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There is no Chinese in the Red Alert 2 genuine version.
I prefer France, the cannon.
Defending Super NB, other countries are some soldiers or tanks, which is very useful for nothing.
If you defend well, offense is not a problem.
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China, after the deployment of the Chinese People's Liberation Army, is particularly fierce and powerful, and more than 20 can kill a country (if you want three stars, upgrade it quickly).
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China, France, the United States, the French artillery, the Chinese People's Liberation Army, and the United States have airborne troops, all three of which are very fierce. I prefer China, because the Chinese People's Liberation Army is very fierce after deployment, but France and the United States are also very good.
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China and the United States, China uses the People's Liberation Army, and the United States has airborne troops.
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France! France was the most powerful country in the Allied camp.
It is an allied country that can compete with Iraq in the camp of the Soviet army.
France has giant artillery, it has a French navy. Navy flag.
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The Red Alert United States is more powerful. One is to choose the United States, and the other is to warlord science and technology airports, and the United States has its own paratrooper authority. Command & Conquer: Red Alert 2
is a real-time strategy game produced by Westwood and published by EA, released on September 28, 2000. The game's plot continues with the Allied ending of Command & Conquer: Red Alert. Told about Albert Einstein.
Kill Hitler.
After the story of the war between the Soviet Union and the Allies.
Background:
1. Initial plot:
World war ii. After Einstein invented the time machine, in order to avoid the tragedy of the war, he used his invention to go back to before the outbreak of war and assassinate Hitler. This move succeeded in preventing Germany from going to Nazis.
roads, but the power of the Soviet Union was greatly expanded. In the end, the war could not be avoided, and the Soviet Union unleashed a world war.
Britain and the United States and other countries formed an alliance to confront it.
Second, the Soviet plot:
Romanov was ostensibly friendly with the Allies, but secretly rebuilt the army and appointed Yuri.
As the Minister of Science, he developed black technology related to mind control for the Soviet Union. As a result of the appeasement policy adopted by the allies.
The Soviet Union grew stronger and stronger, and finally seized the opportunity to launch a full-scale attack on the Allies.
The Allies tried to organize a revolt, but these efforts were thwarted by the Soviet commander played by the player; Yuri attempted to rebel and kill the Romanovs during the war, but was ultimately defeated by the player's maneuvers. After eliminating the last remnants of the forces that dared to rebel against the Soviet Union, the Soviet Union unified the planet and the player became the supreme leader of the Soviet Union.
3. Allied Plot:
The first half of the story is the same as the Soviet line, but after the outbreak of war, the Allies did not retreat quickly, but gradually stabilized their positions under the leadership of the player's commander, and finally launched a counterattack. Later in the war, the Allies used chronoteleportation technology to transport troops to raid Moscow.
Stormed the Kremlin and captured the Romanovs alive. Yuri, however, escapes capture and hatches a larger conspiracy in the shadows.
The above content refers to the encyclopedia - Red Alert.
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We recommend to you the Allied French and Soviet Iraq, France's artillery damage is high for ice and sky artillery battles and defensive maps (but with tank support), Iraqi radiation sappers can burn enemy infantry and scald tanks, and can withstand thousands of troops and horses if it is well operated.
Secondly, it is recommended that the Allied British and Soviet forces Libya, British snipers are quite effective in dealing with American paratroopers and crowd tactics, and they can also practice three-star air defense vehicles as special forces, and Libyan self-detonating trucks are also quite good offenses**.
Other countries. South Korea is more testing of aircraft maneuvering, and it can be used for assault bombing bases in the early stage of naval warfare (basically useless in the later stage).
American paratroopers are suitable for small plots of eagles in the absence of Great Britain, Iraq, Libya (after all, free) Other countries have no advantage, but the strength of the country depends mainly on individual operations.
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If it is against people, the Soviet Russian camp is very powerful. Because the starting game is quick to explode the Rhino Tank can be pushed flat.
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Allies: 1United States.
The overall performance of the United States is average, and the United States can drop paratroopers after building the Air Finger Section, which can be used to harass or probe the field, and novices can start playing the Allies from here.
2.United Kingdom. The British performed slightly better than the Americans, and with a sniper, he was extremely good at restraining infantry, but because of the effect on tanks and buildings, there were not many people who generally played it.
3.Korea. South Korea's Black Hawk fighter is the ace fighter of the Allied Forces, which is of course higher than ordinary fighters, and its cost remains the same so that some players can't put it down, but because the appearance rate of the fighter itself is not high, it has become an unpopular, and the intensity is not high.
4.Germany. Well, I have a showdown, Germany is really pulling across, his so-called tank killer can be said to have deceived a lot of novice players, except for playing tanks, it's basically nothing, the technology is demanding, the cost is expensive, it's weak to buildings and infantry, it's really not as good as a grizzly bear, it's not recommended.
5.France! It can be said that it is the country with the highest appearance rate of the Allied forces, France's giant artillery is not only strong in defense, but also inexpensive, plus it can be extended well to beat the enemy screaming, the Allied army is standard, and the intensity is high.
USSR: 1Soviet russia.
The magnetoelectric tank of Soviet Russia can be said to be indescribable, in fact, the magnetoelectric tank has a strong heads-up ability, and its arc can not only short-circuit the enemy's tank, but also attack across the wall, and the strength is average.
