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The brothers upstairs copied so much hard work.
It's actually right to look at the feet. Nothing is different anywhere. As soon as his foot becomes one-footed. You go straight up and cover.
It's a bit more difficult to see the hands. In fact, caps are all based on feeling. You feel like you're coming and you're going to be able to suffocate the other person.
If you don't feel it, it's going to be difficult for you to block. It's like the last time I played with the board house. A five-point line outside the line.
I can't get out of it. Ran straight to the corner and threw it.
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Look at the hand, after the hand is raised, the position above the head is real**, you can press d, my family business is 30 delay, I play c, basically grasp the virtual reality.
The cap is only easier than the c.
PF wants to separate people with hats and gs or something like that, maybe it's okay, but it's difficult.
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Divide the three seconds into three parts: left, center, and right. When you turn around with the virtual and real, first press W with your back against the defender (that is, the state of standing upright with the ball in both hands).
First of all, in the middle of the three-second zone, hold down W (note that it is held down) and then press (that is, the reverse of the basket), and you will find that you have moved, which means that you can start to turn around in the virtual and real. Press +d or +d to turn around 1 time and shoot, d (as if you have to press first) to turn around 2 times and shoot.
Besides, on the left side of the three-second zone (the character is on the left side of the basket), press and hold W (note that it is held down), press and hold after moving, you can turn around 3 times, as for when to press D, it depends on personal needs.
Finally, on the right side (the character is on the right side of the frame), press and hold W (note that it is to hold down), press and press +d or +d after moving for a while, you can turn around and throw blue.
Hold down W throughout the process.
The above is the method I experimented with, simply put, when the character holds down W, there are nothing more than 4 directions, the direction of the basket, the opposite direction of the basket direction, left, right. +D in the direction of the basket is a layup, and everyone knows that. Pressing the basket in the opposite direction is to activate the virtual and real turn (i.e., you move a little).
Left and right are the directions to turn.
Added that when you are on the right side of the basket, press W and press , and press +d after moving to turn 2 times and shoot.
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Virtuality and reality are still very easy to use......
Start by pressing W, either by holding down the hoop in the direction of W or directly by W (i.e. whether you are bent over or straight).
Then press the basket reverse arrow key, don't loosen the w, at this time the character will straighten up.
The back is to press the left and right.,Short press has a fake shaking action.,You can do it casually.,Long press to appear a real virtual and real turn.,Press d in the process of turning around and be able to shoot.,And ignore the distance.。
SF can only shake 1 time, PF 2 times, C3 times, but because C has a big dream, or PF is relatively used more. And because SF can only shake once, there is no deceptive effect at all.
Defending the virtual and real is to rely on the block, because the virtual and real are still relatively accurate to receive the basket, just be careful not to be deceived. The key to defense is to see if the opponent is shaking with one hand, and once you do that, you have to move your body between him and the basket, one step away from him, and then cover it like it's time to go to the basket.
Because the ball takes a very long time to rise, so does the time frame for the cap.
In addition, when PF uses virtual reality but does not press D, and when the action stops pressing F to dunk, you can basically ignore him, because the direct F hit is low and pitiful.
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That is, press faster and press almost at the same time.
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The fast virtual and real operation method you said is "W + Down + Right + D" (based on facing the basket, press W until D and then release) The effect is to shake back and shoot.
Practice more! This is also the case with the side, but it should be based on the side facing the basket. For example, the bottom of the left side is right, and the left side is behind; The lower part of the right side is the left, and the right side is the back.
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The kind of small virtual reality can be infinitely shaken, and the speed of pressing the arrow keys is faster.
The kind that is faster than the ordinary virtual reality, and it is okay to pick up the left and right when the rear +w is on.
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Gently press the arrow keys and press fast.
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That's a false reality, when the specific operation: the character is under the basket in place without adding the arrow keys press a when the character turns around and faces the rebound quickly press w + arrow keys down + + at this time hold w and the last direction do not move) and finally press d d to shoot.
