-
Dragonheart, Assault. Dragon's heart adds your health to the line and attacks; Onslaught increases your own attack speed and armor, and reduces enemy armor. So that you can resist, after all, you can only output after you can stand on your feet.
**There are many kinds of words, such as radiance, cannons, mad battle axes, dark annihilation, etc., if you hit the opposite agile hero in the late stage and there are butterflies, you have to pay out the golden hoop stick to restrain it.
The armband is also a great value-for-money magic. For example, heroes such as Puppy, Skeletron, and Divine Warrior often release this equipment.
-
Generally, it is a dragon heart, a necessary prosthetic leg.
Output: Satan, Black and Yellow, Assault, plus Pure Output.
The words of the meat flute blade armor.
-
The dragon core is a must-have strength, if it is the main output, it will attack and fight with Satan or Radiance, and the auxiliary wandering is casual.
Black Huang, red staff, and jumping knife depend on the situation.
The early stage is pressed, and it is best to transition out of the prosthetic leg.
-
Attack: Radiance, Tomax is the most commonly used.
Defense: Dragon Heart BKB Assault Ice Armor Flute, if you have money, come out with Satan (disgusting.) )
These gears vary from person to person.
-
It's not universal, only equipment that matches your existing skills is good equipment.
-
Strength: Add 19 HP per point of strength, add health regeneration speed in seconds, and add 1 attack damage.
Agility: 5 points plus 1 point of armor, 1% attack speed per point, plus 1 point of attack damage.
Intelligence: Adds 14 magic cap per point, adds seconds to mana regeneration, and adds 1 attack damage.
25 and the difference between heroes and first-level heroes, can basically be described as a butterfly, a heart, of course, excluding the dodge and health recovery effects of these two items, which shows the importance of the level, because in addition to the hero's growth, there are 10 yellow crosses. Add 3 points to each yellow cross.
Theoretically, PK is the most agile, because there is attack and armor, and the amount of HP depends on the recovery of vampiric equipment. But in fact, each hero has its own positioning, and the team is the most important, sometimes maybe a green account is more effective than your attack, see the wind and rudder, use your brain to play dota, I hope you understand what I said as soon as possible.
-
Every bit of power. 1.Increases attack damage by 1
2.Increases HP by 19
3.Increase the speed of recovery.
Agility per point. 1.Increases attack damage by 1
2.Increases armor by 1 per 7 agility.
3.Attack speed is increased by 1%.
Every bit of intelligence. 1.Increases attack damage by 1
2.Increases mana by 13.
3.Increases the recovery rate of mana s.
The previous buff effect only has an effect when the hero's main attribute is strength, agility, and intelligence, and the rest of the non-effects are available to all heroes, in other words, strength heroes will only have + attack power when they buy + strength items, and buying other + agility or + intelligence equipment will not increase attack power, and so on).
-
1.Add a trace of blood return speed (negligible).
2 Increase the upper limit of blood volume to improve survival rate, (main effect).
3. Increase Attack Power.
-
The corresponding hero wears equipment with the corresponding attributes, and can increase the attack power.
For example, the power type hero wears strength equipment, which increases the strength stat, which can increase the amount of health, health regeneration speed, and attack damage, and each point of strength increases the attack power.
Agile heroes, on the other hand, wear strength equipment that only increases HP and health regeneration speed, but not attack damage.
-
Strength is to increase the amount of HP on the line, increase the speed of health regeneration, (strength 19 HP per point, health regeneration speed) agility increase armor and attack speed (1 point of armor per 7 points increases the attack speed of 1% per point) Intelligence increase mana on the line, and mana recovery speed, (each point increases 13 mana, each point increases the second mana recovery rate) In addition, if a hero is a power hero, then for each point of his primary attribute power, his attack power will be increased by 1. If it's an agility hero who adds a little agility adds a little attack, the same goes for an intelligence hero who adds a little intelligence and adds an attack.
-
First of all, all heroes add strength to the maximum health and health regeneration rate. The difference between a Strength hero and the others is that he also adds an additional attack when he adds strength, and 1 strength equals 1 attack. The same for all heroes, plus agility plus armor and attack speed, plus intelligence plus blue cap and blue return speed.
However, only heroes with the corresponding attributes will be attacked.
-
The attributes of the equipment are easy to see, and it is also clear how many attributes can be added, the key is that the heroes are different.
The reason why it is called a power hero is because its attribute is power.
Strength equipment is to add strength attributes, and to add the upper limit of blood volume; When the power is equipped on the power hero, it will be directly related to his primary attribute, and will increase the attack damage.
The same goes for Intelligence and Agility heroes.
PS: In addition to increasing attack speed, the agility attribute also adds extra armor.
-
Wearing plus strength is to increase the upper limit of blood, and the speed of blood regeneration, and you can see how much each point is added in the game.
Agility is the addition of armor and attack speed, and Intelligence is the increase of the maximum magic and mana recovery speed.