2.Cuba. Cuba's **** can tie a bomb to self-detonate on the body, blowing up itself and the surrounding units, but due to the slow moving speed, the effect will be very good with the briquette car, and the briquette car can also make the opposite side think that you are pretending to be an engineer, and the result is a self-explosion hahaha.
3.Libya.
Libya's self-detonating truck is a bit similar to ****, but ** is more powerful, but unfortunately, because the self-detonating tank moves too slowly and the inability to enter the briquette truck is a headache, but you can use the sao routine, send a few tanks, and then mix in a self-detonating truck, directly into the enemy's home, if the enemy does not notice the self-detonating truck, then his house may be blown up, the strength is good.
4.Iraq.
Iraq's radiation engineer is recognized as the most cost-effective type of ground damage in the Red Alert due to his deployment status, and he is the strongest presence in the infantry at a cost of only 600, basically killing other infantry in seconds, and the damage to tanks is not bad, for tanks like small grizzly bears, Prism tanks that do not resist beating are simply devastating blows, the Soviet Union must practice, and the intensity is high.
Yuri: 1Yuri.
Well, the only country in the most Yuri camp, its feature is mind control, his Yuri recruits are the highest firepower of all basic infantry, Yuri replicants can control the enemy's non-immune mind-controlled troops, and turn enemy troops into their own use, Yuri X is even more powerful, and on the basis of Yuri replicants, you can also control the enemy's buildings, it can be said that Yuri's disgusting degree is super high, and the intensity is high.
Summary: High intensity: France, Iraq, Yuri.
Slightly higher intensity: Great Britain, South Korea, Libya.
Average intensity: USA, Cuba, Soviet Russia.
Strength Pull Span: Germany.
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Personal summary, novices play France, games play Iraq, pretend to force show operations to play Britain and South Korea, and don't be afraid of trouble to play Yuri. Let's briefly talk about the latter, Iraqi characteristics of the radiation soldiers, generally considered to be the strongest on the surface, and the highest appearance in the game, British and Korean characteristics are snipers and Black Hawk fighters, these are not the main arms, but they have a great sense of operation, and they look high-end, but this kind of person is more suitable for playing the hero company, and it is not very suitable for the fierce battle of the Red Police, and Yuri is almost the same as Britain and South Korea, and a lot of operations are required, the difference is that the British and Korean operations have the elements of show, and Yuri can only control the battlefield by relying on the psychic troops due to the lack of direct decisive battles**, It may be strong to play well, but it must be tiring. Finally, the key to France, France should be one of the most controversial countries in the Red Alert, like the giant cannon as an artifact, don't like it to scoff at it, I and a few comrades-in-arms summarized, like the French newcomer technology in general, the cannon as the only defense in the characteristics of the country**, its range advantage makes up for the lack of range of the defense tower in the game, if the opposite side of the prism and magnetoelectricity, then the defense tower of other countries can not reach people at all, there is no power to fight back, and the giant cannon should be all uninterceptable** The longest-range one, so relying on the giant cannon as the core to build a defense is obviously the most worry-free, the novice characteristic is that it is easy to take care of one or the other, so the worry itself is the biggest advantage for newcomers, of course, the giant cannon is worry-free at the same time, it is not easy to use the giant cannon well, of course, this is another topic.
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China is the strongest in Red Alert, especially the soldiers, and it is also easy to get started and easy to play.
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Iraqi radiation sappers killed GIs and tanks, and there were no flying soldiers in the life-and-death fight, and they fought casually, except for raising and swishing (old 08), there was no restraint. Mobilizers and rhinos can be built, the strongest country.
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In the Soviet Union, the merit depended on the early dominance of the rhinoceros, and the duel was no matter what, with the rhinoceros as the management center. It's easy to use.
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No one is going to play this anymore.
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Depending on the version, the details are as follows:Radiance of the Republic: China's strongest.
Yuri's Revenge: Yuri.
Command & Conquer: Feel free, personally think of the Soviet Army (Kirov airboats), the French (giant artillery) or the United States (GIs cheap, GIs planes).
Resource systemIn-game players need to produce resources in order to perform a series of actions. There is only one currency for resources, and all the settings of the vanilla version are inherited. The player needs to use the mining cart to mine in a mining field or oil well.
Money is the main resource. The currency is used to build new buildings, train units, or enable special services.
There are three types of scene maps in the game: islands, mountains, and plains, and players can choose the conditions of the map to create the map. The scene map is all inherited from the original version. Players fight in a map, and the map is an important part of this game.
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There is no value in discussing only the original version, and some mods with poor balance are not worth discussing.
If it is the original version, the Soviet army chooses Iraq, and other special units are of little use, and Cuba has the tactic of hanging bombs to sneak attack, but this is a partial way of playing, not a universal tactic.
The Allies chose Britain and the United States, and other special units were of little use, especially Germany, where tank killers were a big injustice.
Yuri's revenge is the same idea, but the Allied fortress is very strong, so the Soviet camp may be more difficult.
As for Yuri, in fact, the strength is okay, but it is not easy to get started, because of the balance problem in the early stage, many battles will not be used.
The above is only for PvP, play the computer at will, and if the level of both sides of PvP is relatively good, the camp is not a big problem.
There's no such thing as the best, it just depends on how well you play.
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