What are the CF ghost jumps and how to jump

Updated on Game 2024-04-07
6 answers
  1. Anonymous users2024-02-07

    There are 1 generation, 2 generations, 3 generations, 4 generations, and 5 generations.

    I'll call you the third generation.

    Press and hold after squatting, press and jump after you touch the ground, so that it will not be visible.

    You have to get extra points, ah, I've worked so hard.

  2. Anonymous users2024-02-06

    There are 6 types of ghost jumps, which are one generation of ghost jumps to six generations of ghost jumps. The first generation of ghost jumps is the most primitive, and the six generations of ghost jumps have just come out recently. You can teleport tens of meters at once.

  3. Anonymous users2024-02-05

    First of all, let's introduce the basic movement of ghost jumping: squatting and jumping.

    Squat jumping is to keep pressing ctrl, and then press the space bar to jump, and ghost jumping is like this.

    But. Can't move? How could it be in place all the time?

    Of course, this brings us to step 2, the inertia before squatting.

    What do you mean? It is to move before squatting, just like walking, running, squatting and moving when jumping up, press ctrl in the air after jumping, and press the space bar immediately when you land, so you start squatting and jumping.

    At this point, you'll notice that the squat jump can go in the direction you're moving.

    However, I will listen to it in the end.

    This is the most critical ghost jumping step:

    Shift the perspective to the opposite direction of your own movement, and to say a hundred is to squat and jump with your back.

    At this time, when you press s (back) to build after squatting and pressing the spacebar, you will find that the ghost jump will not stop

    Just repeat the process and you can move with Ghost Jump.

    But, after practice you find out. How do you turn? I press W, A, D (front and left) to build, I can turn, but it will be displayed immediately, what to do.

    It's very simple, you just have to turn the mouse field of view (within 90 degrees) when the ghost is jumping, and you will notice that your movement is slowly changing.

    As for what direction to turn into, you can experience it yourself

    Special reminder: If you stop halfway through, you will be able to re-ghost! (Proficiency in the start of the ghost jump will not be obvious)

    When you're bleeding, remember to press S as soon as you take off, and the longer you press, the faster you move.

    When you reach your fastest speed, you can traverse the CT hall in the basement in 3 seconds!

    I don't know how many ghost jumps I'm doing, but you're going to be very hungry after studying!

    There is no humanity in opening G!

  4. Anonymous users2024-02-04

    Ghost mode.

    Ghost Jump can make CT invisible to you.

    Let me tell you about my experience.

    It is very important to take off well, and if the jump is not obvious, it means that the problem behind it is not big.

    The CTRL key is held down in the ghost jump, and the S space is not visible after the ghost jump (the connection is good, and it needs to be practiced more).

    After the 1st generation jumps, press Space ......By inertia is getting slower and slower.

    If you don't jump well, you can use this trick to pick up 2 or 3 generations, and you can also observe 4 weeks in the middle of 1 generation).

    After the start of the 2nd generation s (slightly longer when pressed) space space s space repeatedly.

    The jump is much farther than the 1st generation, but be careful that the s time should not be too long, otherwise it will become a movement after landing, which will be obvious).

    After the 3rd generation CF revision, the 3rd generation has become very simple, and there is no frequency limit.

    It can basically be understood as 2 generations.

    After the 2nd generation lands, the timing of the space should be good, then you will find that even if you don't press s, it will slide out a long way.

    Beginners are still good with it, and there is a distance of 2 generations if the 3 generations can't come out).

    And then the 3rd generation can also jump straight and sideways, in short, it feels good and jumps far no matter what.

    Some people understand it as 4 generations and 5 generations.

    4 generations, I said 4 generations, 3 to 4

    After the 3rd generation became proficient, the mouse turned down, and the camera turned 180 degrees to jump forward.

    At this time, it is easier to kill, of course, the sensitivity of the ghost's mouse should be turned up.

    There is also a kind of 4th generation is to run forward and then jump up and press the squat space, which is simple but generally used when there is no CT next to it).

    Generation 5 is the direction of the forward jump.

    I don't know what other people online think.

    But ghost jumping relies on inertia, and on the whole, the 5th generation is the cooperation of the previous generations.

    On the way to the 3rd or 4th generation, use the 1st or 2nd generation to connect in a different direction.

    Ghost Jump proficiency is key.

    It is recommended to play this picture of the Underground Research Institute.

    Ghost Jump Play completely.

    Tips in the 3rd generation practice, the feeling of the 3rd generation can be practiced like this. The underground research institute exited through the door near Point A and jumped straight down.

    The feeling of not shedding blood is right. Other high places can also be this just by the way)

  5. Anonymous users2024-02-03

    The easiest thing to learn is to hold down the CRTL key and then press the S+Space bar together, which is the easiest to learn.

  6. Anonymous users2024-02-02

    Generation Ghost Jump: Press and hold Ctrl first, then press S and then press space.

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