How to suck the adventure masters of Adventure Island, I will only be invincible! 15 points

Updated on Game 2024-03-18
7 answers
  1. Anonymous users2024-02-06

    I'm using it in the Internet café! Alt+F1 is invincible, then press Alt+F7 first, then press Alt+F6 to the place where you think you want to absorb monsters.

  2. Anonymous users2024-02-05

    You click on the plug-in settings, and you can suck monsters.

  3. Anonymous users2024-02-04

    I advise you not to open the plug-in.,If you are found out by GM, you will be banned.,I'm level 154.,I'm banned!!

  4. Anonymous users2024-02-03

    Suck the monster to the computer damage is too bad.,If it's your own computer.,I advise you not to use it.。

  5. Anonymous users2024-02-02

    So how do you open the settings, only other acceleration or something, no sucking!

  6. Anonymous users2024-02-01

    Hello. Ixian is very tall and can answer your questions.

    I often see a lot of islanders asking questions about adding points.

    Ability value (also known as AP).

    Next, I'll talk about the plus points of the Qijiao fighter (fighters can also refer to it).

    The most important abilities of a warrior are strength and sensitivity.

    Force is to increase the attack.

    Min is the lower limit of increased hits and attacks.

    Early fighters can be added by pressing 4 forces and 1 min.

    Miss may occur

    But it doesn't matter.

    This is how the early fighters are based.

    It's time for the second turn. After adding precision.

    Hits are improved.

    Then get some Tamin gear.

    How much is it good to add Damin?

    Many islanders often ask this.

    Man of wealth. It can be left unsensitized.

    It's all about equipment to add sensitivity and hits

    Off. It is enough to add a minute to about 40.

    Take a tie. Then buy some better Tamin gear".

    Civilian. Because I don't have the money to get good equipment.

    I had to increase Min to about 80".

    In the late stages. As long as there is a hit.

    Around. That's enough.

    At last. Happy adventure to the landlord.

  7. Anonymous users2024-01-31

    Mage: Ability points.

    Strength and agility are all 4, luck = current level +3, and everything else is + intelligence.

    Skill Points: One turn.

    Upgrade: Magic Bullet 1 - Mana Recovery 5 - Mana Enhancement 10 - Double Tap 20 - Shield 20

    The second turn is if you choose Ice Mine.

    Teleport 1 - Thunderbolt 30 (or Frozen 30) - Frozen 30 (Thunderbolt 30) - Magic Suction 3 - Mental Power 20 - Magic Suck 20 (or Teleport 20) - Teleportation 20 (or Magic Suction 20) - Retardation 1

    If you choose a pastor.

    Teleport: 1 - Group Healing, 30 - Blessing, 20 - Divine Protection, 20 - Demon Suction 20, - Holy Arrow, 11

    If you choose fire poison (personally not recommended to choose this class).

    Teleport: 1 - Rocket, 30 - Magic Suck 3, - Mental Power 20, - Magic Suck 20 (or Teleport 20) - Teleportation 20 (or Magic Suck 20).

    The remaining points can be retarded or poisoned, and it is not recommended to add poison personally, because 3 turns group poison is more useful.

    Archer ability points: luck 4 intelligence 4, strength as long as the strength required by ** can be added, and the others add agility.

    There are 2 options for skill point turns.

    1 Broken Soul -3 Precision -8 Ranged -20 Second Consecutive -20 Strength -12 Precision.

    1 Broken Soul -3 Precise -8 Ranged -20 Second Consecutive -20 Strong -9 Concentrated (Personally, I think this is better).

    The second-turn crossbowman and archer skills are almost the same.

    Generally, except for the ultimate (because 3 turns, 4 turns of skills can not trigger the ultimate effect), the rest are full, or the strong bow (strong crossbow) is not added, and the rest can be used to make up for the accuracy and concentration of a turn (most people make up for the concentration first, and only make up for the accuracy after the concentration is full).

    Before the opening of the fourth turn, there is a misunderstanding here that the 2nd turn skill is that many 2nd turn precision arrows (crossbows) are only added to 19 points, but there is a skill in the 4th turn.

    The bonus point requirement of the magic arrow (crossbow) hand is 20 points of accurate arrow (crossbow), so when it comes to 4 turns, many people have to spend 6 yuan to wash off 1 point, although 6 yuan is not much, this money can be completely saved if you don't make this mistake before.

Related questions
8 answers2024-03-18

I went to Shaolin Temple to hit the gold man, and I upgraded it after hitting it a few times, and it was very fast. >>>More

31 answers2024-03-18

There is no impact.,1 turn can be redistributed.,Mage intelligence only needs 20 intelligence.,It's all washed back after the transfer.,Full strength can be turned into a warrior!! I also sue you for perfection, mage, skill 4, strength 4, agility 4, intelligence 12, luck 5 >>>More

7 answers2024-03-18

Skill points? Level 71 3 purification.

72 first 1 point of magic resistance, don't doubt it, yes, 1 point of resistance can cancel 12% of the magic attack, 1 point of the door (convenient for yourself and others), and 1 point to add prayer, and then upgrade all the skill points to add prayer, until the prayer is full. >>>More

14 answers2024-03-18

Because you said that passwords have been changed frequently recently, the number of historical passwords retrieved by the system is based on the number of times you change your password. Let's just say that if you change your password 20 times in a month, you will need to provide a maximum of 19 and a minimum of 15 or so historical passwords. >>>More

8 answers2024-03-18

To be honest, it's really hard to upgrade if you don't hang up. >>>More