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Now a lot of GS is inflated.,The same gs** and good dps ability of jewelry is the strong point.,When I opened ICC, GS5300,The first week hit 25ICC4,Fight the blood beast also has 8500+ DPS,5700,When you don't open the 5% buff, you can already go on 1W.。 So as long as 5000gs is a hit, there is no benefit, about 230+ hits, if the team has bird d or am, it should be able to reach 7000 normally, and 6300 can only be said to be a will.
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Can you tell us about your specific attributes? gs doesn't mean anything, if I say 500gs, you should hit 5500+, a little higher.
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25ICC: If the team has love, the configuration has a bird d element, the demon s am 5000gs, the AF hits 5500 seconds, and the injury will also be, because now 5000gs is easy to get on, most people have a pile of gs, I don't know what your equipment configuration is, so I can only roughly estimate.
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Normally, it depends on whether you can fight the blood beast or not, if you don't fight, it should be 6000
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That's good, stronger than me, my shaman 5444gs only hit 6663 seconds. . .
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Look at your technique, 5000 gs of general technique, 5500 is close to good.
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Actually, 5000gs or don't go to spell dps, I remember that when I was 5500, it seemed to be more than 8000, I can't remember clearly, Ofa.
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It's okay, I'm 5800fs playing ICC old four beating blood beast dps10900+
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How many gs do you have?
Talent torture fire, skill living burning fireball flames. Skills are the same brainless.,Just these 4.。 The small copy is not discussed, and there are various mobile battles in the ICC, and the fire law will have an advantage.
Is it really brainless? Why is there a big gap between the same brainless and the talent equipment class DPS!
Technique, starting with the living body 2 burns the fireball, out of the flame explosion is used. The burn is gone, and don't use the living body during the sx period.
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My GS5500+FS just washed fire feels too cool. The fourth child opens with a clone and full skills, only hangs bombs and brainless fireballs, and uses them when they explode. Let's start with the scorching, because the team generally has ss, and then from the stake data, the overall scorching benefit is not large.
The main thing is to have a plug-in When you find that the boss wants to let the blood beast have a fire explosion in your hand, you will leave it for the blood beast. Bomb + Fireball + Flame Burst + Fire Rush Blood Beast is almost the same. It's unrealistic not to fight blood beasts.
Then don't use the ultimate cd Save it until the bloodthirsty stage and open it together and then take a destruction or acceleration potion. Generally, the second injury is 8000
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Open to see if there is any pain ss, no reading a burn (remember to make up for the whole process) There is a direct big fireball, rub a big fireball in the flame explosion after the spell combo, and look at the plug-in to prompt the blood beast to be alive before 10 11s, to ensure that the blood beast is exploded. The others are hard to eat equipment. Others who don't need to run are not on the live body, wasting public CDs.
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Old 4 shouldn't need you to control the blood beast, I'm a starting clone. Bomb. Burn.
Fireball. If you burst out of the flames, you will lose it. Note that when the bomb is gone, it will be replaced.
Burn one for 30 seconds. Hang a bomb and burn the boss when the Bleeding Beast is in the middle of it. Then the speed seconds drop the blood beast.。。
Very simple. Since you didn't upload your gear. I don't know how your outfit goes.
Also, pay attention to the timing of burning and other accessories. Burn to say. Some can come up and drive.
In order to be able to use it more often. Some suggest you out after the special effects of the jewelry. Open again.
It depends on your equipment...
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Relatively speaking, No. 4 is still more suitable for the most staked boss in the arcane ICC.
There's nothing special about hitting with fire, and it's normal to make up the scorching bomb and the cycle of fireballs to burst fire.
Don't bomb the blood beast When the blood beast has a small amount of blood, calculate the time to read a fireball, whether he will be killed by other people's damage Reading a skill is very hurtful dps Set a focus for the boss Don't forget to replenish the bomb for the boss during the blood beast.
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God costume, good network, brainless boss!
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Personally, I think that the fourth brother is easier to fight, because it is a stake boss. Everyone's output is different, but it's also much the same. My arcane output is the starting hand clone -3 Ao Chong - Qi Ding - Ao Chong - Missile Barrage - (Accessories + Icy Bloodline + Arcane Enhancement) - Infinite 4 + 1 (4 Ao Chong + 1 Missile Barrage).