What type of hero wears his type of equipment will add attack, for example, a power hero takes an axe that adds 10 strength, and adds 10 attack.
-
In addition, each point of strength +19 blood and a certain amount of health regeneration, each point of intelligence +13 blue and a certain amount of blue recovery speed, and every 7 agility points add 1 armor and a certain amount of attack speed.
-
The corresponding hero wears equipment with the corresponding attributes, and can increase the attack power.
All heroes add strength to their maximum health and health regeneration rate.
All heroes add agility plus armor and attack speed.
Increases the intellect and increases the blue cap and blue return speed.
-
Strength plus health Agility plus attack speed Intelligence plus magic Both strength and agility Intelligence The corresponding hero attack is increased.
-
The upper limit of the blood that can be added by wearing strength If the strength hero can also add attack What attribute is the hero of what attribute you are, wear the corresponding attribute and add attack.
-
The reason is very simple, the equipment corresponding to the three attributes of the high plus, the hero's own advantages are maximized, for example, the agility of the hero is full of strength, then it will not be able to play its greatest characteristics, and the corresponding role in the team is also less.
-
Health cap If you're a power hero and you also add an attack, you can see these directly on the hero panel with the mouse hover.
-
Increases HP cap, health regeneration speed, and attack damage.
-
Strength Heroes Plus Attack and Blood!
-
HP cap, health regeneration rate, attack.
-
Strength Impact: Strength +1, Attack +1, HP +19.
-
Personally, I think most of the words are said and noted that most of the power can be meat.
Agility can all be DPS
Mages are divided into explosive power and support, but there are also individual strength and agility that are also support.
-
There are two kinds of power, dps and meat, and it is a pioneer challenge that will come out of the meat words. Meat is just to support the blood and armor.,DPS will generally have an attack.,Most of them will be strong and excited.,There are also those who rely on the state to come out of BKB (black and yellow battles).
Agile ones are basically outputs.,It's out and agile plus attack.,And magic balls.,Some melee agile ones want to go out of frenzy.。
There are also two kinds of intelligence, one is used to assist in the early burst, and the other is the later stage. If you are assisted, you mainly use tricks to fight in the early stage, and the equipment is basically to add attributes, and you just need a bottle. In the later stage, there will be blood essence stones, control sheep knives, siwa, flying shoes, these are fine, Dota can't use a set of fixed equipment to fight, you have to be improvised, see which equipment is cost-effective on the battlefield, this requires experience.
-
It depends on what kind of hero he is, what kind of play style he uses, what the situation is, and whether the money is enough. Why don't you just ask this one question?
-
Each hero has a different build. Look at the lineup. Look at the situation. Tailwind and headwind to determine the outfit. Play a few more games. You can understand it yourself.
-
Every hero comes out of straw sandals.
-
You can go to the Pacific Games Network to search, and every hero has a loadout, including bonus points.
-
You're asking a question. All equipment is out.
-
The equipment should be based on the hero and the battle situation, and it should not only memorize the strategy, but also be flexible.
-
It depends on the situation on the battlefield and the growth of heroes.
1.If it's an elven dragon, a high-intelligence growth gank hero such as bone law, you can choose to get out of the Dagon staff (commonly known as the red rod or G staff) + Lincoln orb, the landlord said that there is 2000g but you don't have to leave so much, you can buy back the magic 100% at 1000 times, which is more conducive to playing money, and then it is tenacious and has a strong ability to support the line.
2.For support heroes with relatively high intellectual growth, or AOE heroes, generally hemorrhagic essence + flying shoes, or flying shoes + Lincoln, because your skills are fast enough to make money, and at the same time you don't have a single gank ability, don't go out of the G staff to grab teammates, it's a virtue to make people's heads. On behalf of the heroes, there are light methods, two-headed dragons and the like.
Before 2000, choose tenacity + shoes first.
3.Some heroes themselves have extremely powerful skills, but they need to be able to stand on the battlefield without falling down to play, and the combination of blood essence + flying shoes + BKB is recommended. The most representative ones are the Death Prophet DP, the tortured soul TS, and some support heroes such as Dark Shepherd and Necromancer.
Before 2000, or choose tenacity + small shield (more money in the later stage, you can be a pioneer).
4.There are also some heroes with group restrictions or halo skills, which need the support of the jumping knife to play well, but the jumping knife itself is not used well is also equivalent to suicide, so you need to support blood and magic before jumping the knife, and the essence balloon is your best choice, 2000 = essence balloon (1200) + shoes (500) + tp (135), if it is a wandering gank style of play, bottles and prosthetic eyes should be preferred over shoes, but tp must be brought.