Using the false reality, the small front can turn 2 times, the big front can turn 3 times, and the center can turn 4 times. This is the legendary pseudo-4 fiction and reality
Hope it helps
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Hey, I only do it twice at a time.
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The premise is after receiving the ball.
w + d the first one to tap.
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The usage of PF virtual and real turn, SF's virtual and real turn can only be shaken once, and PF and C can be shaken 2 to 3 times, but generally no one will shake 3 times. Okay, I'll talk about how to use it. (1) First dribble to a place closer to the basket, of course, the 3-point line can also be used, but this is not generally used The distance of the virtual and real turn is the same as the distance of 3 steps (within 3 steps) is more useful.
2) When this distance is reached, press the reverse arrow button of the basket and press the W button quickly (do you know what the opposite direction of the basket is?). The basket is directly in front of you, you press the arrow keys and so on, OK? This creates a posture with your back to the basket and your hands over your head.
3) After the completion of this limb gesture, you can make a virtual and real turn to score the action, okay, listen carefully below, and do a good job of the foundation of that limb posture ** The action of turning around in the blue and virtual reality will appear as usual. (The layup is the direction of the arrow button and the direction of the basket, and the virtual and real layup is the direction of the basket 90 degrees) (4) But the optics will be like that is not enough, the characteristic of the virtual and real turn is the change. For example, if you press the right but don't press d and then quickly press the left to score d, in short, you can do a feint and you can also shake it 2 times after it is not scored, so you = automatically give up the virtual and real turn this trick, when the pair is deceived by you 2 times to jump up, you can have an ordinary layup under the blue or press f to dunk the blue to score.
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You start by trying to hold the ball upright with your back to the basket. Press the back key and w! Keep experimenting with practice! There will always be success. I'll talk about it when I'm done with this! Huh....The second step is a bit simpler.
It is good to practice on your own. Huh....
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With your back to the basket, press W, press left or right and quickly press D, you can use it there! There is no bounty.
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Let's put it this way, you know that you have to have a posture of raising the ball in the virtual and real, but that action, you can't have a virtual and real posture, it's just that fast, and if you don't practice, you will definitely not be able to sing.
Oh, it's the right hand first, the left hand will stare at the leg, and a cap feature will tell you again.
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This is actually the effect of facing the basket first, and then quickly making the virtual reality, LZ can try, it will work.
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A in situ, start w in the opposite direction left or right, continue, it's very chaotic, and it's very fast.
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First of all, the landlord said that the virtual reality has already been used, which is easy to do. In fact, the practice of turning around the landlord is to press w, and then press the opposite direction to the basket, so that the person's footsteps will move, so that he has entered the state of preparation for the virtual and real. After that, you just choose a direction, and then turn around directly.
Of course, this is the general method of turning around, and turning twice is actually to change the direction on the basis of a turn, but to master the time. For example, to the right. If you want to go to the left, you can press the left arrow button again, but you have to control the time.
Just practice a little more and you'll be fine.
Then the landlord asked the ghost ......I practice C.,The ghost is empty, I let him make him virtual one, I cover one.,There's basically no possibility of missing it.。 Therefore, the landlord should not pay attention to this skill, because the basic ghost of the real is the level of the kindergarten class. Nothing useful.
In fact, virtual reality can often be used as an offensive method on the edge of the 3-second zone. Because PF has a certain offensive ability. And the current interior line is often waiting for you to attack in the 3-second zone, so the virtual and real can make the opponent's interior feel a headache when the distance is insufficient.
It's like the previous PF hook. However, it is recommended that the landlord use it with a supplementary basket. Because the inside cut after the virtual and real is just enough to make up the basket.
For PF who was not very accurate in the middle range before 17, there was a chance to attack again. The landlord will know if you test it.
And the most important point is that PF should be more comprehensive development, not just focus on rebounding, nor just on offense. So the diversity of skills is the biggest problem. If the landlord has the money to buy skill slots, then don't look at the rest of the part, if it is an ordinary player, it is recommended that the landlord buy strong rebounds, baskets, balls and card positions.
