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UV is actually all the normals of the model, the normal of the model is completely a plane, and the deformation stretch is very small, in order to accurately paste the model with 2 dimensions**. Add fine detail to 3D models.
After UV, it is a 2D texture, which is generally saved in TGA format, because TGA is a file with a channel nature, and it can also be saved in JPG format in terms of post-PS, AE cutout, etc., in fact, it doesn't matter.
After the UV is exported, you can determine which part of the model is based on the position of the UV, and draw or import the UV at the corresponding position as needed. Finally, it is then pasted into Maya to form the final effect.
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Uh··· UV and the map are linked,The picture you want to paste corresponds to the UV,For example, a human head,The eyes on the map should correspond to the UV of the eye position on the model,And the current drawing tool can only draw a plane map,So UV is to export the UV to the drawing tool to paint in the future,And then pour back into the Maya map,And use Maya's unfold UV is not as good as using unfold3D software,Super convenient。
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uv is a skin, for example, a watermelon, a watermelon if the model is built it is just a ball, there must be color and provisions, it is a watermelon, then what to do, I have to peel off the melon skin, put together a plane, and then on this plane, draw the color and article, and then stick the melon skin to go, so that the melon has color and article. Then why not paint directly on the melon?,Because the three-dimensional software view painting can't be so accurate.,So you can only do the work of peeling.,The peeled skin.,In fact, it's a coordinate.,Guide you to the location of the flower map.,uv will only understand if you do it.,I don't understand what I know.。
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Accurate positioning of the map.
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Maya's specific method for splitting the model UV1. First import the model you want to split UVs: [File] - Import - Select Model.
2. Select the model and open the UV.
3. Right-click on the UV mouse and drag and hold to select the UV mode.
4. Left-click the box to select the UV points to be separated, shift the dots, and ctrl to subtract them.
5. Left-click and hold the center point of the direction handle (the red box in the figure below) to drag the UV to achieve separation.
6. Enter [R] under the English input method to transform into a zoom handle, and also drag it at the center of the zoom handle to achieve UV scaling.
7. In this way, the UV of the model can be separated, and each face of the model can be mapped separately.
After reading the tutorial, you can install Maya to try, for Maya's slow rendering and complex installation, and high requirements for the computer's special effects, animation, rendering, etc., it is recommended to try to use a cloud desktop, and the cloud rendering is very fast.
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1. Open or create a new scene model, and open the UV; Click windows --uv.
2. Click on the model, in the model state, the model UV is the main projection, more like a cylinder, so select the cylindrical projection.
3. Turn off the cylinder, right-click on "UV", then right-click and select "EDGE" to select the seam you want to cut, then click on the cutter.
4. Select the model point and right-click to start the UV.
5. If you encounter bad UV rays, you need to use the cutting machine to continue cutting, and the left button slides on the edge of the line that needs to be cut.
7. After that, place the cut UV in the first quadrant.
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Maya can use its right-click settings to turn on the UV key to achieve your design goals.
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Maya has its own commands, which are very simple. It's like polygon modeling. Go directly to the electric donkey and casually take a UV tutorial, and you can understand it at one time. If you want to be proficient, you still need to practice.
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This question is a little too much.,Maya exhibition UV and max comparison,It can be said that it is very convenient,You can open the UV device directly,First of all, there is automatic exhibition,And then there is a way,You have to find the tutorial yourself,Typing is not clear。
Open the uv method.
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Maya Software is a well-known 3D modeling and animation software owned by Autodesk. According to Autodesk, Maya 2008 can greatly improve the efficiency of workflows for development, design, and creation in film, television, games, and more, while improving polygon modeling.
Performance is improved with new algorithms, multithreading support takes full advantage of multi-core processors, and new HLSL shading tools and hardware shading APIs greatly enhance the look and feel of next-generation console games, plus more flexibility in character building and animation.
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