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Strength-type heroes are generally used as meat, and you can buy a spearhead shield dragon heart like a blood-supporting one, and in the later stage, as long as there is about 3000 blood, no matter how much it is, it's useless. At this time, you can consider buying plate armor and dodge talismans to make yourself more durable, and the effect should be better.
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Dragonheart, or bracer guards, bracers in the early stage, also useful in the later stage, 6 strength. Very useful!
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Definitely a dragon's heart, it is; An artifact for Strength Heroes. In addition, it is ideal to have about 20+ armor to be durable. So it's best to combine a strong attack.
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The dragon's heart can support blood, the berserk battle also has blood recovery, Satan can also suck blood, and there is an evasion talisman and a butterfly to make it more durable.
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The dragon's heart has been shaved too much.
It's usually the Vanguard Shield, and then the plate armor turns to Siwa or Assault depending on the situation.
If it's dps to support the meat, Black and Yellow + Satan will make you a Chungoist right away.
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Dragonheart. Then Satan's evil power can increase bloodsucking and power.
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Dragon's Heart, add health, attack and health recovery.
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Strength: Add 19 HP per point of strength, add health regeneration speed in seconds, and add 1 attack damage.
Agility: 5 points plus 1 point of armor, 1% attack speed per point, plus 1 point of attack damage.
Intelligence: Adds 14 magic cap per point, adds seconds to mana regeneration, and adds 1 attack damage.
25 and the difference between heroes and first-level heroes, can basically be described as a butterfly, a heart, of course, excluding the dodge and health recovery effects of these two items, which shows the importance of the level, because in addition to the hero's growth, there are 10 yellow crosses. Add 3 points to each yellow cross.
Theoretically, PK is the most agile, because there is attack and armor, and the amount of HP depends on the recovery of vampiric equipment. But in fact, each hero has its own positioning, and the team is the most important, sometimes maybe a green account is more effective than your attack, see the wind and rudder, use your brain to play dota, I hope you understand what I said as soon as possible.
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Every bit of power. 1.Increases attack damage by 1
2.Increases HP by 19
3.Increase the speed of recovery.
Agility per point. 1.Increases attack damage by 1
2.Increases armor by 1 per 7 agility.
3.Attack speed is increased by 1%.
Every bit of intelligence. 1.Increases attack damage by 1
2.Increases mana by 13.
3.Increases the recovery rate of mana s.
The previous buff effect only has an effect when the hero's main attribute is strength, agility, and intelligence, and the rest of the non-effects are available to all heroes, in other words, strength heroes will only have + attack power when they buy + strength items, and buying other + agility or + intelligence equipment will not increase attack power, and so on).
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1.Add a trace of blood return speed (negligible).
2 Increase the upper limit of blood volume to improve survival rate, (main effect).
3. Increase Attack Power.
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The corresponding hero wears equipment with the corresponding attributes, and can increase the attack power.
For example, the power type hero wears strength equipment, which increases the strength stat, which can increase the amount of health, health regeneration speed, and attack damage, and each point of strength increases the attack power.
Agile heroes, on the other hand, wear strength equipment that only increases HP and health regeneration speed, but not attack damage.
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Strength is to increase the amount of HP on the line, increase the speed of health regeneration, (strength 19 HP per point, health regeneration speed) agility increase armor and attack speed (1 point of armor per 7 points increases the attack speed of 1% per point) Intelligence increase mana on the line, and mana recovery speed, (each point increases 13 mana, each point increases the second mana recovery rate) In addition, if a hero is a power hero, then for each point of his primary attribute power, his attack power will be increased by 1. If it's an agility hero who adds a little agility adds a little attack, the same goes for an intelligence hero who adds a little intelligence and adds an attack.
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First of all, all heroes add strength to the maximum health and health regeneration rate. The difference between a Strength hero and the others is that he also adds an additional attack when he adds strength, and 1 strength equals 1 attack. The same for all heroes, plus agility plus armor and attack speed, plus intelligence plus blue cap and blue return speed.
However, only heroes with the corresponding attributes will be attacked.
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The attributes of the equipment are easy to see, and it is also clear how many attributes can be added, the key is that the heroes are different.
The reason why it is called a power hero is because its attribute is power.
