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It is recommended to group up and go to the Scarlet Monastery in BL territory. After all, God Shepherd Killing Monsters is not an ordinary slow ......But teaming up ......If you shout, there will be n people who want to form you.
In BL turf, LM looks at BL as a blue name, and LM can't attack, but BL looks at LM as a yellow name and can attack. LM can only fight back after being attacked by BL. The reverse is the same.
Warcraft is still going to open 80, brother, take your time, don't rush
Also, ms is very depressed now, and the output is weak, which is not the material for output, but it is ......It's no better than restoring virtue. In addition, MS is easy to hang, and the main ** position of small and medium-sized FB is no longer guaranteed... Disclaimer: This is my opinion only.
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Quests go to leveling. Just keep farming copies.
Don't use Hallowed when you're low-level, it's too useless to support without equipment.
If you want to practice alone, you will be a shadow, and if you want to mix with the team, you will be disciplined.
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Divine pastor? How to use this system for leveling.
Since you use this department, let's go crazy FB.
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Leveling should not be sacred ......With Shadows.
Wash it off quickly.
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Points Granted: 51 Level Required: 60
Precepts] 11 points.
Firm Will 5 5 Level 5.
Increases your chance to resist Stun, Fear, and Silence by 15%.
Enhanced Mantra: Tenacity 2 Level 2.
Increases the effect of your Truth Word: Tenacity by 30%.
Enhanced Truth: Shield 3 Level 3.
Increases the amount of damage absorbed by your Truth Word: Shield by 15%.
Mind Focus 1 Level 1.
When activated, your next spell consumes 100% less mana and increases the chance of dealing a critical hit or extreme effect** by 25% (if it has the potential to inflict these effects).
Sacred] Unstudied.
Shadow] 40 points.
Psychiatric shunt 5 5 levels.
Gives you a 100% chance to increase Spirit stats by 100% after killing an enemy and gaining experience as a resultDuring this time, your mana will retain 50% of your mana while casting. Lasts 15 seconds.
Faint 5 5 levels.
Causes your Shadow Damaging Spells to have 10% chance to Stun the target for 3 seconds.
Enhanced Shadow Words: Pain 2 Level 2.
Increases the duration of your Whisper: Pain by 6 seconds.
Shadow Concentrate 5 and 5 levels.
Reduces the target's chance to resist your Shadow Spell by 10%.
Strengthens Psychic Scream 2 Level 2.
Reduces the cooldown of your Psychic Scream by 4 seconds.
Strengthens Psychic Blasts 5 5 Level 5.
Reduces the cooldown of your psychic blast by seconds.
Psychic Whipping 1 Level 1.
Attacks the target's soul with Shadow Energy, dealing a total of 75 Shadow Damage and slowing their movement speed to 50% of their normal speed for 3 seconds.
Shadow Wave 5 Level 5.
Your Shadow Damaging Spells have a 100% chance to make your target more vulnerable to Shadow attacks, taking 3% more damage for 15 seconds. This effect stacks up to 5 times.
Silence 1 Level 1.
Silences the target and cannot cast spells for 5 seconds.
Vampire's Embrace 1 Level 1.
The energy of Shadow Magic envelops your target, causing 20% of the total Shadow Damage you deal to them to all teammates. The effect lasts for 1 minute.
Enhanced Vampire's Hug 2 Level 2.
Increases the percentage of health regenerated by Vampire's Hug by 10%.
Darkness 5 Level 5.
Increases your Shadow Spell Damage by 10%.
Shadow Form 1 Level 1.
Entering Shadow Form increases the Shadow damage you can deal by 15% and reduces the damage taken when taking physical attacks by 15%. But in this form, you can't cast Hallowed spells.
I added a more extreme dark herd. The original method of adding points. Now it has been washed and made sacred.
One point to note is that after using this attribute to 60, you will wash the point, and you will no longer practice alone, so to be precise, this attribute point is ...... before 60
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The priest wants to solo, then you go play with the dark shepherd.
If you want to be a wet nurse, find a fixed team to level up.
Before 60,After all, it's still a lot of missions alone in the wild.,Few copies.,And with PVP.,Of course, if you're PVE,,Then you can ignore this.,So it's recommended that the landlord or the main dark sub-ring.,Wait for 60 and then wash the main pre-ring sub-god (the equipment is not very good),If the equipment is good.,The main god sub-ring.。
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My method is very easy, why practice alone, cooperate with others to level up, use your advantages**, find a mage of the same level to practice together, and you will be violent, I dare to say, you and the mage will be very fast.
