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The management value is one of several important indicators of the camp, many people only know that the level of the management value is related to the safety of the camp, because the management value will directly affect whether other camps can search for you in the turbulent city, but many people do not know that the management value actually reflects the activity of the camp from the side.
So how do you increase the management value of your camp? In fact, it is enough to do these four points!
The first point: actively repel the tide of corpses.
The camp is often attacked by a horde of corpses, and if it is not guarded, then the management value of the camp is naturally low, but if it is guarded, then the opposite is true. Of course, in addition to the wave of corpses, now the Imperial soldiers will also come to sneak attack, and actively prepare for war, and the management value will steadily increase.
The second point: do a good job of patrol tasks.
Patrol missions should be considered daily tasks after joining the camp, with a total of five categories, average difficulty, and okay rewards. In the beginning, many people would do patrol tasks, but later, many people didn't even want to do daily tasks because their daily tasks were too heavy, let alone patrol tasks.
Of course, doing a good job of patrol tasks is also closely related to improving the management value of the camp, if there is often no one patrolling, then the camp must be in a state of no one to manage! Therefore, the mayor should also persuade the brothers in the camp to patrol every day as much as possible, and system rewards and punishments.
The third point: absorb more new people.
After tomorrow, this game has developed to the present, and I believe that many camps are facing a problem, that is, there are too many "dead people" in the camp, which makes it seem that the camp is very large on the surface, but in fact there are few people who actually do things, and if you don't lay this foundation, the above two points are also in vain.
The premise of absorbing new people must be to clear out all the "dead people" and make room for some seats. As for the way to recruit new people, you can choose to go to other camps to poach people, or you can combine them with other camps.
In short, the more people in the camp do things, the better, otherwise not only will the management value be low, but everyone will not be interested in playing games.
What if the above points are achieved and the management value of the camp is still very low? In fact, there is no need to panic, the management value of the camp generally does not rise suddenly, it is a gradual increase, and sometimes the management value decreases for other reasons, such as the promotion era. And for many camps, they actually want to have a very low management value, so that there will be a large number of house raiders, and defeating the house raiders can get rewards.
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30,000 gold bars are required to create a camp, and the creator can choose to contribute % (24,000) gold bars, etc., and the remaining part needs to be crowdfunded, and the remaining creation funds are divided equally according to the number of crowdfunders (7-9 people are required to crowdfund).
Equivalent to civil currency, if you just start the first day you join the game to create a camp, you basically don't have gold bars on your body to calculate, if you choose to contribute 80%, it will take about 240.
The higher the contribution ratio, the higher the success rate of camp crowdfunding, if the proportion of their own capital contribution is relatively low, you need to promote more on the world channel for people to participate in crowdfunding, after all, you need to pay a lot of gold bars not everyone is willing to.
The cost of creating a camp depends on how well the camp is run: if the camp is run, it takes a lot of resources, and if there are not enough gold bars, the construction will be slowed down, and sometimes it is still needed.
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Very much, if you don't prepare in advance, you need to charge at least 1000 blocks to develop into a medium camp.
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There is no need for RMB, only gold bars. 16800 coming? After that, it's up to the citizens.
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If you have RMB, it is about 20 yuan, 1 yuan = 10 alliance credits = 1000 gold bars in the game, and about 20 yuan for creating a camp + crowdfunding.
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Combat Gameplay:
Players not only need to survive but also fight against zombies, infected animals, and other players with bad intentions. You can choose some players to play in a group in the game, so that you can establish your own faction and not be bullied by other players.
Talent play: Players can choose to upgrade their talents in the game, you can choose to be good at fighting, building, picking, etc., these all depend on their talent points, players in a team, it is best to choose different strengths, so as to give greater play to their advantages.
This game has a lot of freedom, and as a survival game, the gameplay content of this game is well conceived. I believe that players who like survival games will enjoy this game.
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First of all, we can add or create 1 camp in the town hall, and this camp will be your main core activity area in the future! All the members of the camp are your comrades! So it's very important to choose a good camp!
