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Of course, you can't "play" history. History and culture are our precious spiritual wealth, and modern Chinese culture is also derived from a long history and culture, and it is also the best embodiment of Chinese civilization among the four ancient civilizations. Therefore, history should not be "played".
Even though there are many bad phenomena in history and culture, such as Confucius's advocacy of self-denial and revenge, Zhuge Liang's desire to set the Central Plains in the north, and the backward-looking culture of the Qing Dynasty and the restoration of the Ming Dynasty, there are also cultural connotations of both love and non-attack, taking history as a mirror, and being industrious, brave and self-reliant.
Therefore, our history is a history worthy of our respect and study, and we can learn from history to know the rise and fall. Moreover, the richness of a country's history and culture is the embodiment of a country's cultural heritage.
So, this kind of behavior should not be done in the history of "gaming", but is there less of it now? From the love that traveled through time and space at the beginning of the drama to mythology to the palace and then to the present, including many historical dramas, mythological and historical dramas, I have to say that these dramas have enriched our understanding of history, but because many people may not have been exposed to these histories, he thinks that what he sees is true, in fact, there are some things that the producer is also a historical layman, and he does it completely according to the screenwriter's script. To say a simple example, during the Zhou Dynasty, Zhou Tianzi's crown could only hang 12 beads, and other princes could only hang 9 beads.
In fact, some Three Kingdoms dramas, Dream of Red Mansions, Water Margin, etc., these are the writer's own descriptions, and it is inevitable that there is no objective understanding of certain historical phenomena, but the objective events in the story must be close to reality.
But now, what makes us most speechless and incomprehensible is "Jing Ke is a woman", the person who assassinated the King of Qin in the story of Gao gradually leaving the building, Jing Ke and Erge became a woman? In fact, it won't have much impact on those of us who know historical allusions, but for those of elementary school students, doesn't it affect their view of history? When I take a history class in the future, I am afraid that I will still be confused, obviously Jing Ke is a woman, why is it a man in the book, which is wrong.
History is not meant to be "played".
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<> I think that Honor of Kings is not a "game" of history, it stands to reason that history is the essence of our Chinese heritage, and nothing or anything can play history. It can only be said that the Glory of Kings is the background of historical figures, which is not interpreted and set well. We all know that the naming of the heroes of the glory of kings is based on historical backgrounds such as the Three Kingdoms and the Warring States, such as:
Diao Chan, Lu Bu, Zhuge Liang, Xiao Qiao, etc. The image of some heroes is in line with the image of historical figures, but there was an oolong incident before, and Jing Ke is the setting of the hero. In the game, Jing Ke has become a woman, such a perverse setting will cause people to have a wrong knowledge perception, and we know that the number of primary and secondary school players in Honor of Kings is really huge, which can also be said to have caused a negative impact.
There are many games with historical figures as the background, so it cannot be mentioned that Honor of Kings is a game of Chinese culture and an act of game history. But I have to say that Glory of Kings still has deficiencies in the interpretation of the role. Although it is just a game, it will have different effects depending on the group, and primary and secondary school students are a special group.
I suggest that Tencent use historical figures and images at the same time, can be combined with the background of real historical figures, in the game is based on real historical figures to construct heroes, in primary and secondary school students contact the game at the same time, not only play the game, but also learn to understand the history, so that primary and secondary school students learn history also creates a good atmosphere, but also transmits the positive energy of knowledge. I read a post on the Internet before, does the game lead us to decline? At the time, I thought that the negative impact of the game was greater than the positive impact, so I asked if it could make the game more valuable.
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Nowadays, it is not difficult for us to find a phenomenon, that is, colleagues or friends around us will play black together, whether they are in a party or on weekend breaks, and the glory of kings seems to have gradually become a part of everyone's daily life. Even many ** when describing the king of the game, they will call it: a phenomenal mobile game that is a hit in China.