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I think you should first practice the secret herd, and then wash the divine shepherd when you reach a certain level.
Otherwise, use the priest to practice with others.
It seems unrealistic to want to use the priest and want to have a very pleasant solo.
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It's best for the priest to find someone, and he will be depressed to death if he levels up by himself, so it is recommended to secretly shepherd first
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God M is best an endless copy, so that the upgrade is fast!
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83 recommends Oldum leveling, Cataclysm has opened 5 new areas, Seamount Vaskil (80) Abyssal State (82) Uldem (83) Twilight Highlands (84), only when the Chief's Bulletin Board receives and completes the pre-quest can the portal in this area be opened, and the quest main line can be received.
The Abyssal State and Vaskir must do the pre-quest to enter the map, Vaskil provides the Ring of Earth robe and tank head enchantment, which is of no value to MS, The Abyss State quest must complete three fragment quests to unlock the Sierra Zane reputation, this prestige provides the robe, and the shoulder enchantment of all classes, which is a prestige that Cataclysm must rush, and it is recommended to do it.
Twilight Heights and Audamm are enchanted with strength and agility respectively There is not much value, especially at the end of the version, it is recommended that if you need to play this after 85, if the team progresses, you still rush to the mission of the Abyss State, if it is just casual or in order to get to 85 faster, you can go to Uldem to do the task At the same time, there is no need to pile up the ms attribute when it is not full level, try to find a cloth armor with spirit to strengthen your endurance.
Hope it helps.
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After doing the Maelstrom quest, open the map of the Deep Rock Continent, go there to do the quest, and finally open the Sierra Zane map in the Deep Rock Continent, where there is a quartermaster, and you can buy battle robes, enchantments, and blue and purple equipment.
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Divine pastor? It's enough to meet about 3200 spirits first.,And then quickly pile up to be strong.,2s can also be.,But the rush is a little high.,Hurry up and finish the pile of mastery.,After satisfying the mental hurry, as long as you keep being proficient.。
Dark Shepherd; Let's be honest. Dark herd is not very fun. Hit or spirit must first meet seventeen percent, and then rush to the pile, the right amount of mastery of a little.
Specifically, you go to Azeroth The above strategy, I'm a little simpler here.
Pure hand-hitting.
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Of course, it's a random book.,And then it's best to add a task.,You open a double talent.,An am talent.,Plus a divine talent.,Random use sacred.,Do tasks with am.
The current shoot is fast, so you'd better be prepared for divine gifts.
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You can open a double talent, the original level 40 can be opened, and you can open a double brush copy with friends, and you can do tasks very quickly. There are double talents in World of Warcraft that is very well considered.
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You don't need to add blood to do the task.,You need to have a ** to play a dungeon.。
Level 30 opens a double talent, you can open a double talent.
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Now at level 90 ... If you level up, you can add blood like am. Besides, there's something called double talent in the back.。。。
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The profession of a pastor is very tangled.
At 1-65, it's basically the precepts. Because at this time, the shadow output is very expensive and almost 2 monsters have to sit on the floor, which is very painful, so this time will basically be spent in the dungeon. And the early stage of the divine pastor is very painful to add blood, so it is recommended that it is best to baptize it after 69.
65-80 times. Or the precepts (sacred) and the shadows. If you don't want to add blood when you are dungeon, you can output it in the shadows, and this is fine.
Because this period has been in the dungeon, the upgrade is relatively slow. So the basic principle is that if you don't have a task, try not to go to that dungeon. If you want to go to the dungeon, follow the dungeon quest, and now this version is very good.
Enter the book to take the task, and when the level is reached, you will randomly go in and play. By this time, the Shadow Priest would hardly be blue if the glyphs were complete. This one needs to be controlled.
And when you're familiar with the HP of each skill and each monster, it's no problem to have more than 4 monsters at a time, and less than 8 monsters. A lot of tasks can be abandoned. Knowing the mission route is done specifically to make simple.
One kill monster can complete a task very quickly.
At 80-85 you can make the divine and the shadow. Because at this time, the glyphs can be inlaid relatively completely, if the team is powerful. The dungeon is also very fast.