Build your own home:
1. After joining or creating a camp, you can find the foundation of the camp on the minimap and the large map.
2. On this foundation, players can build their own small home!
3. The materials required for construction need to be made from a building materials company in the city center.
4. There will be a field next to the foundation! You can plant seeds obtained from Dobe Snow Mountain and Bekez Province!
5. The private mailbox has the same function as the camp, which is convenient for receiving mail.
How to improve yourself:
So how should we improve ourselves after joining the camp?
1. We can craft ** and equipment in ** shops, armor shops in the city center to arm ourselves.
2. You can open and improve your own talent in the talent place.
How to boost your camp:
1. After actively going to Dobe Snow Mountain and Bekez Province to obtain supplies, your camp may collect part of the tax for development.
2. Make a donation at the post office to make your own contribution to the development of the camp.
3. The mayor can upgrade the camp in the city hall and various buildings to expand his camp.
City of Turmoil: 1. The helicopter through the camp can choose to go to the City of Turmoil.
2. The City of Turmoil is a camp set up by other players, and if you choose the City of Turmoil, you will be randomly teleported to one of them.
3. When you are in another player's camp, you can plunder the resources of the camp personnel (such as mailboxes, storage boxes, fields, etc.) at will
4. When plundering player resources, you need to be careful of being discovered by other camp players, once discovered, you may be killed!
5. The City of Turmoil cannot be entered in a team.
The City of Trading. 1. The well-developed camp will be selected as the city of trading (choose the business class of ***, and then choose one of the camps, you can go there).
2. Players are not allowed to attack each other in Trading City.
3. In the City of Trade, you can buy and sell resources between players.
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First of all, choose a new area, don't choose the old area, there are too many people, the level is not easy to upgrade, it is better to go to the new area. Follow the task, chapter by chapter, so that there is what should be. Build an extra estate, and by building a multi-storey building, you can prevent others from stealing your assets.
Go to the crossfire zone to fight more so that you can get some resources and participate in the battle. After playing Tomorrow, it is worth noting that in the process of doing tasks, if you find a box, open it, and there will be resources inside, such as **, medicine packs, food, etc. You can also click on the map to view, the map will show the location of chests, including fixed chests and airdropped chests, open the map to search when you lack resources.
No matter what profession you choose, you have ** or tools, these things are durable, pay attention to check the durability, and tinker. 
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The camp tax rate is set by the mayor, but the taxes paid by the player do not go to the mayor's pocket, but are used for the consumption of the camp. The camp has a basic operating fee every day, and part of everyone's tax revenue is consumed here, and the rest will be saved for use when the camp is upgraded next time, but the mayor is not greedy for a penny, on the contrary, the mayor's contribution will generally be much more than that of ordinary campers. Strategies after tomorrow.
As mentioned above, the daily consumption of the camp costs money, and it also costs money to upgrade, so the camp tax is added. Some mayors may raise the tax rate to upgrade the camp to save resources, or it may be that the players in this camp are not very good, resulting in making ends meet every day, so there is a super high tax rate of 25% above. And those camps with lower tax rates, either the mayor himself posts resources into it every day, or the campers are very liver, but when the camp is about to upgrade, the tax rate will be increased in the short term, after all, the mayor can't afford the liver resources alone!
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In this game after tomorrow, don't worry about the payment of camp operation fees, you play normally, and a part of your resources will be prompted to pay taxes when you return to the camp, and this part of the next day paid by all camp players will become a contrived fee.
Survivors who complete the corresponding camp quest will be able to add a certain amount of supplies to the camp vault. Each camp member completes the patrol mission of any difficulty every day, and the vault will receive a certain amount of camp materials, which will be used to pay operating expenses and ensure that the camp management value does not drop. Every Friday night from 19 to 22 o'clock, camp members go to the camp ring to challenge, and clear any wave of the vault, they will get a lot of supplies.
Other than that, weekly.
