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On the 3rd floor, 4+1 I admit it makes sense, but I think 3+1, 4+1 depends on the situation, there is no need to stumble. Out of the effect of more than 3 layers of decisive missiles, no barrage. Don't be a frog at the bottom of the well on the 4th floor, 5500gs8000dps, I'm sorry for you, it's still a group of 25 people, try to pile up the rapid arcane, 5600+ and then talk about the fire method.
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FS is generally best used with missiles after the 3rd layer of Ochong. The landlord analyzes the order in which his skills are opened, yy or bloodthirsty, open the clone, or play the clone, cold snow vein, etc. Alpha is very brainless and recommends the fire method. Researching.
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Don't mislead upstairs! People already have equipment, and the blue is enough, and 3+1 is definitely not good. It's best to rush if you don't have a missile at 4+1, and then you can't go out at 7 times.
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Or the 2nd floor has my surname with me, 25ICC full 8000+ GS5500+ fire method.
The landlord is quite qualified, but it is recommended that 4 punches + missiles will be made in the future.
When opening an ultimate, it can rise to 7 or 8 punches.
The barrage can be used without it, and the benefits are minimal.
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Eh, I suggest you try 4 Arcane Rush, and then use the Arcane Missile for the Rapid effect of the Missile, and use the barrage if you don't get out, and try it in a loop.
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It is recommended to always be Ochong My friend's equipment can be 9000+ dps when the average level is around 232
He taught me to use Ochong all the time.
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Hello, I'm also a mage.
I want to play DPS, which is the following points.
1. Existing equipment base.
FM Gemstones. Gotta get the best.
2. Prepare the mixture.
Cooking a Potion of Destruction.
Haste Potion. Super Wizard's Oil.
Big blue and other auxiliaries.
3 Talents and Output Loop Selection.
Equip NB recommended Arcan.
Hit three Ao Chong 1 Ao egg cycle.
The rate of fire went out of the projectile.
Equipment is generally recommended.
Torture Ice Brainless Ice Arrow.
4 About Properties.
The SW upstairs is going to hit higher than the BT.
I really don't know why.
In the book of 25 people.
To achieve 100% hit in theory.
Requires 17% hits.
Both Ice and Arcane talents have a 3% hit bonus.
In addition, if there is a team out.
The Dark Shepherd of Miserable Talent.
then add 3% to hit.
This requires equipment to provide 11% of the hits
That's a hit level of 139.
Personally, I think the hit is.
The basics of boss battles DPS.
There were no hits. Don't think about anything.
The Torture Ice talent is stacked with Rapid (Critical Hits are negligible) on the premise of guaranteed hits and magic damage. Arcane guarantees that the hit magic injury will pile up the critical hit, and after equipping NB, it is also fast.
Everyone is a mage.
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The premise of any profession to play DPS: whether the first equipment gem is full x, and whether the second FM is all FM.
Then enter the requirements, add up the must-haves, cook, haste potions (eat two at a time), and anoint.
Finally, look at the talent, this version is basically tortured with ice, and all kinds of other ice are not FB talents. In addition, this version of the arcane law is overbearing, and the energy infusion of small D or ms is better.
Then all sorts of data, hit 140 is the premise, then fs, rush, crit. It depends on what is lacking and what is made up.
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The national server is indeed FS has risen for a while,(To be honest,Playing the previous version,No matter what FB,What boss,FS doesn't have an advantage in playing DPS.,Generally, the top five DPS don't see FS.。 It's a little bit of a disadvantage.,Look at the version to know,FS is the most harmonious profession.,No matter which version since,It hasn't risen or weakened very much.,It's very stable.,The DPS of the Alpha is always higher than WLK before, it's a fact.,But it's said to be compared with the ss.,That's really a bit of a weakness.,Version SS pain talent dot enjoys the rapid impact.,Pain SS that's rising.,If you want to fight DPS, it's not comparable.,After the equipment is excellent., Destruction SS is higher than pain.,As for supportiveness.,That's forget it.,Stealing buffs is really not much needed in a lot of WLK's current FB.,There's only a few to count.,So,Isn't that sugar,Isn't that soul stone more useful? Of course, keep in mind that one of the obvious characteristics of World of Warcraft is that the profession is very balanced, each profession has its own distinctive characteristics and its own unique strengths, which cannot be replaced by other professions, any profession, any team member is important in FB, indispensable, this is the team spirit, only one player, tacit cooperation, in order to really beat down a copy.