The team doesn't have a good tacit understanding in the wild group, so the clone, ice vein, arcane strengthening, and accessories Look at it yourself, and when will you use it, you must have a consciousness. Also, the arcane control blue is very important, the mana value is about 80% to eat the first gem, the next 2 gems, cd a good hurry up to eat. The first time to wake up is about 35% use, wake up CD is good and use it immediately.
In the heroic bloodthirsty state, do not release the 4+1 barrage of missiles. The boss's HP is around 25%, and your own mana is below 40% to eat rune mana potions, and if it is above 40%, you can take haste potions. It's been a long time since I've played Arcane, and now I've decided to turn the fire method.
Offa played tired people, controlled blue control accessories, relaxed a little and made a small mistake, and the whole DPS went down. It's still cool to play with fire.,Besides.,Your panel playing arcane is tantamount to self-harm.,Arcane pays attention to speed.,Don't say you're arcane without 1000+ speed.。 Your panel is suitable for the fire method.
The fire method output is simple: Start (doppelganger-burn) - burn - bomb - infinite fireball, infinite hold, bomb infinite keep burning - throw it as soon as the fire bursts. There are also some skills that are difficult to say, and you will be familiar with them in the future. When I first switched to the fire method, I was also very afraid that I wouldn't be able to output, and I would be ripe when I played it.
Finally, in conclusion, in general, the fire method is really simpler than the Alpha, the DPS is higher than the Ofa, and the Alpha has a feeling when it fights.
Thank you for the trouble to adopt!
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If the third is stuck in the bug, you just need to jump to the opposite boat to kill the mob, the fourth output boss, pay attention to the first time AOE when the mob is out, if the mob has a target and is long-range, you will AOE, so as not to bite you.
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The third: Different playing styles have different requirements, anyway, they all give priority to playing the opposite FS
Fourth: You don't need to attract the hatred of the blood beast, that is, the blood beast has just come out and the remote is cutting the target Don't put AOE skills to attract hatred when reading the strip, just output without brains.
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As a two-year LR, GS6032, Sensitive Burst Shot, No Will, Blood Beast 35WOwn limit DPS12000+.
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Now it seems that the fourth is a bug kill in ICC, and DPS will definitely not be able to play.
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The first floor 28000+ is played by fire, thank you.
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Hmmm....The world's highest fourth DPS28000 See for yourself.
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And the peculiarities of the ICC, determine what you call these situations.
First of all, in the early days, the FS was very tangled, the equipment was not formed, the DPS was not high, and no one in the team wanted it. Later, the equipment was formed, and it was only then that I found out that in the ICC, the long-range and F-series were a tiring life. The old one turns to fire and hits the bone spur (melee continues to play...) The second child turned to fight the monster, and the reading strip was very tangled. The third is a scumbag, let's not talk about it. The fourth brother turns the fire to fight the monsters, otherwise he will be gnawed to death ("Melee, you turn a hairy fire!").
The head of the regiment said so). The green dragon mage controls that Standard Chartered zombie... Until LK, FS still has to keep running, and if you can read it once, even if you are very sharp.
In this case, do you think FS can hit the first place in the whole group?
Of course, in the legal system, it is indeed the first! It is true that the stake output can beat almost all professions. I'm the fourth of 25 ICC today, 11th in the group, but I'm the first in DPS of all ranged classes (including LR, who wants to put traps).
If you want to output, FS is really good, after all, a generation of patches and a generation of gods. If you want to follow the patch, you'll have to play all classes!
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You have to understand the positioning of your profession WOW Each class has its own position and see your position clearly You said that your mage DPS can't play first Don't you have to be the first in dps For example, htoc Xiaoqiang No matter how good the melee is Compared with them, do they dare to cut the worm in the whole group of melee combat? That's the buff.,They're going to hit their lives.,The worm also relies on long-range play.,Playing games doesn't have to be the most first.,I'm playing bird d.,You can say that my profession is dps.,But I've been playing.。
It is recommended that you first understand your profession, and even if you can't play first, you will be the most successful if you play your career maximization.
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The arcane fire is very high, it's your own problem to fight not high, and after a while, the arcane law will fall behind, the fire law rises, and now the orange axe has not yet appeared on the stage, the mage is a strong weapon for opening up the wasteland, but the person who can't beat the height can't use anything, which has nothing to do with the profession.
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The DPS of the fire method is very high, and there is the blood dk rage battle SS (it seems to be destruction).