5.Intelligence heroes are generally not recommended to come out of the secret method.,Many intelligence heroes among the passers-by of hf come out of the secret method.,And it's not out of one or two.,Sometimes three out of five people out (sweating),Intelligence heroes out of tenacious magic recovery speed after ten levels are generally not slower than secret methods.,Unless you can choose to speed up the money to quickly get the intelligence heroes out of the secret method and Macon is advantageous for long-lasting battles.。 And another hero who needs a secret method is the king of the gods, Zues, and the gods estimate that because of his too talented skills, the ice frog sets his intellectual growth to a pitiful level.
In addition, the gods have no restrictions on skills, and the gank ability needs the support of teammates, so the secret method is the first equipment of his old man, and then a staff or a jumping knife or flying shoes depends on the personal favorite I wish you a happy game
-
You have to see what type of intelligence hero you are Intelligence heroes are also divided into dps support meat 3 types of dps dps must be sheep purple resentment ice shoulder prosthetic leg red battle a battle and so on support it must be mke sheep wind blood essence stone lincoln flying shoes refresh and so on meat must be vanguard shield challenge dragon heart blood essence stone and so on it depends on the immediate response depends on your awareness and degree of operation.
-
The sheep knife is suitable for all intellectual heroes, no matter how high the kung fu is, they are afraid of the sheep knife.
-
Heroes go out and outfit. First of all, look at the hero's short-range, long-range and laning.
Generally speaking, short-range heroes are divided into magic methods such as (sven snk sk es) and so on. In this way, you should bring 1-3 purification potions + a few branches + eating trees + ointment. Heroes who don't need magic too much don't need to bring purification, and eating trees and ointments is a must.
If you want to get up meat, you have to bring a round shield + 3 branches + ointment + eat tree and so on, and there are 3 branches + big magic wand scroll + eat tree + ointment to go out (this method is not recommended, either the magic wand first, what is the scroll - - purely personal understanding) There are all kinds of strange departures such as jugg bare shoes + ointment, or a ring + branches + ointment, and when it comes to mending knives and axes. Personally, I think that the knife axe is generally short-range, and it is useless to go out of the range, if the knife axe goes out, it is to make up the knife axe + 3 branches + eat the tree + ointment.
I have to mention that a good piece of equipment for melee agility heroes is the Poor Ghost Shield, and it's not a laugh to resist 20 hero damage, it's absolutely cool.
After talking about the short range. Ranged heroes, generally also need to be divided into magic, such as (Lina, Bane), and there is also a need for NEC, but he doesn't need to bring purification due to skill reasons (test your mending knife) These heroes go out 1-3 purification + branches + eat tree ointment. Ranged heroes generally have an advantage.,Pay attention to your own position, you don't need a lot of supplies.,And heroes like viper.,Bone bow.,Gods are heroes with a good suppression effect.,You can support more attributes to improve your own attack to ensure the suppression effect.,If the ranged hero can consider naked shoes and the like.,Of course, 68's picture field store sells shoes.,It's not necessarily needed.。
Generally, ranged heroes don't recommend round shields or mending axes, if you want meat heroes like nec, you can buy an 875 ring first, buy vitality balls, and finally buy a round shield (of course, if you want to make a round shield, I can't help it).
This kind of thing is very random, and I can't mean anything just by saying it, and I can practice it myself.
In addition, the skills of the mending knife are really important.,Stand-alone.,Practice it slowly.,Or play AI map.,Fight with the computer to make up the knife (the positive and negative complements of the crazy computer are very strong.。 This kind of thing is all about practicing more, melee may be fine, and long-range ballistics should be considered (for example, DP's ballistics are too disgusting), so you need to practice more.
Play more, there will always be results.
Strength-type heroes are generally used as meat, and you can buy a spearhead shield dragon heart like a blood-supporting one, and in the later stage, as long as there is about 3000 blood, no matter how much it is, it's useless. At this time, you can consider buying plate armor and dodge talismans to make yourself more durable, and the effect should be better.
Game Design Mode! When there are no own creeps, the hero attacks the tower with long health! To prevent stealing the tower!
First of all, there are too many Dota heroes, and it takes too much time to say them one by one, and most of the heroes are outfitted according to their own preferences, and the game is all about entertainment. Newbies can start playing supports, such as Ice Girl, Vengeance, etc., and if you want to play Skeletron in the later stages, you can also play Skeletron. >>>More
Depending on the situation, the opposite AP outbreak is high, and the time is out. High damage over time, out of the abyss. I don't play very steadily, ice sticks, small hourglasses. >>>More
Shoes look at the opposite side and choose mercury or forbearance Riven's god costume is nothing more than a madman Fork Please look at the resurrection A and so on Look at the face and come out Just like the upstairs said Look at the opposite AP or AD more Drinking blood depends on whether the early stage is smooth or not The attack of drinking blood 40 can't be added It's not worth 3000 fast** Riven has to have a certain output and meat The opposite AP is more out of some magic resistance AD is more than some armor. The lantern in the early and middle stages is a good choice, and it depends on the situation whether to change it in the later stage or not.