Every class and every team member is an indispensable protagonist. In terms of PVE, only if you have an in-depth understanding of your profession, the talent of your profession, what attributes you need to pile up, your real familiarity, plus the most suitable output method for yourself, and the experience of PVE, DPS can definitely be high. Brains, technology, experience and teamwork are the kings of PVE.
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FS is blz's own son I haven't heard.,The future trend is very bright.,,Fire method is suitable for the stake boss is the least powerful.,Now the version even if Ao and ice don't necessarily fight against SS.,No SS is powerful Look at the skills to know a lot of geometric multiples of bonuses.。
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You won't be a pure ice method, right?,1100 injuries seem to be able to wash a torture ice.,That's basically a brainless cold ice arrow.,Water bb just put it.,It seems that the ice method is also very brainless.,Ice method my hit 140++,1200 more injuries.,Hit the cloth fat can hit 2500.,But it's still rubbish.,I think it's mainly about the face and the timing of the sp and skills.,To cooperate with the team buff.
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Who said that the bloodline should be combined with bloodthirsty and heroic.
Don't you know that haste is a decreasing property?
Bloodline and bloodthirsty. It's better to open the apps together than to connect them.
If poorly equipped. Brainless Ice Arrow Flow is recommended. But the talent doesn't say the fireball in an instant. Because of latency issues. A 1 second of public CD may reduce the DPS by ***.
Look at your 1100 magic wounds. The hit is a bit low. The level full hit is 188You add 3% of your talentStill not enough. Unless you have AM on your team
Critical hits are not needed for ice spells, but can be added. But it's better to add a little more. Add about 30% of the explosion of the fire armor.
Mana damage is a non-decreasing attribute. So the higher the damage, the better. Haste is also a decreasing effect. Although the ice method requires haste. But only if you are legally injured. Critical hits. Hit the balance and then pursue it.
Attribute cost performance: "Hit" "Law Injury" "Explosion" Rapid.
One final addition. There's no need to go after any bit of attribute. Attribute balance is king...
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It should be pure ice. There are elemental precision in the talent, so the hit only needs to reach 126. The pile of gems on the equipment is fast.,Now there are more than 400 fast mages.,Pure ice and water elements help output ah.,Well,My output is an ice arrow + ice gun combo.,And then after cd, it's an ice arrow and a fire rush.,The speed is high enough that you can throw it without a brain for a pure ice arrow + ice gun.。
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Let's talk to the landlord about the hit problem first.,For the skeleton-level monster (boss) system in the dungeon is level 73 by default.,The player's hit for the boss in the case of 0 hits is 83% (move the mouse to the hit.,There will be %)That is, the player needs to pile 17% of the hits.。 Ice and Arcane have a talent bonus of 3% hit, so the player only needs to hit 14%. If the team has a steady AM or Quail (Enhanced Elven Fire) is reduced by 3% and only needs 11% hits.
As for talent, the strongest DPS must be the arcane, and the technique 3 Ao Chong +1 missile can not produce special effects, according to this cycle (3 points of Psychic can be added to the arcane stability, such as the boss battle of the fat can reduce the damage caused by the meteor slam to the missile):
If the team is loveless, or if the battle is too long, consider torturing the ice. The output is really a brainless ice arrow, the output is comfortable and the dps is not ugly (2 points of enhanced water element can be added to the extreme cold extension):
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Try to change the arcane method.,3 arcane impact and then an arcane bullet.,Jewelry or something is good at the time to open.,Use the triggered skill out.,My friend's arcane second injury can reach 3200+.,And there's to pay attention to controlling your own blue.。
Jewel Awakening. It's really not good.
The current version doesn't last too long with any boss, so blue should be enough.
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Ice method is generally stacked with injuries and rapidity. Critical hits don't have to be piled up. The best time to open the accessory skill is to open it with the team's heroic bloodthirsty. Increases DPS
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In fact, you also know the output of the arcane The key is the timely outbreak of the boss battle, and the understanding of the boss can allow you to improve the dps, such as running, what to do at each stage, and it is recommended that you do not transfer the goods at this stage, you are now turning to the fire method, the magic injury, the critical hit, and the middle face will find flaws, and the arcane can still hold on for a period of time First of all, make sure that your fm gem is correct, and then you can practice more and fight more Familiar with the dps, you will naturally go up, dps and your awareness, understanding of the boss, and the team, in addition, you must have confidence Come on, the stake doesn't speak for itself, and I wish you a happy game.
