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It means that you have some experience when playing the game, for example, at the beginning of the game, your opponent may come against your blue or red, you have to help the jungler defend the blue or red, and you have to cooperate with your teammates in team battles.
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It means that no matter where you are, you know when. What should I do? And you know what your enemy will do.
In this way, you will know when to support and when to arrest people, and you will also look at the lineup and choose heroes at the beginning. Know if it's a lack of control or an output.
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Consciousness refers to your judgment, which is important for both skill and opponent, and split-second judgment can make or break a game.
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In fact, the king fighter does nothing more than do three things, arrest people, take the dragon, and push the tower. What to do at what time is awareness. For example, our Han Xin, Zhuge and Donghuang are in the middle lane, full skills.
There is only one little Joe in the middle of the opposite lane. A tower on our road was full of blood and was beaten 2 by the Vietnamese line 4 to 2, and there were three remnants of blood on the opposite side. How should I choose this?
Most of the kings, including any king player, will definitely go to support the road, and then collect the three remnants of blood. And then it's over, change the line to clear the line, change to the jungle and jungle, right???
But if there is a conscious player, it must be to let Donghuang flash to open the enemy's mid-laner Xiao Qiao, and then cooperate with the mid lane and the jungler to push off the enemy's mid lane and a tower, at this time, even if the opposite side pushes us off the road and adds two heads, we are absolutely sure, that is, the consciousness of resource exchange.
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It refers to whether you can cooperate well with your teammates when you play the game, for example, the two of you want to catch the road together, and your teammates pass, but you don't react, which is bad awareness.
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The meaning should refer to team spirit, because it is important for five people to play the Glory of Kings team together. Teamwork is also very important, and this game requires not only technology, but also a sense of teamwork.
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The consciousness in the glory of kings is your ability to predict, or you have to read what you mean to me, playing games can not only pay attention to skills, but more importantly, the sense of teamwork, but also pay attention to the cooperation between team members.
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Consciousness in Glory of Kings refers to a concept, just like the concept of many lives, in the game, you also need respect for the enemy, be responsible for your teammates, whether you win or lose, don't be too excited, do not be happy with things, do not be sad with yourself.
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The first refers to the ability to predict, but when you meet other heroes, you can predict what move he will make next, or what route he will take, he will arrest people, and he will bring up the whole rhythm of the team, just like seeing that the opposite side chooses a hand of the East Emperor, and the eight achievements will come to the wilderness, Angela, Wang Zhaojun, and Daji will squat in the grass. <>
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Awareness is more important than action.
What consciousness does Honor of Kings need?
First, the jungler does not forget to save his teammates, because the head is more valuable than the wild;
Second, don't rush to push the tower after collecting the first line of troops, and hurry to the local regiment with the most people; Of course, if our side is already in the regiment and kills more than two people on the other side, then you can quickly push the tower without going to support.
Third, the tank has the courage to rush to the first place and is not afraid of death, the archery mage is obscene in the back, and the warrior assassin protects the back row in time;
Four; If the other party can't see people, push the tower quickly, don't rush to fight the big dragon, often the big dragon will be wiped out by the other party halfway through, but if the big soldier walks on the line, it will be much more secure to fight the big dragon;
Fifth, no matter what, it must be obscene, don't chase the remnants of blood, the result of chasing the remnants of blood is often to give people heads. (It depends, do what you can!) )
Sixth, when you fight alone, you must remember that the mage should not fight the assassin alone, the assassin should not cut the tank, the tank should not challenge the shooter, the shooter should not fight the assassin, and the warrior should not provoke the mage.
Seventh, don't stay more than two people on a line in the early stage, which may make the other party concentrate firepower to destroy a single teammate.
Eighth, don't think about the regiment before the fourth level, because it's boring, and the regiment can't push a few towers.
Nine, don't try to go to the opponent's wild area to catch people, it's already very hard to eat all your wild.