Both adding blood and exporting priests are more powerful. However, it is advisable to prioritize tasks and then in the dungeon.
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The priest and the precepts are good, and now the upgrades are all fighting and festive battlefields, and soon, as a priest, they are all second row FB. However, the precept is to reduce damage, and the priest is to raise blood, two talents, two ways to play, and two different feelings. I'm the main talent precepts, the main 22, the deputy god shepherd plays fb, it's very cool.
LZ take your time!
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Suitable for leveling casually Do tasks Dark herding is good Of course, it is good to arrange random dungeons, and it is good to be able to milk in seconds Rank in as soon as you sign up Basically brush all the dungeons over again, almost 80.
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Now the leveling is random FB, whether it is a priest or a precept pastor, it is very good, the FB row is a second row, and the upgrade is also very fast. If you fight monsters in the wild, it's a dark herd and it's quite tangled!!
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。。。As an aside, the dark herd is really dazzling.
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Well, what about it. Anyway, in that long TBC era, I practiced to level 70 with my divine talent, and that tear run. The current version is level 40 before you can level up with any talent, especially with the support of heirlooms, there is almost no difference in speed, why Nirvana, because of the existence of the anti-heaven system of random book, ** second row is not a joke.
Of course, if you don't like the next dungeon and like the task upgrade, the priest's damaging spells such as pain, plague, heart burst, divine fire, whip, etc., are really similar in damage under the effect of low magic damage before level 40, and the real qualitative change lies in the shadow form of the level 40 shadow talent, and then the shadow became the no1 of the mission upgrade.
But to be honest, I've been physically and mentally exhausted after practicing so many trumpets, and now I'm practicing to level 15 to find someone to bring, and level 40 is just an afternoon.
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Before 40, there was no shadow form, only a spirit whip, so it was very expensive to fight monsters, and the damage was not high.
I suggest Wash the Divine and add a scorching light Insert the glyph The damage of the punishment is very high, not lower than the early AM damage.
Although it is strong, it is because it is quickly affecting the dot, and it needs to point out the shadow form Don't think about it until level 40.
So it's good to level up with the priest before 40, and the random book is also fast.
Of course, after level 40, the shadow form comes out, so let's decisively wash the blacks.
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It's not that simple. Among the Hallowed talents are the Talent to Reduce Smite, the Talent to Cast Time of the Holy Fire, the Talent to Increase the Damage of Both, and the Talent to Surge of Light: The Talent to Grant Instant Punishment for Free after a Critical Hit.
With the glyphs, it's not impossible for the divine to want a second monster. And when interrupted, you can continue to use Shadow's skills, and you can also increase health at any time. In fact, this Turret talent can be used until 58 arrives in the Outlands, and the landlord has personally experimented with it, so he can use it with confidence.
If you insist on saying that there are any shortcomings, then it should be that the hits are not enough, and sometimes it may bring trouble. In terms of speed, the first 40 levels are not much different, depending on the owner's preferences.
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Someone leveling up, just as fast;
Relying on self-improvement to brush FB, God M is fast, ** easy to enter the group;
By doing tasks, dark m is fast, AM talent is all attacked, and the monster is fast.
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Dark Shepherd: What other reasons do you use?
Dark Pastor is dps Divine Pastor is** Divine Pastor, no matter how much you point the turret talent, you can't compare to Dark Pastor, and Dark Pastor leveling is basically not very blue.
Dark Shepherd points out the spiritual whip from level 20 It is very comfortable.
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As a **talent, an output talent, 2 are not comparable.
So firmly choose Shadow.
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40 years ago?Do you want to do the task upgrade yourself?The guys upstairs are talking nonsense!When the Shadow Form is not out of the Shadow Form, the Divine must be upgraded faster than the Shadow!And the random arrangement is also fast!
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If you have friends, it is fastest to bring a brush FB.
If you don't have it: 1. Do the tasks yourself, it's all about the same, but it's cool after 40. 2. Random dungeon upgrades, precepts reduce mistakes and improve fault tolerance.
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Dark Mu must be fast, before there is no spiritual whipping, find FM to make a magic wand, throw the dot and shake the magic wand, adding mental diversion can greatly reduce the number of times you sit on the floor, and it will be very comfortable to wait for the spiritual whip to be clicked.
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