As we all know, the life cycle of many mobile games nowadays is only two or three years, or even shorter. But since the king was launched in 2015, it still maintains a high popularity, why is it still so popular? The reason for this is that King has been insisting on updating and iterating for six years, and has worked hard to improve the player's game experience.
In order to improve the game experience of players, Honor of Kings has taken many measures, including the major version update of Season of Daybreak. In the new version of "Dawn", Honor of Kings has technically achieved HDR special effects upgrades, ultra-high frame rate openings and other achievements. Thanks to these technological breakthroughs, players can use and feel hero skills and special effects more smoothly, and the game graphics have become clearer.
The Dawn of Kings version has been updated and upgraded in all dimensions, the main purpose of which is to allow players to have a higher quality game experience.
In addition, the game will also add a new team recruitment function, the original recruitment of teammates function into this interface, and the team lobby function will be added at the same time. In terms of the ban process, the rules of Pinnacle and Ranked Draft modes will also be unified, and the number of unilateral banned heroes will be increased from 2 to 3, and the ban time will be shortened to 40 seconds. These changes in Daybreak also make it easier for players to team up.
Most of the above changes come from suggestions that players have fed back in the community, forums or other official channels, which is the respect and intentions of Honor of Kings for players.
In addition to focusing on the player experience in the game, the king is also very "fan" outside the game. Source Dream Series**, King's Style, King's Camp Campfire Plan, and Glory China Festival are all projects co-created by King's Glory with players and industry experts. Recently, the very popular Chang'e Frost Rejection is the source dream series co-created by the king and players**, with excellent settings and continuous optimization and adjustment, the overall quality has also been recognized by most players.
Moreover, the king's official blog is also listening carefully to the suggestions of every player, and has also opened a special column for "Old Arthur's weekly Q&A". For the best optimization needs fed back by players, the king is also meeting step by step. This year alone, several ** have been optimized, such as Lian Po's Hell Rock Soul, Daji's maid coffee, Sun Shangxiang's fruit sweetheart, etc.
Bit by bit, it can be called a "pet fan" move.
Looking back on the past six years, King has always adhered to the purpose of caring for players and is committed to bringing players a good game experience. Therefore, this game will be recognized by more and more people, and then it will gather more and more players in the process of moving forward, which is also an important reason why the king can become an evergreen mobile game.
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You can't say that, because there is nothing wrong with the game itself, and those who blame the game for harming others are actually wrong, because people themselves have no self-control, and they don't recognize their relatives when they start playing games.
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Grab a few important points to talk about.
1.For example, more and more people are addicted to online games.
2.From a historical and cultural point of view, for example, the heroes in the Glory of Kings do not match real historical figures, tampering with history.
3.From the perspective of social education: books are the ladder of human progress, and the popularity of games is the loss of playthings.
4.Let's take a few more real cases, such as someone recently named the child the glory of the king, and someone killed someone because the king was robbed of the blue buff.
5.It can be said in several small ways, such as: now more and more people are starting to be short-sighted, or there is a phenomenon of swearing in the game, children imitate dangerous actions in the game, etc.
It's all written by yourself, please adopt, thank you!
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It's hard to say it's sad that a game has become popular in society.,You say it's a game like Honor of Kings.,I want to ask what is called this kind of game? What do you mean by saying that the popularity of Honor of Kings is sad, while the popularity of other games Battle Royale League of Legends is not sadness? How do you rate it as good or bad?
Why is the popularity of games like his sad? Or is the popularity of the game just sad?
This also doesn't make sense, do you expect learning to read to become popular, mutual help becoming popular, and practicing the core values of socialism to become popular? Is it an honor for society that these things are popular? It's nonsense, who doesn't know that reading a book is better than a game being popular, but why is it so hard to do?
If we can do this, will we be at the advanced stage of socialism? The popularity of the game may not be good, but isn't it a bit far-fetched to call you "sad". The decisive role in the development of things is the internal cause, that is, the player himself, when the time comes, I will cry and complain that the garbage game has ruined my youth, why don't I ask myself why I can't control it?