Strength equipment is to add strength attributes, and to add the upper limit of blood volume; When the power is equipped on the power hero, it will be directly related to his primary attribute, and will increase the attack damage.
The same goes for Intelligence and Agility heroes.
PS: In addition to increasing attack speed, the agility attribute also adds extra armor.
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Wearing plus strength is to increase the upper limit of blood, and the speed of blood regeneration, and you can see how much each point is added in the game.
Agility is the addition of armor and attack speed, and Intelligence is the increase of the maximum magic and mana recovery speed.
What type of hero wears his type of equipment will add attack, for example, a power hero takes an axe that adds 10 strength, and adds 10 attack.
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In addition, each point of strength +19 blood and a certain amount of health regeneration, each point of intelligence +13 blue and a certain amount of blue recovery speed, and every 7 agility points add 1 armor and a certain amount of attack speed.
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The corresponding hero wears equipment with the corresponding attributes, and can increase the attack power.
All heroes add strength to their maximum health and health regeneration rate.
All heroes add agility plus armor and attack speed.
Increases the intellect and increases the blue cap and blue return speed.
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Strength plus health Agility plus attack speed Intelligence plus magic Both strength and agility Intelligence The corresponding hero attack is increased.
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The upper limit of the blood that can be added by wearing strength If the strength hero can also add attack What attribute is the hero of what attribute you are, wear the corresponding attribute and add attack.
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The reason is very simple, the equipment corresponding to the three attributes of the high plus, the hero's own advantages are maximized, for example, the agility of the hero is full of strength, then it will not be able to play its greatest characteristics, and the corresponding role in the team is also less.
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Health cap If you're a power hero and you also add an attack, you can see these directly on the hero panel with the mouse hover.
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Increases HP cap, health regeneration speed, and attack damage.
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Strength Heroes Plus Attack and Blood!
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HP cap, health regeneration rate, attack.
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Strength Impact: Strength +1, Attack +1, HP +19.
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Every bit of power. 1.Increases attack damage by 1
2.Increases HP by 19
3.Increase the speed of recovery.
Agility per point. 1.Increases attack damage by 1
2.Increases armor by 1 per 7 agility.
3.Attack speed is increased by 1%.
Every bit of intelligence. 1.Increases attack damage by 1
2.Increases mana by 13.
3.Increases the recovery rate of mana s.
The previous buff effect only has an effect when the hero's main attribute is strength, agility, and intelligence, and the rest of the no effect is available to all heroes, in other words, the strength hero buys + power's object side hall defeat will be + attack power, and buying other + agility or + intelligence tremor equipment cannot increase attack power, and so on).
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There are puppy, chaos, werewolf, doomsday, white bull, alchemy, rigid back, dragoon, god. Among them, the werewolf is the strongest, the puppy is slightly inferior, the doomsday god White Bull Alchemy is a little bit back, and the dragon riding god is the weakest.
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Spirit Warriors, Skeletrons, Ghouls, Alchemists, Dragon Knights, Chaos Knights, Werewolves, and Spirit Breakers definitely don't have to be weak in the late game.
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It's all pseudo-late-stage, and it's too empty compared to the real late-stage.
White bull, passive and easy to use.
Skeletron, Control + Critical Hit + Comes with Lifesteal, Standing Stake Output.
Gods, the burst of the ultimate + the high recovery of the blood recovery technique after the blood heap + the attack speed of the passive commission.
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Chaos, absolutely late, see who seconds whom.
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Big Skeleton Crit Plus Vampire Big Queen.
Huskar, the less HP you have, the bigger the attack.
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Vanguard Shield Phase Shoes Jump Knife Challenge Dragon Heart.
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Dota has never had the strongest hero, it can only be said that the version makes the hero. With the update of the version, there will always be the hottest and most suitable hero for this version.
As far as the current version is concerned, there are 4 Heavenly Kings, Doomsday, Cal, Ice Soul, and Ant.
Doomsday,This hero has changed his skills since 66,The professional team game has basically not come down from the ban.,According to a statistical post I saw before.,Occasional appearances,Basically reached more than 90%,That's a terrible number.,Originally, the professions were not very different.,It's generally 55 open、46 open,But as long as you take the end of the world,,Immediately become 19 open,This hero is too imba.。 Of course, although there is no CW environment among passers-by, Doomsday is also a very powerful hero, he can make any high-level dumb fire on the opposite side, no matter how good you play, a big move is thrown up, you are a high-level infantry, Doom can cooperate with teammates to let any opposite supergod hero end. He's just that strong.