Fourth, on Sunday, the encirclement and suppression of special infected organisms will be completed, and supplies can also be added to the camp treasury. Therefore, the management should encourage the camp members to actively complete the camp activities, and at the same time get rewards and benefit the camp, wouldn't it be the best of both worlds Becoming a Trading City will not only receive the Alliance's trading thank you money, but also ensure that the Trading City will not become a turbulent city on the same day.
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After Tomorrow Raiders.
Both are related, but the cost of expanding the territory is higher.
But there are even higher, since the introduction of camp technology, as long as the technology is pointed out, it is basically a poor horse.
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"The Day After Tomorrow" is a mobile game for human survival in the apocalyptic world of the virus created by NetEase's gold medal R&D team for three years. After gathering trees, cutting trees, mining, and hunting to obtain basic resources, players can use them to cook food, craft **, armor, and other items needed for survival.
The game has a diurnal variation, and on cold nights, you must stay by a campfire, sit in a safe house, or hold a torch to avoid frostbite.
This game focuses on the wasteland cooperative survival gameplay, with the main concept of guiding players to help each other and overcome the harsh living environment in the wasteland. With the virtual joystick as the main operation mode, camp construction, map exploration, resource collection, combat confrontation and other main means to help players gradually improve their abilities.
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"The Day After Tomorrow" is a good profession as a gatherer.
Gatherer Strategy.
The best profession in the early stage, with a variety of skills that increase the drop rate of ordinary materials and rare materials, the backhand can be exchanged for gold bars in the city of trading, and the material ** merchant as a mechanic can be described as "covering the sky with one hand", but he is also the most restricted by consignment of tea poison occupation.
Three, the third line can be learned both, in addition to iron, it should be considered to have passed the novice stage, in this stage, you will face problems such as insufficient resources, insufficient skills, both skills are pointed, you can start to prepare for the follow-up equipment, to avoid insufficient resources.
Fourth, the fourth line of automatic collection must be learned without explanation, and the fifth and sixth are just learned according to your needs.
The advantage of the Gatherer profession is that the speed of resource acquisition is much faster than that of other professions, and the bad places will be limited by consignment from time to time, and good ** equipment or something you can't do by yourself. Therefore, it is more recommended to form your own small team, so that the team members can configure different occupations, which is more conducive to the all-round development of all aspects.
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After tomorrow I think snipers, lumberjacks, mechanics, armorers will be fun.
1. The armorer profession is even more popular than the mechanic, and the main role of this profession is to create defensive clothing for players. Two people with similar skills, if you have better defense, it will be easier to win against guns. This class is also the only class that can create a four-level expansion, so the number of players is very large.
2. Sniper, if it is a friend who likes to fight with his sister, then the first profession must be a sniper. The definition of a sniper is a profession that snipers at a distance and hurts others, so the requirements for marksmanship are relatively high.
But this method of taking people's lives from hundreds of miles away is really very handsome, but this profession also requires more money, so the degree of krypton is relatively high. If you're not going to kryptonite, then don't play this class.
3. Lumberjack, this profession is a gathering profession, and its biggest feature is that it can increase the speed of collection, just like enriching resources and so on. But there are also disadvantages to this profession, that is, the combat effectiveness is relatively poor, but the lumberjack can speed up the ** of his economy. After all, the player's requirements for wood are still relatively high, so the lumberjack is more suitable for friends who are not willing to kryptonite.
Rifleman: Rifleman is actually the most popular profession now, after all, his comprehensiveness and functionality are very strong, in any game that contains fps, the word rifle must be a usable profession even if it is not the strongest. For many people, the statement that a rifleman is already a sewer profession is completely implausible. >>>More
The game is generally good after tomorrow, but there are still some things that need to be improved. The details are as follows: >>>More
Enter the game, find the equipment crafting table, and click Craft. Select **Production, choose semi-finished products, pig iron. After probing, click on Craft, wait for a while, and you can get pig iron.
The characters are different. Here is the mobile park summer summer introduction details, and then look down! >>>More
After tomorrow, as a mobile game for apocalyptic survival, its recharge consumption is also very high. Black Devil is very good, but I don't recommend topping up. After all, the amount of money consumed is too great, and krypton gold is not very needed after tomorrow.