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Usually UD plays ne on this map, most of them are heaven and earth ghosts, or spiders take the route of fat people in the later stage.
Mainly talk about tactics against heaven and earth ghosts. You can choose to start a demon hunter with AC,3 to accompany DK,Hinder him from practicing the section,Because DK is less than three, it is difficult to go to the suppression of the NE family in the middle of the wave,As long as you go as well,Cooperate with the tree and the moon well at home,It's not a problem to keep it.,Then 2 Storm Deer,2 Hair a Panda,Quickly practice a panda alone,To 3 Behind the team's large number of heaven and earth ghosts don't have to be afraid.,Open a mine at the right time.,And he consumes,9 out of 10 immortals are poor.,When you have an advantage in your hero level, you can purchase props such as group supplements.,Invincible,And so on., In addition, the double staff skills are also very useful.,You can protect your heroes.,Decisive battle with the opponent.,The protection of the hero is very critical.,At this time, the big blood and the demon will reflect his value.,This map ne is still relatively easy to fight.,It's the key to develop corresponding tactics according to your own level!
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For UD heaven and earth ghosts: If the apm is good, it is recommended to go out of the dark ranger plus AC (more) in the early stage, you have to practice all the 3 points on your side when you practice the points of mine training, and pull the skeleton to UD home to drag the time. It should be noted that the DK will come to harass you when you are an MF mercenary, or come sooner, you must go out to about 4AC, and then MF The base for mining is not so obvious, and it is built in the wild, and you can climb and climb, and you can go to winding, and the next is the middle stage:
Out of the panda, out of some fawn pandas to have an invincible single pass. It's a battle in the later stage to set up a good formation and there must be a group of supplements Panda can go to 3 and then fight is the best.,I have a ne on ei with the dark ranger to start the UD teaching.。
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The starting Dark Ranger (to prevent Death Rider C, and can also be silent) will build Bea in the mercenary camp, cooperate with Biya to level up, and then release the mine. Note: The early stage mainly protects the elves.
When it came to the second book, there was a panda madness leveling. Then report the fawn and the bear. If the money is enough, I suggest some horned eagles to deal with the heavenly ghosts.
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What is EL diagram? You say ei, right?
EI on the general immortal like the early dog harassment elf! Then you're going to scatter the elves! If you don't have a quick hand, put the little spirit next to the well! Then the moon well is automatically restored!
In the early stage, the main protection of the elves is the focus!
Now the mainstream style of play prefers to play Dark Ranger on EI! But Ranger is harder to use!
I recommend you to still use DH! 2 Ben Panda! Bear deer play!
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EI: This picture is designed for DR
After DR practice 3, every MF wave is a wave of skeletons A to UD to kill farmers, and then expand the bear deer, you can see Soju's performance on this picture
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