What skills do you have to play CF, and what skills does CF have?

Updated on Game 2024-04-19
8 answers
  1. Anonymous users2024-02-08

    The most awesome "skill" is to open the outer gua

  2. Anonymous users2024-02-07

    Needless to say, marksmanship (look at the usual practice and feel), listen to the footsteps (rookies generally don't pay attention to the footsteps, so the location is known, and finally they are killed by the yin), and there is the familiarity with the radar, if the radar is good, it can allow you to kill a lot of people, but be careful that people say that they use g

  3. Anonymous users2024-02-06

    Demolition: 1Familiar with the major classic maps, understand all kinds of yin people locations to prevent being yin or yin others.

    2.Know how to analyze the approximate location of the enemy according to the death or kill signs of teammates on the map, and run according to the opponent's strength.

    Team: 1There is a headshot line in the heart, that is, the crosshair is as high as possible to hit the other person's head, the long-range shot is aimed at the opponent's head, the foot does not move the mouse, and the melee pressure gun does not put the left mouse button.

    2.Due to the infinite resurrection of the other party in the team, there will often be a magazine that runs out of the opponent and someone comes out, so don't change the bullets, cut the pistol directly, and there is a glimmer of life, otherwise it can only be death.

    3.Don't pick up a good gun as soon as you see it, safety first, it's really not okay to squat in a position and wait for someone else to hit the muzzle.

    Ghost: The technique of this mode is both simple and complex, as long as the police can listen to the breath to determine the location of the enemy, and the bandits can ghost jump. But these two things are not easy to practice well, and they are more difficult.

    Police officers need a good headset to listen to voices, and when the technology is good, it can be misunderstood as a plug-in, intentionally or unintentionally. Bandits are slightly better on this side. This mode and the mode that biochemical is the most plug-in.

    Biochemistry: Ghosts don't have much technical content, and if you play more, you can know how easy it is to approach some places defended by the police in the gunfire of others, where to jump up and catch them, and how far away you can catch them. The mercenary has more skills.

    1.Parkour. What is parkour, is to jump flexibly on some walls, platforms, so that the ghost can't keep up with you, many times there are no bullets can parkour drag time, of course, the technical difficulty is not small, many places need to use special operations and buttons to jump over, you jump, the ghost does not pass and falls to the ground, you can get rid of him.

    There are even masters who specialize in biochemical parkour on love shooting, and you don't need to drag 15 ghosts for more than 1 point so that others can't catch them. The familiarity with the map and the operation of the game reach an amazing point, but the average biochemical master will have some important places of parkour on it, which is very useful.

    2.Marksmanship. Biochemistry is mainly about defense, so that the ghosts do not come close, and the marksmanship that keeps them back is especially important, remember two words, the head.

    At the beginning, you score high and make the ghost retreat quickly. The importance is self-evident. You can't hit the opponent with a single shot, and you can be caught in a second or two.

    3.Experience. During the rookie period, it is recommended to defend the place of death, which is a place like a biochemical pyramid cage, which is absolutely easy to defend and difficult to attack, but as long as a ghost comes in, no police officer can run out, which is very suitable for friends who are not familiar with it.

    During the master period, it was recommended that if you could not enter the cage, you would not enter, and the parkour that could flash and move outside, no matter how there was a glimmer of life, as long as there were no bullets in the cage, you would die.

  4. Anonymous users2024-02-05

    AK is dominated by bursts, mainly single shots, and triple throws, as well as close-range drags. A gun like the M16 is a cutting gun!

  5. Anonymous users2024-02-04

    There are bugs, bug packs, stuck walls, bullet brushing (only in biochemical mode), box jumping, high jumping, big jumping, sniping: throwing ju, squatting ju, jumping ju, flash ju. Brush resurrection, double room, squeeze net, ghost jump, listen to breathing, ** country bug, squeeze the wall.

  6. Anonymous users2024-02-03

    LZ, those guys haven't played at all... The main thing is to turn on g, what ghost jumps, open a ghost mode, and want to laugh when you see a ghost bouncing in front of you

  7. Anonymous users2024-02-02

    Ghost Jump (silent and flashing, murderous and invisible).

  8. Anonymous users2024-02-01

    Dodge. Jumps (this is from the Festival).

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