What is the seal of the old four of the brushing HICC How to look

Updated on technology 2024-02-09
22 answers
  1. Anonymous users2024-02-05

    The boss will give a party member a debuff called Boiling Blood every 15 seconds, and the debuff will deal 5000 physical damage every 3 seconds, and provide a blood power per jump damage (this debuff can be invincibility, protection, and refrigerator removal);

    There is also a boiling blood is the area of damage and increases the energy of the boss, the higher the power, the more painful the king slashes and the faster the mark, so what the Paladin has to do is the Mark of the Fallen Warrior: every time the blood power reaches 100 points, Sarufar consumes all the blood power to cast a Fallen Warrior Mark. Blood Power restarts to accumulate after it reaches zero.

    The effect is that the skill debuffs a random player, and every time Sarufar uses a melee attack, all players with the Fallen Mark will take a Fallen Warrior Mark damage.

    In Hero Mode, if a player with the Seal dies, Sarufar immediately gains 20% health, which means you can basically give up and start over.

    Once the sigil appears, it lasts until the end of the battle. Even if the player dies, the mark on the body will not disappear.

    The general practice of the Holy Knight is to give the members of the Middle Mark a sign while Gu Tan.

    The amount of damage dealt by the Mark increases with the increase in the power of the Blood. For example, if you have 0 Blood Spirit, you can damage 6,000 7,000 per time, and if you have 100 Blood, you can damage up to 10,000 2 per Cloth Cloth. Therefore, it is important to pay attention to the current amount of HP power of the boss (which can be monitored with the help of DBM or by setting Focus).

    Low-risk situation (blood power 0 30): The boss has just let go of a fallen warrior mark, at this time, the **pressure is not great, you can use the ** spell of the province blue (such as Holy Light Flash, etc.), and the knight can make up the trial and road mark at this time.

    Increase the amount of :** in high-risk conditions (60+ Bloodpower) to keep the target full health as much as possible. When the boss's HP reaches 30%, it will enter a state of frenzy (during this time, it will only appear 1 or 2 times if its power exceeds 60).

    At this time, you need to cooperate with bloodthirsty, or use the corresponding skill to increase the instantaneous ** output, so that you can make up the target of the middle seal.

  2. Anonymous users2024-02-04

    The boss has an energy gauge that will put a mark on a random target when the energy is full.

    Mark of the Fallen Warrior - Causes Deathbringer Sarufar's melee attacks to affect this target, dealing between 4275 and 4725 physical damage.

    You just have to give the Beacon of Light to the person who has been marked.

  3. Anonymous users2024-02-03

    The sigil is a debuff that continuously bleeds health

  4. Anonymous users2024-02-02

    Generally, it is the letter chain that assigns the milk riding to brush the imprint?? Are you brain-dead? Assign you to dig up the brush?? Milk riding and brushing the mark is like playing!!

    The milk riding brush T road sign is imprinted! Other milk brush balls! By the way, the blood of the t will slip away!!

  5. Anonymous users2024-02-01

    I haven't played for a long time.,Why the system sent a message to call me =.。 = Your technique should be fine, and the equipment is so good, can you tell me more about how you died? Is it a mark and a blood boil, if you don't have a blood boil, it stands to reason that you won't die, you can pay attention to it, your blood brushing method should be right, whether the blue is enough, if it is not enough, adjust the time to return to the blue, or call Xiaode to activate you; Furthermore, if you are hit by the mark and then boiled in the blood, you can choose to open the jewelry, if it really doesn't work, throw the suppression to him, let your head solve the situation of the mark and blood boiling, and shout that they themselves have to open skills to save their lives, the old 4 is originally a limit boss, everyone has the responsibility, check his death record by yourself, if you see that your ** is greater than the damage he suffered, just call the head of the regiment to adjust

  6. Anonymous users2024-01-31

    Yes, NQ's career advantages make it perfect for imprinting.

    Personally, I think it's better to bring 3 NQ in the battle of the 25HICC old 4, and all 3 NQ will go to the ** mark.

    When it comes out to 7 or 8, the punishment ride is dry and astringent, and 1 is astringent, and 9 are other ** strong brushes? Extinguish the Boss·· There is also the feeling that NQ is not God, he is not omnipotent, and his role is to give T a more than intermittent ** to maintain the blood line of T.

    Or do you feel that the best ** to brush t is the priest.

  7. Anonymous users2024-01-30

    If your shield is on with healing, the first time the shield is not broken, it will also trigger healing, and there is also a brainless quick healing in the middle plus penance, the way to add is to give any other teammate a shield, and then penance, penance will not eat the effect of the advance time, and when the penance ends, it should be strong instead of fast.

