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Hello landlord, this magician's magic attack is not 100% hit. Your easy hit should be your intelligence, that is, high in magic. Magicians want to have high magic power, so that magic has a high attack power and a high hit rate.
But once you meet archers who add a lot of agility, it doesn't have to be.
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Yes, the magic attack is 100% hit.
However, its attack power is the lowest of the three.
And it can be defended (phantom shield, magic defense).
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It's really 100% hit, and the target can't dodge, but it can be defended. I'm a magician myself, and I've been playing for so long, and I haven't missed a single hit.
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Yes %, I personally have never seen a miss.
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Magic Attack is 100% hit no matter what.
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100% hit, no dodge, no counterattack, except for shield defense. Especially when attacking in groups, no one else can escape.
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It seems that I remember that I can't hide, but I can defend against my demons
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Pretty much what should be a magic attack is undefensible. Unless you exchange shields. Magic can't dodge either.
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All I can tell you is that there are some boos that dodge magic attacks.
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Won't miss a magic attack. I personally recommend the teacher.
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Yes, in this way, you are not afraid of Gao Min's blame, and you can prevent it.
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I vouch for my experience in fighting monsters to level 35, and I'm absolutely 100% hit.
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Not necessarily, I hit Penn with meteorite and missed
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Wizard's Perspective:
According to the four attributes written in the book at the beginning of the Moorish warriors, they are mutually reinforcing and mutually reinforcing. So to speak:
Wind overcomes earth, soil overcomes water, water overcomes fire, and fire overcomes wind.
And the damage is not just about the restraint, it also includes the crystal problem. For example, I am a crystal of 9 water and 1 fire. Hitting earth spirit with frost can reduce very little, but using crystals can increase a lot of power.
The initial selection of crystal attributes is important. Let's say you're terroir. You practice wind and earth skills. You are fire and water, so practice water and fire skills...It's been like this.
However, the damage of the magic attack also includes one digger: points. Magicians should be full of intelligence, half stamina, half xx [You can do it if you want strength, but power-type mages are usually bad in the late stage] [I groped for it myself, if there is a mistake, please point it out].
Endurance was chosen because of the fact that out of all five point distributions, only Stamina can slightly increase the damage of Magic Attack.
Hand punching is tiring. Wish. Thank you.
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