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Whatever you want. If you don't wash it, it's more painful when it turns 2 times, and the attack is low.
If the dragon turns 3 times, he will be connected with a gun.
If it is a turn warrior or knight, 1 must be washed, because the attack skill of 1 turn will be used for 4 turns.
When I wash it, it is two points eight dollars. It is recommended to wash it down. 8 quick money to open 4 1 day double. It's not cost-effective to save that little money.
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Either wash the dots or replay a number. Because the Earth Defense Headquarters has analgesics sold.
1 +30 minutes of 30 defense is good enough. Holy armor is full of +40 defense and the priest's blessing.
There is a conflict, and the skills of other attacks are not added.
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Washing and washing is not a sin!
If you have money, wash it
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How many levels are you?
If it's under 40, buy a double and practice it again in a few hours.
If the extremely high Dragoon can not be washed (the ultimate defense does not change the holy armor, if it is a single cultivation, skill points.
That's more).
Warriors can also be unwashed (with more skill points).
Knight (I don't know about this, I guess there are more skill points).
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It's not people who don't choose my answer: whatever you want, if you have money, you don't wash it, if you don't have money, you don't wash it, it's better to wash it!!
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In fact, group attack skills are useless
1.Because it's not often that you come across a bunch of monsters within your attack range. 2.And if it's a big monster, it's not recommended that you use group attack skills, and if you recruit a bunch of monsters, your blood will be very expensive! Not to mention the cost, it is easy to die
3.If you turn the dragoon, it's even more useless Dragoon 3 turns have a "gun combo".
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If this number is going to be practiced to multiple levels, I recommend that you go to wash it, it should be a garbage skill for you, which will affect your future upgrades, and it's just a 1-turn skill, and it shouldn't be too expensive to wash it down. But if you practice warriors, you don't need to wash, you have to add to the full, and then the group only adds 10 points, and if it's a dragon, you must wash it. I don't think you can practice knighthood.
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Either wash the dots or replay a number.
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Hello! I'm playing both Warrior and Paladin right now, so I'm familiar with these 2 skills. After the Great Change, you may not notice that the skill of damage counterattack has changed, from only counter-damage to the current maximum level after blocking 50% damage.
In fact, the damage effect of damage counterattack is not very useful when hunting, and can only play a certain role when you are led by high-level people. If you're topped up with Armor and Damage Counter, your defense is even better.
When you mentioned the issue of ability, many people are actually concerned about it. However, according to my experience, I think that the warrior has 4 Min and 1 strength, and it is OK to add it to 70 80, because the lion-headed bear head adds a lot of attributes, and now the equipment of Adventure Island is constantly strengthened, and there will be equipment with additional attributes in the near future.
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10 30 I upgraded with a group attack, so I gave up the single skill of strength to fill the Holy Armor. 30 70 is also used for group attacks, except for the ground crack, it can be full. Landlord, you said that the full force hit was too low.........Everyone knows that as long as they are 1 level higher than the monster or even...There will be no miss.
Hit issues can be solved by leveling up. So the warrior must go all out without the dragon's back.
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I just want to say....How are you going to turn around without adding the Holy Armor...Anyway, it's added to eleven.,The second turn adds damage and then tries again....
This passage is reproduced: it can be said that it is in full force. And now there is a miss when you skip the level to fight monsters, but some equipment is to be agile, for example, the dragon's back needs 120 min. If you don't add agility, you may have a miss when you fight low-level monsters. Let's take our time and figure it out for yourself.
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Paradoxically, after adding the Holy Armor, you will receive less damage, and of course less damage counterattack. Listen to me, the Holy Armor Technique is useless, so I didn't add it.
As for adding points, if you have money, you will rely on equipment to support you in the later stage. Now the potential is loaded with the potential to support. Agility you add to 30, and everything else depends on equipment
If you don't have money, you can add 4 forces and 1 minga. Or hit super low. Old miss....
You increase agility to 90, then full strength.
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Don't add holy nails, garbage.
The first time to increase the maximum HP of the skill.
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Holy armor garbage,It's useless for a warrior to add it.,First put 2 attack skills full in plus recovery,
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Yes, on the top floor. Holy armor+ cry for you.
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Defensive skills are all abandoned, especially those like the Holy Armor, the limit of this kind of plus a certain amount of pressure instead of resisting a certain percentage! Holy armor 3 is because of the addition of a meter skill point, and the limit of 3 is because of the limit of 3 to be sacred.
As far as the holy armor is concerned, the few points of defense added to the limit are only enough to block dozens of blood, and in the future, I will fight big monsters and level up, and I can't see the effect of fighting bosses. Bat 4000, at that time you still want the limit of 40 to put you in the file for a little bit of blood? Therefore, the limit, the Holy Armor only adds 3.
