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Remotely recommend Witch Doctor, Windranger, Phoenix. Melee is Big Tree, Bloodseeker or something. Check those heroes with long-range high-attack, it's easy to replenish the knife, and melee is easier to replenish than the ranged but will be suppressed by the range.
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The wandering attack has a good trajectory and a stable attack.
Uncle's initial attack is high.
The Void and Bloodfiend ballistics are also good.
There are many more, and not the smoothest one is the most suitable for you.
Play more with different heroes, there is always the one you are most comfortable with.
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Personally feel Naga. Blood Demon Enemy Law JB face out of a mending knife axe is sharper (I play basically 4 soldiers can make up).
The initial attack of the big tree is high, and the mending knife is also a personal feeling.
It feels like the end is also good, ** I feel very comfortable when I make up the knife (it feels very important), and the initial attack is also very high.
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It has to be an enemy law.,You know when you play.,Now the enemy's basic attack interval has become shorter again.,It's better to make up for the knife.。
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Beastmaster, the base output is high, and the shot is relatively fast.
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Must be a Warlock. The trajectory and velocity are impeccable.
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Seriously, I think the monkey is more comfortable in the carry... Novices don't use Axe to make up for it much.
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Look at the ballistics, the best ones are the Shadow Fiend, the Musket, the Enemy Law, and the Witch Doctor.
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When I grew up, I had a little mending knife god.,But if it's early.,The mending knife with a high initial attack is smoother.,But I think the wandering mending knife is good.。
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In fact, it's the enemy law, his forward swing second, the initial interval is everything else.
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It's supposed to be Bloodfiend and the Great Tree.
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Muskets and ***... Long-ranged, bullet flight time is short.
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If I consider the right line. I think the summoning is the smoothest.
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There are actually 3 of the strongest in the later stage.
Ghosts. Void. and trolls.
These 3 are respectively.
3 types.
Powerful late stage. 1 Ghost:
Later equipment is ready.
It's quite powerful to fight with a group. His ultimate is a good distraction. Especially the more chaotic, the better. 2 Void.
In the later stage, it is a powerful output, and it is also a super control field, if there are many teammates in the distance. It can be said that the combination is invincible.
A big move, directly extinguished. Being single is also very strong. Has 25% Stun Skill. Very bullish. Good dodge skills.
It's more comprehensive. 3 Trolls.
Late pure dps
The attack speed is the fastest in Dota.
If you don't open the void alone, you will die at the hands of trolls. If your teammates control more. Trolls have the most intense output.
Singles is also very good
, turn on the ultimate to become a melee chase kill.
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Heroes who don't have passive skills can't be called late-game.
Moreover, each hero plays a different role in each battle, and there is nothing to discuss.
There are also many people who say that the U ghost is strong in the later stage.
I don't think so. After the revision.
The ghost is the same as 2.
Complete garbage.
Unless the opposite side is all anemic heroes.
As for the trolls. and the Void, these 2 super late.
Naturally, there is nothing to say.
Trolls and hidden knives bkb are recommended
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Void, Soul Guard, Troll, Phantom Spearman, Ghost, Chaos.
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There is also a moon ride, DPS god costume, open a bkb, and then zoom in, and finally a two floors - 3 kills are ......
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There are quite a few late-game heroes, but a few of the most commonly considered late-game heroes are: Ghost, Soul Guard, Faceless Void, and Troll Spearman.
These are recognized as several types of agility DPS late-game, but there are also some heroes that can be trained as late-game depending on the battlefield: Moon Knight, Phantom Spearman, Destroyer, Vengeful Electric Soul, Skeleton Archer, and so on.
To put it simply, heroes with high agility growth or good skills suitable for DPS can be counted as late game, and destruction is an alternative, he is considered a French DPS, relying on strong serve and ult in the late stage to kill (I don't know if Silent Warlock counts but it seems that SIL is also strong in the late stage --).
You can directly use the right mouse button to point the creep, the right button is more convenient, your left click to add a method is too slow, the right click is faster. That way, the hero won't ignore you. It's also possible that something is wrong with your keyboard.
If you want to practice mending knives,I suggest that the subject can open a single machine more,Empty patching naked without adding a computer,Take 5 minutes as a limit to see how many knives you can make up in total,Use melee in the early stage,Familiar with the use of long-range。 When replenishing the air, it should be noted that the attack power of the ranged creeps in Dota 2 is very high, so if one of the ranged creeps of the previous wave is not consumed, then after the next wave of the lane converges, the side with two ranged creeps will inevitably push the lane forward like the other.
Different heroes have different efficiency, so you don't have to force yourself to make up how many in 10 minutes. >>>More
Yes, lz I'll help you answer Everything except ls is misunderstood, but the mending axe is a magic orb, but it belongs to the lowest magic orb and can be covered by all the orbs It means that as long as you have a mending orb in addition to the mending axe, then the mending axe will be invalid Hehe...
Hungry: Personally, I think the captain is already a ranged hero in a sense. >>>More