and move, play more and consume more Find the opportunity to open a big harvest.
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Try to go to the back row, if there is no sao operation, you can consider a holy grail for the lack of blue in the early stage, and replace it in the later stage.
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With a good mage general inscription, the early line is the main, if the teammates really can't beat, you must push the line at speed and then go, otherwise the tower is easy to fall, and then pay attention to the lineup selection of mages, if the jungler is a hero who lacks blue, you choose a lack of blue, then you can't want blue, you have to solve it by yourself out of the Holy Grail, and pay attention to the team battle to consume the output, if you really can't play well, then you just play the shooter or auxiliary to go,
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I'm here to sort out the strategy of Glory of Kings, and I did the mage part, you can take a look.
There are links to the source files, and you can see the guides written by the gods of each hero.
I sent the file to the mindmaster mind map community, you can take a look at what you need.
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The mage is generally in the mid laner position. This is destined to give you a good foundation for economic development. At the same level of operation, economy comes first, and good economy has leading equipment and higher damage output.
One set takes away one person, basically has an equipment advantage, or the opposite side is crispy, or it is a late 6 god costume. Mages are generally outplayed, so don't always think about attacking the enemy first. Squatting in the grass is a basic skill for the mage, go to support more, and swim more.
Be sure to always pay attention to your position, generally pull to the rear after the skill, and then come up when the skill is good.
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Pay attention to the placeholders. Try to stand behind the meat and don't attack. Leave when you lose the skill, gank if you can, pay attention to cleaning up the line It is very important to defend the tower. Skills should be lost.
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Choose a mage to go to the middle lane, clear a wave of soldiers at the beginning, and then observe whether the mage on the opposite side will steal the wild boar, or you can go to the upper and lower roads to support, but the mage is as obscene as possible, especially the mage who has no displacement is easy to be caught.
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It depends on whether the prediction and positioning are good.
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The high-end masters of the Glory of Kings are Zhuge Liang, Xiao Qiao, the cadre Mo Xie, Diao Chan, and Wu Zetian. Personally, I prefer to use Zhuge Liang, Xiao Qiao and the rarer Wu Zetian.
Zhuge Liang is a harvesting mage, and his unique skill mechanism makes Zhuge tend to be wandering in the early stage, and the slashing effect of his ultimate move is very easy to kill the enemy with his teammates.
Zhuge Liang should not rush into the team battle in the team battle, because Zhuge Liang is an assassin type, but the same blood volume as the mage is low, the same mage, you can first output the enemy's front row, see the game can use the ultimate to harvest the residual blood or suppress, have a three-stage displacement skill, also have a certain self-protection ability, you can wait for the right opportunity to advance, use the passive can also output the small crispy hero, play Zhuge Liang can control the rhythm of the game.
Xiao Qiao is a mage who prefers to eat strongly, and you can make one or two pieces of equipment in the early stage, and the skills are all AOE damage team battle skills are released accurately, and you can also play a good output, and the shortcoming is that there is no unique skill, and the self-protection ability is poor.
Wu Zetian's first skill and second stage have control, and the self-protection ability of the second skill is one of the best among many mages. The support ability of the ultimate is even more incomprehensible, and even if the other skills are lost, it is easy to change the situation of the battle even if the ultimate is not released, giving people a feeling of changing their lives against the sky.
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The high-end bureau of "Glory of Kings" is worth practicing: Zhuge Liang, Zhen Ji, Wang Zhaojun, Ignorant Fire Dance, Gao Yuanli, Diao Chan, Jiang Ziya, Ying Zheng and so on.
The highest-ranked mage, Zhuge Liang has not been weakened in the official server at present, and the killing ability of the ultimate move is amazing, and it is soft to get the human head, however, the experience server is now much weaker than the tank's killing ability, so let's use it while the official server has not become more useful.
It's a matter of course that Gao gradually leaves the list as a popular mage.,The main thing is that the damage of the ultimate move is too rebellious.,Actually enhanced the ultimate damage in the experience server.,Later, it was canceled when the situation was not good.,This oolong is a little embarrassing.,But the increase in CD is inevitable.。
The hero Yingzheng requires bonds to purchase, and it costs 688 bonds. In the high-end qualifying round, Ying Zheng's appearance rate is very high. And the damage of Ying Zheng's ultimate move after enhancement is also very terrifying.
This skill is simply a skill that specifically restrains the front row in team battles, and even a tank does not dare to eat a big move full of Yingzheng. And Yingzheng has the effect of increasing the shield, which also allows him to have a pretty good output environment.
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The Glory of Kings high-end bureau recommends practicing mage Mi Yue.
After Miyue was redone,Half meat flow on a single containment belt line is basically invincible,One hit two as long as the two skills circle the C position,You can still chase the opposite side to play,At present, at the beginning of the S8 season, the bureaus above the second star are basically banned。
After the revision of this hero, it is very similar to the ice girl in lol, so I played it very smoothly at the beginning, much faster than you can master in the test suit.
Therefore, many ideas in this issue are borrowed from LOL's style of play. I played this hero from the first time I graduated, and it was only a matter of a few days, and I later used this hero to play a bounty match, because the opponents who matched it behind were all diamond segments, and I personally felt that it was not too much pressure to use Miyue to play diamond segments. Maybe this hero has just come out, and you may not know about it, so, I can't guarantee that you can improve to what level after reading my strategy, I can only say that this strategy may have ideas that you can learn from.
Inscription recommendation: After the revision of the fifth-level inscription Miyue, what he needs most is not the general law wearing inscription of mages, or the law strong inscription. The second is the cooldown inscription, followed by the attack speed inscription. Here is a recommended set of Level 5 inscriptions, red: Omen.
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