Now the more common double dragon plus points: (in order).
1** Health Regeneration 5, Enhancement 10, Strength 1, Group 10, Strength to 20, Group Replenishment to 20, Recovery 3, Armor 3; 2 turns, 20 Precision Guns (Spears), 20 Rapid Guns (Spears), 3 Limit Guns, 30 Fire, 28 Ultimate Guns (Spears), 20 Precision Spears (Spears); 3** Resistance 1, Gun Combo 30, Spear Musou 30, Dedication 3, Roar 30, Soul 20, Collapse 20, the rest is casual.
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Extreme defense, 49 out of 50 gun fighters chose this, why? First of all, because of the limit plus magic defense, the warrior's magic defense is already low. Again, it's a team skill.
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Don't choose single cultivation plus ultimate double cultivation is no nonsense.
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The limit is better, but it is not recommended to learn it for thick-skinned warriors.
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It's definitely the ultimate defense. As the first floor said. The warrior's magic defense is too low. How do you kill a bat demon if you don't learn it? How to get it pierced?
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The Holy Armor is useless. There is some potion money left in the early stage.
The Holy Armor is full of 40 defense, and the pain medicine bought by Earth Defense increases 30 defense for 30 minutes. Don't waste skill points, in the late stage, the damage of the warrior's collision is thousands, and the defense of the holy armor will make you lose 20 blood less than the same. So it is advisable for you to give up.
Add the rest of the skills to recovery and recovery, which is the one that hangs the rope
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Everything else is the same as the upstairs. But there are different ways of saying it.
You can add three points less to your health regeneration to the Holy Armor, and if you are not very rich, you can save a lot of potions.
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Skill] One turn - Warrior Skill:
Recommendation 1: [Life Regeneration] 5
2 [Life Enhancement] 10
3 [Powerful Attack] 20
4 [Mass Attack] 20
5 [Life Regeneration] is replenished to 11
Holy armor does not need to be added.!
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Haha, I'm also an adventure enthusiast... Rattle.
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It should be added, personal opinion, because the fighters demanded a high defense
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Just add it to 10, which should be of little use in the later stage. To level up, it is recommended to use a one-handed ** + shield to go to the shore of the pig.
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Anything can be added, but not sainted.
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Don't add unless you have a lot of money (wash with a little).
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岢苡 increased the limit of 1
Gaja! Reward Offer!!
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The second turn, as long as the points are all allocated, you can turn it.
What points are added affects the quality of skills. What career you want to change, you should first understand how to add more perfect points. The three classes of the warrior are different.
On many forums, there are so-called perfect points, you can learn about them. The assignment of points does not affect the transfer. As long as the points are allocated, you can be full-time after defeating the transfer monster.
The second turn of the warrior is more laborious. Because the early attack power of the warrior is relatively low.
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Yes, as long as you can add up all the skill points.
It is not necessarily what to add.
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It does not affect, the warrior has a holy armor type and a non-holy armor type, and it does not affect the second turn.
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How can skills affect it! As long as you're level 30, it's good to pull no skill points left to complete the job transfer mission OK!
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7D is OK after adding level 30 skill points;
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Add 200 points of defense If you hit the SP full wash, you can wash the group The group that turns later is also chicken ribs.
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What's the use of the holy armor I will give you an example: when you are level 100, your blood may be almost 1w, and when you kill a monster, the monster beats you with 700 points of blood, and then you open a holy armor and run over to kill the monster that injured you
Something that breaks down happens Blame your 680 blood What is this! The effect of the holy armor is out, but the effect is too "big".
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Merry Christmas
Happy life, auspicious and happy family
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You don't need to ask this question at all, you can feel it, it's useless to add so much defense, the person who says that the person who fills up the holy armor is stupid, you tell him to play again, everyone on the earth knows that the holy armor doesn't need to be added.
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It's good to learn to be garbage, who told you that you can't learn it
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I don't want to say anything.
You go get a warrior's public account.
Go and see for yourself the difference between having a holy armor and not having a saint.
By the way.
The warrior's blood length is an advantage, and it doesn't matter if you blame the difference between touching a few dozen points of blood less and touching a few dozen points more.
It costs 20 points to fill up the holy armor.
It's not as good as adding 20 points to the others.
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No, I regret it very much!!
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Holy armor chicken rib skills, no need to add, that point of defense is not necessary, the key is to look at the attack rather than that point of defense.
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The one who said that it was garbage that was not satisfied with the Holy Armor was stupid.
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Dead ** ah that man is. The Holy Armor itself is a garbage skill pinch.
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No matter what you turn, as long as it's a fighter. They all have to be full of holy armor.
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Everyone on earth knows that the Holy Armor is useless,!! It's better to keep the skill points and add something else.
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