In this way, the problem of inside rebounding can be basically solved. The offense is equipped with virtual and jay, which can have a certain effect on the mid-range attack. Or use virtual reality and free slam dunk, so that the advantages of PF inside dunk can be greatly reflected.
So it depends on whether the landlord is a lover of freestyle basketball or a lover of traditional basketball.
Finally, I wish the landlord a happy time.
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Rhythm is a problem.
Press the left and right arrow keys to have a certain rhythm.
It's not okay to be too fast or too slow.
And if you come up with a second one.
The time to press d to pitch can't be too early.
If D is pressed early, the left and right press will not be able to get out of the second click.
Because the ball has already been thrown.
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The brother on the second floor said it was a little more complicated.。。。 I'll give you a concise method: w plus the rebound reverse button, and then (for example, you are going to turn left first) press , and then press , remember, after pressing , see that your character has turned to the left, then press immediately, press after pressing The time in the middle cannot exceed seconds, the weather is cold these days, and it may also be the reason why you can't play the virtual reality on both sides.
In addition, the landlord said that the ghost is false.,Let me say.,Actually, there's nothing magical.,It's w to gently press the arrow keys after the ball is raised.,Remember to press gently.,A bug in the game.,It's useless.,It's the name that's a little weird.。
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Don't press d when you turn once, then press D when you turn in the direction and press D when you turn the second time
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Turning around is a skill a long, long time ago C and PF should be able to have infinite shaking [It's not that there are no 3 points] It's just a small Huang It's just a little Huang It's to press w to keep the ball on your back After that, continue to press w to send it away The character still maintains the posture of holding the ball with your back After that, you can quickly press left and right You can also keep the left or right You should know how to shoot! I haven't made a new character... No money to buy it... But the style of play is the same, a comprehensive PF should be able to play any position, I can say this, a PF can act as a team's C second board, every second has to be figured out, PF can dominate in the board room, can also be used as PG, can cooperate, can score, no matter what the game, I feel that PF is a big role, I personally think that PF is more important to practice the board well, because 2v2 is generally with the outside, so rebounding is particularly important, only when you encounter a very NB C, you can play the position of a power forward, to block and dismantle and score But there are very few C's in NB... Clothes should add bounce and rebounding Because pf points score pf and board pf spf as long as it is a dunk or other way to score dunk as far as possible Use virtual and real to connect f So it is particularly important to practice virtual and real board pf is to get the rebound well and cooperate with the outside line The key is to get the card position and the feeling of the direction of the rebound Practice the second minute and the second board [the level is high to the second board high board or medium board like an ordinary low board 25 6 can be seconds] The second board is king!
Clothes are + board + jump can be If you have horns, you can + bounce skills I don't know how many levels you have 2 card slots ss virtual real f dunk After f 35, buy that virtual real 2 Supplement dunk Super dribbling [This is very practical under the basket] Freestyle inside One-handed vigorous dunk Strong rebound Crotch 360 Sideways finish kobe Try to install some long-distance dunks.
I haven't played the street for a long time It's been almost 1 year I'm a professional player who plays inside I think PF is the most free, the best, the most [flying] I don't know how the version has changed now, but it's been on it once in the first 2 days, alas, it's really getting worse and worse, this game·· But the technology still hasn't changed Like the virtual and the real These have been played for 4 years, and the experience is inexhaustible It's just a word, practice, practice, practice, and it will be more and more practice with the masters, exchange some technical experience, and I still have a soft spot for the board... Let's get the board done! At least it's an inside line that is worth relying on on the outside line If the board is not good, then it will be difficult to develop I can't say too much to see if I can help you!
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Tell you to press +w and then release or press +w quickly in the opposite direction (without adding ). It seems to be ...
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When you press the left and right, you have to delay it for half a second and then press it to shake it out, if you can make a second board, then it's best not to go to the g block, so that you will not only be scolded but also miss the board, and you will be tired of running around.
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