DPS Mage and SS are very powerful DK focuses on single brushes.
DZ was originally a DPS benchmark, mostly for PVP, but it seems that now in the face of some bossdz, the damage is not as good as blood, DK rage, and even FS SS
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How much DPS can you fight with Fire F?
It's important for a boss to be in position.
The ICC's boss is very disadvantageous to the FS's positioning.
If it's AF, it's also more disadvantageous.
So you can't just look at how much you fight, but you have to actually look at it for example: TOC No. 2 and No. 4 boss are definitely FS No. 1 and other professions don't chase.
Even now, playing TOC warriors and DK can't be said to be very advantageous, the key depends on your own mastery of roles, skills, accessories, running positions, and blue control.
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How can you use the fire method?
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The fire method is very much about equipment, you 4t10 and then look back.
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Look at the boss's okay.
Sarufar, can you stand still and keep bombing the boss? Melee combat is always knocking fire, and the method is only turned when you have equipment.
In the early stage, it was still a myccan.
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When the target's HP is less than 25%, your next Shadow Arrow, Burn Out, and Soul Fire will trigger the killing effect (9 seconds each time), so that your Soul Fire skill will not consume the soul fragments of the Soul Heighter and shorten the cast time by 40%. So after the extermination, the boss can probably send four or five basins, but to be honest, the improvement is limited.
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Let's be honest about the output, SS is not difficult to play DPS.。。。
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First of all, start to open the clone ornament Frozen Bloodline Arcane Enhancement Ultimate,Pay attention to the hatred of the blood beast,It's best if there is a slowdown (many people say don't point it.,But with this adaptability is much stronger),Keep the stake.,The blood beast's blood volume is less than 1W, it doesn't matter.,Give it to LR (this is for your DPS data.,Because your reading bar below 1W is wasted),And then wait until the bloodthirsty time (30%boss),Anyway, my clone didn't cd when my group arrived at SX....So it's good to open your skills and SP quickly when you are sx, and that's basically the case. But be sure to ensure the cleaning of the blood beast, otherwise your DPS will be back to be T no matter how high you are, and there is no need for a slowdown if there is a bird D, and if you don't have it, you will slow down the side where the DPS is not enough.
Hope that helps.
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Drink a bottle of Speed Potion before the battle and open a clone. I don't know what your sp is.,If you revive the ornament, you will open the sp.,Calm the air.,Barrage + Ao Chong instantaneously.,After the missile.,Arcane strengthening.,Cold blood.。 Ochong.
After the effect of the cold bloodline disappears, drink the speed potion, open the arcane enhancement in the bloodlust phase, and then open the sp and the cold bloodline when you are done, so as to avoid the DPS debuff caused by the sx phase being too high.
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1. The magic injury is a little lower, and the arcane law of 5700gs should be able to pile up to 3000-3100 magic injuries. It's best to send out your gear.
2. The team's DPS is low and slow, which will affect your DPS, and it is easy to hit the blue.
3. The starting skills are fully open, and there is no brainless Ao Chong in the strong stage, and when you are 30% bloodthirsty, you should be able to open the skill again and eat a wild magic potion (very violent). Card cd eats gems, and the words of the blood elves also open torrents, and wake up before bloodthirsty. If you lack blue, you can honestly play 4+1, and if you don't shoot rapid-fire, you will be barrage, and try to play 5+1 and 6+1 as little as possible.
4. The blue talent is full.
5. Replace it with a haste cloak, enchantment is first a magic injury class, then a haste class, and finally a critical hit class, ** with black magic. Yellow slot 12 magic damage 10 rapid, except for the 9 + magic damage slot reward blue slot insert 12 magic injury 10 spirit, other red and blue slots all 23 magic damage. If you can't play again, it can only be a matter of technique, so practice more.
Have you considered the method of turning fire? You can rent an ice brand jewelry to replace the recovery to make enough hits, start a telescope to replace the abyss, and change the gems, which should be able to play DPS.
On the 3rd floor, 4+1 I admit it makes sense, but I think 3+1, 4+1 depends on the situation, there is no need to stumble. Out of the effect of more than 3 layers of decisive missiles, no barrage. Don't be a frog at the bottom of the well on the 4th floor, 5500gs8000dps, I'm sorry for you, it's still a group of 25 people, try to pile up the rapid arcane, 5600+ and then talk about the fire method.
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