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I'm qq...\
I dare not say that it will lead you to progress.
However, we can learn from each other.
I'm also playing on HF. id:
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Hey, a master won't take an apprentice easily.
It is recommended that the landlord should practice more, after all, it is naturally strong to practice.
Practice 20+ a day to improve your level.
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Let's teach you how to get through this stage in the first place
The beginning is to imitate the pros and look specifically at what you want.
For example, if I play tr and can't beat the ud's puppy closer rush, you can watch more replay in this aspect. Then you are going to practice on the platform, and you can't rush to practice war3 slowly.
Very few people are quick to succeed, and then when you feel that you have a certain strength, start playing your own style, find the reason for losing, find the advantage of victory, and then play more advantage stage.
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The best master is the pro, and all the pros can be your master, as long as you study their videos yourself, and rely on others to feed you everything, but it will not be happy.
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How to teach? I don't need to find a master, I didn't look for a master, VS level, and it's not low, and a master like Sky doesn't have a master.
The most important thing is to rely on yourself, learn more from others, and ask others for tactics when you want to lose, rather than directly gg or others, Warcraft is by practice, not by teaching, and it is not necessarily good to have a master with it, although you win more, but the actual progress is not much.
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Here's a group for you, it's a new group, and you have to be 10+ to join the team! If you need it, go in on your own! 8688098
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I think jhy860729 and professional.
It's true!!!
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What I said upstairs is right Give you ne the tactics of the civil war Now everyone doesn't need to return to the mu Katsuno Shifu is surprisingly winning It is a single hero white tiger double br huntress rush But be careful to hide it Don't let the other party find out But this trick is useless to the master I have won a few times with this trick.
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I feel that the difference between 121 and 122 is not particularly big, because the tower has become better quickly, and it has nothing to do with the repair speed of the change process, and after the normal start, I found that 3 farmers came over I don't think there is a need to return the farmers to cut wood because it will lose money And since it has stopped at least 2 farmers.
2 more people than usual AC won't get stuck anyway.
I was a farmer who built up to 5 logging stops, and the population was 15 at the time. One more farmer is stopped because there is simply no need for that much wood.
And if you stop at 14, it's a bit of a loss, so 15 is the same as 16 in terms of population, but if you balance money and wood, you can go down the third well to the limit.
At first, the peasants would come and repair the tower on the side. And then it should be no problem to kill a peasant, no matter how he hides, a peasant will die.
And then rest to AC more light farmers light light tower the key here is when hum knocks the second wave of militia knock late he hangs.
The powerful hum is very timely, and when the first wave 3 peasants die, the second wave of militia will be replenished, so that there will be no one to repair the tower.
The essence of this time is the architecture of the opening.
In the case of BA outlet, there must be one of the intersections on both sides of the base that can be stuck with a moon well, and only 1 farmer H needs to be in the gap after being stuck.
No matter how the opening is made, as long as this intersection is stuck by 1 moon well, the rest of the moon wells form a narrow passage at the intersection on the other side.
When DH 1AC rests to 3AC, or when 3AC goes to fight the remaining two peasants, observe whether the militia of the other party is following, and as soon as he comes, AC immediately guards one entrance in advance, and the peasant H holds the other.
Although the militia still has 5 seconds to force a peasant, next to him is a moon well, and if it doesn't work, it's a big deal that a dead peasant will have to get stuck.
He walked very slowly, and he couldn't stand still and be beaten by me, so he had to walk away.
5ac at this time. The opponent really has no chance to repair the tower.
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The 1st floor is too powerful.,If you can build a tower at the beginning of the NE.,Why don't you say don't build BH.,You can't build a tower at all.。
Reason,Human,You have to cause BC,Before you can upgrade to an attack power, you can still play how you want.。
Build 2 elves first and put down at the same time.
Then the moon well, the barracks, and when the tower upgrade is completed, your hero and 2 small bows should also be completed, and the tower demolition is still very fast.
If the peasants are still building, you can stand up and make another barracks by shooting his tower.
Remember that the population must be supplemented.
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You should build the tower before him, because your initial strength is very weak, but of course the opponent is the same, you think about it, how slow the peasants are to build the tower, and they have to upgrade, after you build the tower, he is almost the same, at the same time as you build the tower, you should build the barracks well, or the heroes come out first, they are just three peasants and a few towers, and they dare to be arrogant in your territory? It builds towers, you build too, and your advantage is that you have soldiers and heroes to destroy its towers!
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Khan: This seems to be a method used to fight crazy computers, hehe.
There are 2 heroes to choose from: 1 is neutral dr and one is kogdr, black arrow + ac can quickly kill other people's peasants and turn them into skeletons.
KOG summons a tree man to forcibly hit someone else's farmer.
It's best to make up 1 br and it doesn't matter if you don't make it up, but if you want to build it outside, I think NE uses br to level up, it's already outside.