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It depends on how your skill SP is opened.,In addition, you also have a problem with the output technique.,Don't go to the stake.,The stake is just to practice the technique.,You can't practice the second injury.,Do you have a macro? What does SP look like? If the sp is to use the addition of strong is easy to do, start with a sp + gas set + ao chong, and then open the mirror, and then ice vein + ao qiang + ao chong + ao chong + ao chong, okay, now 4 ao chong, out of the missile on the missile, not out of the egg on the egg, and then continue 4 + 1, 20s after you can use the second sp when you use it, just keep fighting.
Yours have a missile rapid fire to throw, did not continue to Ao Chong until there is a mistake is wrong, so that your blue will not be enough, according to my way of playing, go to the stake to practice the technique, when you play FB, you can play like this, I am also a fs, 70s up, this is how I played, another point is that your hit is high, as an ice vein Ao, the hit is OK as long as 220, you change some equipment with hits, and replace it with a rapid crit.
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It depends on what FB you play, if it's a stake, such as ICC Lao Si, my mage is 100 higher than you, the magic injury is about 500 lower than you, and I am 7000 seconds injured, besides, you hit a dummy to see the second injury? Just kidding.,No buff.,Also,The output technique should be used actively.,Can't be dead.,Open the SP Ice Vein Mirror Image.,Use the arcane torrent after the three Ao Chong (if you're not a blood elf when I put p),After two and a half rounds of 4 1,Eat gems.,When the mana is used more than half of the awakening,(Note that always be ready to open the cooled sp and mirror) Continue 4 1,The second time you eat the gem more than half.,Use 3 1.,So it's basically no problem.。
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Let's talk about the problem of technique first·· The missile is not lost if it is there, and it is not to continue to rush until it is there. Generally brainless 4+1·· 4 floors without missiles·· Throw the barrage·· In the SX stage, you can choose to wake up without brainless Ao Chong Blue to wake up·· You need to experience this for yourself.
Secondly·· Equipment Issues·· Do you have 2t10? I'm confused that AF adds intelligence to only 2w5 blue is too little? WhatsMiner sp?
gs are all floating clouds panel data hit high and rapid low I don't know much about the specific situation If you can talk specifically about what equipment you have, you will have a better opinion.
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Your hits, critical hits are too high, and your haste and magic damage are a little low.
3 Ao Chong re-open the jewelry, skills...
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Now the ICC era is to use the fire method to play DPS, the arcane law has to hit the stake, and the ICC needs to run, so it is best to wash the fire method, and the technique, talent, gems and everything have to go to the post to study more.
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First of all, the output of the mage is not outstanding at the low level, because the skills of the physics department are explosive compared to the law system, and they do not read the bar. For the short boss battle fire method when leveling up, it is impossible to fight melee combat.
Secondly, mages only have a higher arcane law when they output at low levels, and their ice and fire talents suffer from innate losses.
Then there's the skill.,The passive double crit of the fire method will be level 36.,So level 35 your crit should be pitiful.,Even if you add 5% of the crit of lava armor, it's still very little.,Because the attribute has been lowered.。
Judging from the information on the eve, the output rise of the fire spell should be at level 60, because at level 60, the fire spell can already farm intelligence (5% critical hits), with lava armor (5% critical hits), and at the same time there is a 5% passive intelligence bonus, and the magic damage and critical hits should be greatly improved.
Equipment selection on the fire method gives priority to critical hit equipment, no crit there is no DPS, fire law has always been like this, so don't randomly roll the spirit outfit in the book There is no point. Roll equipment can be set to hit three attributes: Critical Hit, Rapid, and Hit.
Let's output the technique again, first open WOW's own spell warning, esc--interface--battle--spell warning prompt.
After opening, when you have a critical hit, a ring of fire will appear one size smaller than the Instant Flame Explosion, and at this time, you can use Purgatory Rush to level up to get the Instant Flame Blast.
The damage of the instantaneous flame explosion is high, and the critical hit is also high, which is one of the main ** of fire output!
So to summarize the reasons for your low DPS:
Low level and incomplete skills.
If you want to play high damage at a low level, it would be much more ideal to change to the arcane law If you want to stick to the fire method, then wait for the fire method to break through the cocoon and turn into a butterfly.
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