Carl,Since the skill plus attributes,Carl has become very powerful,It's equivalent to increasing a lot of attributes in disguise.,Dota's attributes represent survival、Output、Recovery,With the lifting of the ban on CW,Naturally become a new generation of kings。
Ice Soul, the ultimate is supported in full screen, and it can invalidate nurses like Warlock and Necromancy, which is equivalent to a full AOE version of the Axe King's ultimate that can be released, isn't it imba?!
Ant,Since changing the 1 skill,Open your horizons,Armor,The ability to create chaos has been greatly improved,With the lifting of the ban on the new version,With his strong survivability and 311 abilities brought by 3 skills,It can be said that it is the most suitable carry for the rhythm of the version CW。
Finally, Dota needs to know all the heroes' abilities, and only by knowing oneself and knowing oneself can it be easier to succeed. The strongest heroes will change with the change of version, and only if you are used to thinking and playing dota to use your brain, can you greatly improve your dota level.
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There is no such thing as the best hero, only the best player.
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As long as it's not your dish, all of them are powerful. I'm more of a Phantom Thorn.
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The QOP is highly mobile and explosive, which means that the gank, survival, farm ability and maneuverability are all excellent. The performance was excellent from the early to the late stage. Even if you can't defeat your opponent in the early stage, you can easily transform in the later stage.
In the late game, a first-class master can easily torture a higher level melee late.
A real master to the hero.
Of course, the blue cat is also very good. And the later transformation is more convenient. The disadvantage is that the equipment requirements exceed the QOP, so the overall evaluation is slightly lower.
Ignore popular rhetoric like "there is no such thing as the strongest hero, only the strongest player", and both the traditional strong heroes and the weak heroes in most cases are inevitable.
I vs multiple numbers average 80+ win rate.
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Melee combat is mostly late-game, either meat or field control.
1.As a later stage, it is necessary to be trivial. Hit the money. Don't expect to kill people in the early stage, it's good not to be taken FB.
In the medium term, pay more attention to the line while playing money. Go get some heads when we have a lot of people. The later stage is your world.
2.Meat shield has nothing to say. Hold more blood and try to absorb dps in front of it
But don't be too tough. Just don't die. Normally, you go up and absorb a round of skills and then withdraw.
And then all of you will go up. At this time, people will be controlled by you and then go up and rub.
3.As a field control unit. Generally, after level 6, you have to pay attention to the situation. There is also a multi-belt TPNote that you need to arrive in time when the opponent gathers to push the tower. Know that one of your skills is the chance to counter.
Touching the soldiers is to be optimistic about the speed of the soldiers' blood costs. You can get the money when you go over and cut it yourself.
This will reduce the severity of your own injuries.
It's better to bring back blood equipment.
The god warrior is the most powerful when he is half-blooded, because there is a strong write-back, compared to physical damage, he is more afraid of explosive spells, so there must be a challenger turban, with which he will start to pile up power, the heart of the dragon is very difficult to do, it is recommended to first out of the ghoul king's armband, add strength and attack, and turn into the heart of the dragon. If the development does not go well, use the power bracer first to overdo it.
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Sven: Group control + AOE DPS pseudo-post, generally when the first hand control and meat, if necessary, you can play the late stage.
Sand King: Group control + high explosive three skills are also a bug-like state Generally do first and group control.
Tides: group control enough meat Generally the first hand control and meat.
Big Fishman: Group control is good for chasing and escaping, after the pseudo, it is generally done meat and hand control first, and you can play in the later stage.
Centaurs: Take control of Meat Shield.
Maverick : Group control.
If the above heroes have a jumping knife, their abilities will be greatly enhanced.
Chaos: Single control, high explosive, hand control first, generally do control and meat fighting, but you can also play in the late stage.
Big Tree: Auxiliary group control generally does meat and group control.
Big Bull: Group control output Whether the bull is used well depends on how well the skills are three.
Let's just talk about these few, I hope it will help you.
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Late Puppy SV Doomsday.
Control the Mammoth, Phoenix, and Sacred Cow.
And the Axe King or something is also more popular.
But the hottest power hero should be Puppy and Cow bar.
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