As long as you kill all the peasants, the arrow tower will take your time, and in the early stage, with so much economy, you can win at least 13 points, so I will fight like this, and I will definitely win.
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Eight paintings for men and five paintings for women.
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Men have that but not that and women have that and women have that and not that.
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You're amazing, do you know why? Because only God could come up with such a subject.
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The advice to the landlord is: be more patient and practice blowing! Blow the wind all over the earth and blow the orc home.
Practice makes perfect. Blowing wind is the most classic tactic of NE against ORC, and it can be seen through the confrontation between NE and ORC gods that blowing wind accounts for the vast majority, and the appearance rate is quite high. The tactics that the gods have unanimously identified, we can just practice it as small dishes.
Points to note: Harassment before blow-molding, decisive battle after molding.
Practice blowing more, exercise your harassment awareness and grasp the opportunity of the decisive battle, improve the operation, and pay attention to the summary. There are no shortcuts.
I'm a uder. When I first started practicing spider flow, and when I practiced for a month, I felt too boring and didn't want to stick to it. It's nothing more than saying that spider flows. The impetuous attitude was well criticized by the partner and the captain. An undead player can't use a bad spider stream!
Practiced seriously for another 3 months.,Watch the video.,I haven't changed other races in the middle.,To the point where you want to vomit when you see a spider.。。。 Before I knew it, I found that I could completely fight against all the tactics of the other party with the spider flow! The APM has only increased by 30% compared to before, but it has changed from "seeing people flat" to seeing people flat!
Don't take bricks, gods, of course, referring to us ordinary players :)
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- -Hehe, I'm playing an RPG, but I can secretly explode the Chimera.
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The magic assistance of the beast clan is very troublesome, the fawn and the elf dragon can be suppressed, be careful that the hero magic of the beast clan is very powerful, in fact, it is the best to fight the beast clan with a blowing wind, you can break it one by one, and the wind is still to weaken the armor and then use the fawn point, I feel that I can't understand it, haha, in short, it will be a soldier who specializes in defeating it.
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It's easy to blow the air, you don't need to be so skillful. If you can't blow it, just stare at the BM blow, and you can use the floor at other times. The beastmaster is called a pig, DH smokes a cow, and a goblin can throw a house to a floor, isn't it very complicated.
The essence of blowing wind is to maintain the formation, avoid hand-to-hand combat, and avoid the hero being caught in a round. If you can't do it, you don't have to pull a single soldier, it's cheap anyway, and you won't lose money by changing troops.
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I'm orcer.,I'm most afraid of the wind of NE.,BM keeps being blown up.,The old cow and the white cow are drained of the magic by DH.,The bird Deqi point big g and the wolf ride are very fast.,Plus the elf fire also reduces the armor.。。。 In the case of a great advantage in the early and middle stages of ORC, when the blowing molding of NE is still overturned. To be honest, if you play ORC with a blow blow, the opponent will have a lot more pressure than you when you play the ORC with a blower.
So practice more, play more, watch more, learn more, and soon you can make orcers cry!
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Ride a deer with a wolf and a bear with a kodok. According to the opposite side of the ratio of their own team, the more deer will be more wolves to ride, limit their mobility, more bears will be more branches, run quickly after eating, and TP will also become a TP for one or two bears to make a lot of money.
2 small Y, the chief for the group of deer and DH more puffy clouds. Acceleration shaft brush to buy, good stuff. Mainly than mobility, all kinds of insertions, disrupt the formation level of the bear deer, if the opposite bear top is in front of the deer, run away immediately, and the formation will not be in love with the battle.
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The actual effect of the Kodo swallowing bear on the first floor is very poor, and it is impossible for others not to let you swallow without moving, and it is impossible for the bear orc not to be out of the white cow, otherwise it will be imba for rejuvenation.
The orcs fight the bear deer, there is no special tactics, the beast soldiers, the wolf riders, the white bull, the Kodo, the mixed arms, the fight operation, whoever operates well wins.
What the orcs are really afraid of is the wind...
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I've seen it.,It seems to be a drop (a dota,The enemy law is suddenly gone) on the map except for me.,And three allies are all gone.,It's also possible that it was forcibly shut down.。
That's what I play with UD and I like TR the most, why? Because there's a lot of big points in this.,Treasure is very good.,It's great for UD to play 3 heroes.,It's a good thing to be.,Note that the monsters on TR are basically in the armor.,It's very common to eat ordinary attacks! So well, against races other than ORC, it is recommended to use G because it is convenient MF, since it is against ORC, if it is FS with wolf harassment, you must attack the wolf first Because it has 30 points of experience, if it is BM to harass you must bring powder, MF blue fat man or L7 turtle is recommended to sprinkle it, you say that the other party is BM+SH in the wild when you meet UD troops, no way! >>>More