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Of course, those who study water system, those who are metal learn fire, and those who are water learn earth. No, of course, you can't just learn one level. The skills of other sects, which are generally used by the monsters who encounter resistance during the battle, as for you to save blue, I don't know how to say, if you have the ambition to be the head of the sect or enter the Taoist Temple, then I strongly recommend that you choose water.
Of course, this is not certain, the focus depends on your preferences, what I said is just for your reference, how to choose depends on yourself. The answer is yes, thank you.
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Let's study wood. Do you know why many gold masters learn the law of the fire system? Because after they are full of gold, they are all the fire of the phase.
Increases fire damage. You are now in phase with Kaneki. I'm worried about the anti-gold more, so it's good to practice the wood system, the damage is high, and the wood system is not ugly.
Playing games is not about whether the skills are good or not.
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Let's go to the ball, and don't let you use other spells. The point metallographic is the addition of injury, you are still 130, I really don't know how to rise, pure white.
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Only scholarships! The reason is that the upper limit of the phase point after the big flight is 40 points. You need to add gold and fire to 40.
Therefore, I can only learn the golden method. And when you buy equipment, you can buy gold 5, but you can't buy wood 5; 5 Law Level 1 can only be 3 seconds, and the legal injury is less than 10%. So there's no way to save blue.
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My law fire to learn wood, wood and soil, there are a lot of people who practice soil, pk when a move wood is a big second, lie down several, since you don't learn gold, learn wood.
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After I choose gold, I will add gold and fire phase after the ascension, and the injury will be accelerated, and if I choose water, how to add the phase after the phase, which is nondescript.
The above said wood to water nonsense, there is no need to waste RBM want to end up in anemia...
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If you like water, it is recommended that you wash the phase and change the wood 30 to water 30. The early stage of the wood phase was better, but the later stage was not very good. After all, 130 clothes and heads can be added. It is strongly recommended to wash it into the water phase to practice the water method, which is both gold and fire.
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Water. Gold is all the same. You're full of metal. You know what you believe in metal shapes?
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Of course, it's water, pick the head of the house.
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First, it is splendid.
Skill Description: There is a chance that the spell attack will be enhanced.
Learning Limit: Only gold characters who have ascended can learn this skill.
Skill Effect: Has a chance to increase the attack power of the spell by a certain percentage.
Skill Cost: This skill does not consume mana.
Second, the deciduous Xiao Xiao.
Skill Description: There is a chance that the spell attack will be enhanced.
Learning Limit: Only Wood characters who have ascended can learn this skill.
Skill Effect: Has a chance to increase the attack power of the spell by a certain percentage.
Skill Cost: This skill does not consume mana.
3. Water and sky are the same.
Skill Description: There is a chance that the spell attack will be enhanced.
Learning Limit: Only water characters who have ascended can learn this skill.
Skill Effect: Has a chance to increase the attack power of the spell by a certain percentage.
Skill Cost: This skill does not consume mana.
Fourth, fire tree honeysuckle.
Skill Description: There is a chance that the spell attack will be enhanced.
Learning Limit: Only Fire characters who have ascended can learn this skill.
Skill Effect: Has a chance to increase the attack power of the spell by a certain percentage.
Skill Cost: This skill does not consume mana.
Fifth, flying sand and stones.
Skill Description: There is a chance that the spell attack will be enhanced.
Learning Limit: Only Ascended Earth characters can learn this skill.
Skill Effect: Has a chance to increase the attack power of the spell by a certain percentage.
Skill Cost: This skill does not consume mana.
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1. Damage Skill: Hall Song Blind.
1. Raise fire to the sky: It can cause fire damage to a single enemy object;
2. Spark Flames: It can inflict fire damage on 1 to 2 enemy targets;
3. Flame Rain: Can deal fire damage to 2 to 5 enemy targets;
4. Burnt gold gravel; Can deal high fire damage to a single target of the enemy Sakurataka;
5. Sea of Infernal Fire: Can deal high fire damage to 3 to 5 enemy targets.
2. Hindrance skills:
1. Intoxicated: It can make a single enemy object in a comatose state;
2. Haunting dreams: It can make a single enemy object in a comatose state;
3. Soulless: It can put 2 to 5 enemy objects in a comatose state;
4. Enchanted: It can put 1 to 2 enemy objects in a comatose state;
5. Soul Possession: It can put 3 to 7 enemy objects in a comatose state.
3. Auxiliary skills to play empty energy:
1. 100,000 urgent: It can increase the speed of a single object;
2. Galloping: It can greatly increase the speed of a single object;
3. Preemptive: It can increase the speed of 1 to 2 of your own objects;
4. Swift Wind: It can increase the speed of 2 to 5 of your own objects;
5. Soldier Speed: It can greatly increase the speed of 3 to 7 objects on your side.
Around 1500w, it is recommended not to look for a professional team.
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