  8. Anonymous users2024-01-29

    In fact, the imprint is still a little better than nq, and the old 4 does not have to worry about bringing 3 to 4 nq imprints.

  9. Anonymous users2024-01-28

    The pressure of brushing the imprint is nothing more than the pressure of blue.

    The first prays for divine revelation. 2t10 effect on.

    The second prays to cooperate with the wings.

    The third prayer is to use divine revelation again.

    Three rounds are about the same.

  10. Anonymous users2024-01-27

    Open all the team tools!

  11. Anonymous users2024-01-26

    The boss alarm is on, if you can't do it, you can reload, and play such a bloody game.

  12. Anonymous users2024-01-25

    Dao mark 2t, shield master t, if the law is strong 3000+, you can holy flash + holy strike, blood under 1 3, just come to a holy light, the pressure is not big, if the dps is strong enough, the first mark will not pass, if the first mark is out, just the road mark print reporter, brush the main t, look at the 2t blood, this boss, nq see 2 t, and the first mark, ms brush group, very easy! The above is the PT play.

    If it's H play,2T blood will be handed over to MS to see,NQ will look at the main T and imprint,Our DPS is very strong,Basically, it's 9000+ seconds of injury,H is over with 1 at most,At first, NQ doesn't need all the big holy light,Or holy flash + holy strike,I think it's very easy to brush,Remember to make up the holy shield,In addition,Rush stage,If the blue is not enough,There is d in the group,It's going to be activated,My blue is not brainless at the moment20 wisdom,So it's around 38000,But buddy law is strong,Critical hit is high,Holy flash +Holy strike 20000+ just now. - Finally, the best!

  13. Anonymous users2024-01-24

    nq: the first imprint, give a T road mark, **regiment or another T, mainly provincial blue; After the first mark, the road mark imprints the target, brushes T or regiment, and the imprint target is not dead; After the second mark, the road mark has a mark target, and the other mark target is brushed, and the two of them are not dead, and T is no longer in charge; The third mark, what kind of group do you have, can you produce a third one?

    ms: a stage, auxiliary **t, auxiliary **group, provincial blue-based; After the first imprint, increase the intensity of T; After the second imprint, increase the ** strength of the t.

    Reason: 10 people, only 1 team in the disease, so the milk ride can be marked T, the Holy Shock can add to the group members, MS almost only needs to restore the person who lost blood (including T). 25 people, there will be 3, ms assist full of blood.

    After the first mark, the QS road mark imprints the target, and then generally brushes T blood, and the T is full when it does not lose blood, so the pressure of the priest remains the same.

    After the second imprint, QS almost gave up on T's **, and this is the final stage of MS blue consumption, increasing the ** for everyone.

  14. Anonymous users2024-01-23

    The imprint damage of the 10-person HICC old 4 is very large. Basically, if you are close to a person per second, it is generally a 2** play. What NQ has to do is take control of your blue before the first mark comes out.

    Basically maintain more than 80%. Then the road sign prints the reporter, brushing the current tank. If the team has xd, give 2 activations.

    When the second sigil comes out, you should keep at least 2/3 blue or more. Then one road marker, brush the other, it is best to brush up the brainless holy light. Because the damage of the blood boiling + mark in the rush stage is very terrifying, you may die if you don't brush it in 2 seconds, and DPS must rush out the boss before the 3rd mark comes out

    Ring m optimistic about blood boiling and tanks. Just don't invert the imprint.

  15. Anonymous users2024-01-22

    1. The second imprint of the JM tube, the first imprint of the NQ tube + tank, 10h is generally not called the NQ brush two imprints.

    2. Be sure to remember to make up the road mark, don't look at this foundation can not be any more foundational, in fact, almost every NQ wasteland development stage will have the situation of forgetting to make up the road mark.

    3. The higher the Sarufar rune, the faster the mark will drop blood, and the second mark must be high in the first ten seconds, and at this time, the general boss has been furious, whether it is a tank or a mark, it is the most stressful time, T's skills, their own skills, and the imprint's own injury-free skills must not be stingy, and after the second mark comes out, the pressure will drop sharply due to the rune energy returning to zero.

  16. Anonymous users2024-01-21

    0 - Give the road mark to the player in the seal, and then brush the T with the brainless Great Sage

  17. Anonymous users2024-01-20

    2 imprints,The third imprint has not been solved and it is about to collapse.,2 milks,3 milks are definitely not enough.。 1 NQ plus 1 milk sa or shepherd,Pay attention to activate the good milk ride,Milk ride should pay attention not to break the road table,DD can't be touched by the blood beast.,It's basically dead when you touch it.,Melee combat is best less than 2.,More than 2 are enough to choke.,DK can help pull the blood beast appropriately.。 The first blood boil can be pushed off by protection.