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Mobile games such as Honor of Kings can be said to be full of our lives, you look at the low-headed people who are noisily pointing at their mobile phones with their hands, most of them are playing Honor of Kings. What I want to say is that this is not the glory of the king, this is simply the pesticide of the dead!
Some children don't study well, but he is very good at playing e-sports games, he has a higher talent for games than others, but some children are addicted to games, I want to say that this is a kind of sadness, don't indulge in games, play, you can just entertain, let your body and mind relax, don't indulge, you can't extricate yourself, this will not only affect our learning, affect our work, and even affect our lives, so that our whole person becomes decadent and unmotivated, The ending was tragic.
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Is the popularity of mobile games such as Honor of Kings a social sorrow? The abyss smash brawl mode of the glory of kings is also very fun, 5 to 5 smash brawls, a fierce team battle at any time, random blind selection of heroes, making the game more challenging, the speed of the group is relatively fast, and the game time of the whole sentence is relatively short, with an average of about 10 minutes, so that you can play at any time, relatively simple, you can fight a big battle with a little time.
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It is ridiculous to lament the sorrow of society and people's livelihood every day. Mobile games are also a product of the times. What is the difference from playing cards in the past. If it's an advertisement, forget it. Really ask it as a question. It means that you have been eliminated by the times...
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Existence is reasonable.,Many people mainly use this game to entertain and relax.,The tragedy caused by many people's addiction to games is not the fault of the glory of kings.,It's their own problem.,Even if it's other games, it's estimated that he will have similar problems.。
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There is no so-called problem with the game itself.,Now it's mainly adults who play every day.,Either you're busy with work and don't go home.,Or you play with your mobile phone as soon as you get home.,There's basically no communication between each other and children.,Life is stressful.,You say it's a kind of sadness.。
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Okay, what's sad, it's not your business to play or not, just play to the end, play to make a name for yourself, don't play or use it for entertainment, play less, just entertain and entertain, it's not sad.
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So to speak, and so to speak, the trend of the future, when virtual reality is realized, when everything can be realized in the virtual, reality doesn't seem to matter so much.
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If the world remains unchanged and there is no progress, then that is the sorrow of humanity.
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This kind of problem can be placed on the top of the "know" homepage, which is really the sadness of the operator!
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No, because it's inevitable. Even if it's not Honor of Kings, there will be thousands of different types of games, because it is impossible for game manufacturers not to make money.
The popularity of similar games is due to market demand, and if someone likes to play, they will come out more, and the so-called tragedy caused by the game is not the problem of the game itself. After all, the game is placed there, and it is a human business to play it or not, and in the player, it is one thing to choose to play appropriately and indulge in it.
In the stressful world of work and study, games are a great way to decompress for fun. Because people are stressed, they seek to vent. So I don't think there's anything wrong with games, isn't it true that without Glory of Kings, people won't be addicted to other games?
But there's one downside to that...
Because the threshold for children to access the Internet is too low nowadays, even elementary school children almost all have a mobile phone. And these children are generally young and have weak self-control, so there is a tragedy of so-called addiction to games.
Therefore, I also ask parents to take care of it and educate their children well.
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Looking at the copycat, I only play Dota 2
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I don't agree with that.
To be honest, the original intention of the game is just entertainment, and I believe that the developers of the game do not want to be detained as such, but there are many things in marketing, fierce battles, and reward mechanisms, and everyone is beginning to continue to indulge in them, which is a serious problem of their own Internet addiction and self-control, and it is no wonder that others. This can't be said to be the sorrow of society, and it can't be reached! Although I don't play games, I can't play for these denunciations of a game that has become a social sorrow.
If you want to be sad and those who are addicted are sad, and have something to do with the game?
However, minors must be restricted, the times are changing, and developers are beginning to think about how to control these minors, and even use face recognition to strengthen the game's protection of minors, which is still very good, and can reduce the time for these minors to complete the game.
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