Ten, Jing Ke, Arthur, Miyue, Guan Yu and all the tanks don't grab the blue, it's useless.
Eleven, if the other party has not killed more than three people, don't fight the big dragon.
Twelve, we only have the highland tower and crystal left, the other party has not lost a tower, don't fight the big dragon and the small dragon, it's meaningless, hurry up and guard the tower. Since you care so much about the big dragon, why didn't you hurry up and push the tower at the beginning?
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The consciousness of the line is the most basic consciousness of players. At the beginning of the game, players will choose a line according to the hero they choose. The following is the king consciousness of the glory of kings that I shared, let's take a look.
Belt line awareness
The belt line is the upper, middle and lower three-way soldier line, and the small soldiers push each other on the one hand, and the most important thing is to rely on the hero to lead the line. At the beginning of the game, players will choose a line according to the hero they choose. What I'm going to say is that in the belt line'In the process, don't press the line too high before you don't have a big advantage in the early stage, so that it is easy to be caught by the opponent's wandering heroes.
Another important point is that in the middle and late stages, there are often many players who have weakened their sense of the line, and when they find out, they have already pushed off one or two defense towers by the creeps. Therefore, every player needs to have a strong sense of leading the line, and send signals in the game even to remind teammates to bring the line.
Jungler awareness
Relative to Assassin players and some Marksman players. Jungler awareness increases with the advancement of skill and rank. Therefore, for players with a strong sense of jungle, not only their own wild monsters are their own, but they will not let go of many wild monsters on the opposite side.
If you make a lot of mistakes in the early stage of the game, and the overall economy has gradually been opened up by the opponent, then the smallest gap at this time should be the jungler, for them, the wild monster is their main economy**. The consciousness of the jungler should not only be used on assassins and archers, sometimes many heroes who should be junglers themselves are fighting with the enemy or starting a small team battle, so in the case of a long distance and can not withdraw for a while, whether as a mage or a shooter, we should have the consciousness of clearing. If there is a Li Bai in the player on the opposite side, then it is best not to let him have a chance to see the wild monster.
Domination of consciousness
The consciousness of domination that I am talking about here includes not only domination, but also tyrants and dark tyrants. In the current version, the Dark Tyrant has a large buff to the team and can also stack with the buff provided by Juggernaut. So there are a lot of players who will say that this is a tyrant's version.
Personally, I don't think it's unfounded. Therefore, for our jungler or shooter player, whether it is stealing dragons or gathering dragons, they must have a very complete sense of dominance. Isn't it a nightmare for opponents to have an output player with the red and blue buffs and the Juggernaut and Dark Tyrant buffs?
Other consciousness
In fact, there is a lot of consciousness I want to say, and for assassins, there is the consciousness of cutting the back row. For players in the back row, there is a sense of movement. For fighters and tanks there is a sense of protecting the crispy.
For all players, be aware of how to adjust your equipment according to how well the game is going or worse. In fact, it is these large and small consciousnesses that can be combined to form a wonderful game ......
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1. First of all, we have to see what heroes the other party has chosen, and we must target the equipment, for example, if there are (shooters, etc.) fighters or assassins, we must send out the Shadow Battle Ax (Black Cut), which can quickly kill the enemy in seconds.
2. Always pay attention to your own economic situation, and do not face the enemy's heroes with higher economies than yourself. This is shown in the figure below.
3. Shooters and mages should always be careful of enemy jungler heroes or assassins.
4. When there are many enemy heroes, don't go alone, run quickly, and don't feel that one of us is besieged and has to save him.
5. When two of our heroes die, if the minimap does not show the enemy heroes, be careful that the opponent fights the dragon (Shadow Master and Tyrant).
6. Be careful of the grass, pay more attention to the minimap, and pay attention to the direction of the enemy hero to prevent being caught. When there is no enemy lane, the mage should travel more to the upper and lower lanes to support.
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