About the question of making a character model in MAYA

Updated on amusement 2024-03-12
6 answers
  1. Anonymous users2024-02-06

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

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  2. Anonymous users2024-02-05

    According to what you said, it is perfectly fine to delete half of the model and then copy half of it and merge it together after you have done it, and then delete half of the model before the bone mapping and other steps, but it should be noted that after merging, remember to stitch points and clean up the history for subsequent module making.

    A few more points: I don't understand what you mean by special copying, associated copying? Image Replication? Still is?

    In fact, after deleting half of the model, any copy can be made, such as ordinary copy (pay attention to the center point of the model, it is best to place it at the origin of the world coordinates), and the new model generated after the copy will change the scaleX axis to -1 (if your model is not facing the Z axis, with yz as the facet, please select the appropriate axis to change it to -1), and you will get 2 half models, and after performing combine, use merge to stitch the point. When using merge, you need to pay attention to the size of the value of the command, too large will cause similar points to be sewn together, too small may also lead to incomplete stitching of points, and so on

    Hope it helps you 3Q!

  3. Anonymous users2024-02-04

    Step 1: Create a computer model.

    1. Open a new scene in Maya, select the geometry type in the model toolbox, select the diamond, create an elongated diamond, the diamond will be used as the base of the computer, and adjust the size of the base.

    2. Select the polygon in the model toolbox to create a square, which will be the main body of the computer, and adjust the size of the main body.

    3. Select the Brush tool, elongate the four edges on the subject so that they become rectangular, and adjust the size.

    Step 2: Combine the main body with the pedestal 1, combine the main body and the pedestal together, and adjust their position to the correct position.

    2. Use the combination tool to combine the body and base together to make them a complete model.

    Step 3: Create the details of your computer.

    1. Use the details tools in the model toolbox to create the details you want for the computer model, such as the computer's windows, jacks, buttons, etc.

    2. Use texture tools to combine details with materials to make computer models look more realistic.

    Step 4: Render the computer model.

    1. Use Maya's renderer to render the computer model into what you need.

    2. Use the post-compositing tools in Maya to render the model into the ** or animation you want.

  4. Anonymous users2024-02-03

    Hello everyone! I'm a bunny, do you know how Maya creates models? This is the first lesson of Maya, this article shares the step-by-step tutorial of Maya to create a model, if you want to learn Maya by yourself, you must take a look.

    If you want to learn Maya on your own, or improve your Maya production skills, you can take a look at the Maya tutorial course.

    1. Open Maya, in the toolbar of the Spring Answer menu, left-click the "Polygon" tab item and select "Sphere".

    2. Drag the mouse in the drawing area of the "Perspective View" to draw a sphere model.

    3. Left-click the "Rendering" toolbar to display the stereoscopic button.

    4. In the "Perspective" area, you can see the three-dimensional display effect of the sphere, and click the "Cylinder" with the left mouse button to draw the cylinder in the perspective view.

    5. Left-click "Ring" and "Cone" to draw the model in perspective.

    6. In the toolbar on the left, select the button to move the object and place the cylinder in the middle of the sphere.

    7. Finally, click the rendered view with the left mouse button to see the display effect of the simple 3D model after rendering.

  5. Anonymous users2024-02-02

    Summary. Maya steps to make a computer model.

    Hello dear, 1. Open Maya and enter the working interface of Maya.

    2. Find the polygons menu above.

    3. Find the create sphere command under polygons and create a sphere in the view area.

    4. Find the curves menu in the menu above.

    5. Find the EP Curve tool under Curves and draw a curve in the view.

    6. Adjust the time of the timeline to 48 frames.

    7. In the view area, select the sphere first, press the shift key of the keyboard to select the curve, and find the animate menu in the menu area above.

    Maya steps to make a computer model.

    Maya to make computer model stepsHello dear, 1. Open Maya and enter Maya's work interface. 2. Find the polygons menu above. 3. Find the create sphere command under polygons and create a sphere in the view area.

    4. Find the curves menu in the menu above. 5. Find the EP Curve tool under Curves and draw a curve in the view. 6. Adjust the time of the timeline to 48 frames.

    7. In the view area, select the sphere first, press the shift key of the keyboard to select the curve, and find the animate menu in the menu area above.

    8. Find the Attach to Motion Paths command in the submenu under Motion Paths in the Animate drop-down menu. 9. Click the attach to motion paths command, you can see that the first frame and the forty-eighth frame appear at both ends of the curve, which is the start and end point of the path animation. 10. Press the Alt+V key on the keyboard, and our sphere will move on the curve, and the middle frame will be captured.

  6. Anonymous users2024-02-01

    Hello dear, the first step: open our Maya model, then select the polygon, and then pull it out directly. Step 2:

    Directly press the 6 key to generate our rectangular solids, then use the zoom tool to adjust the model slightly. Step 3: Extrude the selection directly and extrude the approximate model of our hammer.

    Step 4: Insert the loop and continue to make our hammer shape. Step 5:

    Then we pull out the circle, shrink it, and stick it around the hammer for a certain decoration. Step 6: Pull out the grip of our hammer and directly select a cylinder to pull out.

    Step 7: Insert the edge of the loop Select the surface to extrude the shape and adjust the grip details. Step 8:

    Then extrude through the selection of faces, add edges, and then a simple hammer model is completed. Step 9: Add a highlight effect to make it more realistic with a metallic texture.

    Hope it helps. If my answer is helpful to you, please give a thumbs up (in the lower left corner), I look forward to your like, your efforts are very important to me, and your support is also the motivation for my progress. Finally, I wish you good health and a good mood!

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