    For melee, there is no difference between PT difficulty and H difficulty, and if there are few ranged slow units, DK can help with ice chains.

  18. Anonymous users2024-01-19

    H Lao 4:1 imprint out of the fast, boiling blood out of the fierce, the blood beast is strong, and the blood beast sometimes has skills that cause the whole group to move and slow down. In other words, the blood beast will kill you if you shoot it, and you can't escape.

    There's nothing to pay attention to in melee combat.,The main thing is that don't pull the hatred of the blood beast when the blood beast is here.,DPS is fierce.。

    Mainly remote and ** and t to pay attention to.

    Pay attention to the skills to save your life. Don't pull aggro when you're just a Blood Beast, but you can taunt it to attract Blood Beasts when you're near a ranged Blood Beast.

    Milk to milk good t, qs to the first few in the blood boiling loss protection. If you click QS yourself, you will be invincible immediately. The first imprint is marked, the second imprint is brushed, and after the 2 imprints, the task of **t is handed over to another**, and the middle imprint is brushed with all its might.

    The other ** usually takes a fancy to the blood boiling, and after 2 marks, add T with all your strength, and you can brush the blood boiling when you have time.

    Disperse remotely and stand well, and fight the blood beast. Stay alive. Dead DPS.

    Our configuration is 2T (one is FQ) 2** (NQ + Precept M) 6dps. The bleeding is boiling, and various open skills (such as the refrigerator invincible protective shield wall (non-t) deterrence ==).

    Basically, 2 marks are the time for Death DPS. Out of 3, wait for them to be destroyed.

  19. Anonymous users2024-01-18

    The difference is not very big, you need two powerful **, one NQ and one precept pastor is the best, the other fs ss (dark rage) bird d (typhoon) electric s lr ice dk zst and fq, the main thing is to let the ** profession understand the energy of the boss, at 30% or less, you can open back the blue skill to play, more than 40% of the brush t, 70% t to open the skill.

    From the perspective of T: Pay attention to the boss rune energy, and pay attention to the circular coverage of life-saving skills and accessories.

    DPS Angle: Melee a Ice DK, Stake Battle. Fight blood beasts remotely, and turn fire quickly.

    **Angle: Milk riding double fly brush two marks, small D to NQ to leave activation, precept pastor brush the group in the early stage, and brush T in the later stage.

    Boss skills: Rune blood roll call, the first milk rider to protect, the second anti-rider to protect, to suppress the boss energy recovery speed, if you point to fs directly refrigerator, point knight directly invincible top.

    The rest depends on the DPS, with an average of 8000 + 2 marks per second, it's time to bring down the boss.

  20. Anonymous users2024-01-17

    The boss has more blood and higher attacks.

    There is a lot of blood beast blood.,The attack is to bite to death by other people except T.,And there's one more skill.:If you don't kill it for a while, you're berserk.,The whole group slows down and the boss increases the charm energy.。

    Requires 1 milk Q 1 precept m, 4 or more ranged DPS. If you can't hit below 60% the first time, it will be difficult for you. The shield of Commandment M can absorb boiling blood damage, effectively reducing the boss's talisman acquisition, and the same goes for the knight's protection.

    Generally 2 imprints, the first imprint milk Q brush, after the second imprint comes out, the milk Q gives up brushing T and concentrates on brushing 2 imprints, precept M brushes T and the whole group. If you come out of the third one, you will definitely be destroyed. In melee, you can contribute more DPS.

  21. Anonymous users2024-01-16

    H old 4 damage is higher. Blood beasts also have higher damage.

    Boss rune energy regenerates faster.

    A maximum of two imprints can be issued.

    2 pcs**. NQ, JLMS are recommended

    Two T for T must be timely. Melee just fight the bossDo not be ablood beasts.

    Be sure not to be bitten by a blood beast at a distance. Bite up and down 1w+ damage. The boss directly returns a lot of runic energy.

    Hit the boss's DOT damage. The first two give protection. Can effectively reduce boss rune energy regeneration.

    Nothing else. The only requirement is that NQ should be strong. Don't invert the imprint.

  22. Anonymous users2024-01-15

    Boss blood is more.,Attack high.,Blood beast blood is more.,The attack is a few marks higher to see the dps speed of your group.,DPS is fierce.,2,Basically out of the 3rd annihilation.。。

    3 milk + 2t + 5dps

    The blood beast is killed at the first time, and it is difficult to have a lot of blood, and it will die if you shoot it remotely.

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